Many thanks, Nazox9 :goodjob:
ps.: to work properly the 3 plugins (NX9_Guards_Complete, NX9_Guard_LGRedoran_Patch and NX9_Guard_LGTrib_patch) should not be included in TESTOOL merged objects.
Are you sure of the this in regards to the Redoran patch? Initial testing shows that no merge object conflict is reported by TESTool between this patch and NX9_Guards_Complete. TESPCD does show expected dialogue conflict between the patch and LGNPC Pax Redoran, but that's unrelated to merged objects.
The LGTrib patch does show an npc conflict with Guards Complete so I'm assuming that should not be included with merged objects, as you suggest.
BTW, NazoX9, I'm assuming the Redoran patch should load after the LGNPC mod, right?
When I merged LGNPC plugins plus Nazox9 Guards plus the Redoran patch, the "no topic" bug occurs. Change the order of NX9 guards before LGNPC plugins and NX9 redoran patch after, made no difference. The solution was not to include them.
This is very strange. I don't really understand why merged objects would cause a problem with the patch. Especially since my levelled lists are completely my own. There would be nothing for them to merge with. Plus like Red Eye said, the dialogue shouldn't be affected by merged objects, and that's all I changed. I opened both mods at the same time, neither active, and made a new .esp that simply changes the dialogue filters on the LGNPC mod to be compatible with new guards. Essentially the patch would work for any guards that are in house redoran added by any mod.
You are right in assuming the patch should load after the LGNPC mod, otherwise my changes to the dialogue won't overwrite the old.
Either way though, even if you don't use merged lists for my mod, it shouldn't cause a problem. Like I said above, there's nothing to merge since my lists are exclusive to my mod. It is quite a strange issue though.
I'm seeing if I can get these patches into mlox. This whole merged objects thing seems bonkers to me so I used TESTool to create merged objects for these plugins:
GameFile0=Bloodmoon.esm
GameFile1=Morrowind.esm
GameFile2=Tribunal.esm
GameFile3=Less_Generic_Tribunal.esp
GameFile4=LGNPC_PaxRedoran_v1_20.esp
GameFile5=NX9_Guards_Complete.ESP
GameFile6=NX9_Guard_LGRedoran_Patch.ESP
GameFile7=NX9_Guard_LGTrib_patch.ESP
TESTool.log:
NPC_ NX9_imp_gcap_001 > NX9_Guards_Complete.ESP FNAM Guard Captain RNAM Imperial CNAM Guard ANAM Imperial Legion BNAM b_n_imperial_m_head_04 KNAM b_n_imperial_m_hair_01 NPDT << 52 bytes >> FLAG 0000000C NPCO 30, steel arrow NPCO 1, steel longbow NPCO 1, imperial broadsword NPCO 1, imperial skirt_clothing NPCO 1, imperial belt NPCO 1, imperial shield NPCO 1, imperial right gauntlet NPCO 1, imperial left gauntlet NPCO 1, imperial boots NPCO 1, imperial right pauldron NPCO 1, NX9_impsteel_l_paul_Q NPCO 1, imperial cuirass_armor NPCO 1, silver_helm AIDT Hello=30, Fight=30, Flee=0, Alarm=100, Flags=00000000 AI_W Distance=128, Duration=, Hour=24, Idle(0,5,5,5,10,0,0,0) > NX9_Guard_LGTrib_patch.ESP MODL base_anim.nif FNAM Guard Captain RNAM Imperial CNAM Guard ANAM Imperial Legion BNAM b_n_imperial_m_head_04 KNAM b_n_imperial_m_hair_01 NPDT << 52 bytes >> FLAG 0000000C NPCO 30, steel arrow NPCO 1, steel longbow NPCO 1, imperial broadsword NPCO 1, imperial skirt_clothing NPCO 1, imperial belt NPCO 1, imperial shield NPCO 1, imperial right gauntlet NPCO 1, imperial left gauntlet NPCO 1, imperial boots NPCO 1, imperial right pauldron NPCO 1, NX9_impsteel_l_paul_Q NPCO 1, imperial cuirass_armor NPCO 1, silver_helm AIDT Hello=30, Fight=30, Flee=0, Alarm=100, Flags=00000000 AI_W Distance=128, Duration=, Hour=24, Idle(0,5,5,5,10,0,0,0)---------------------------- FNAM Guard Captain RNAM Imperial CNAM Guard ANAM Imperial Legion BNAM b_n_imperial_m_head_04 KNAM b_n_imperial_m_hair_01 NPDT << 52 bytes >> FLAG 0000000C MODL base_anim.nif NPCO 30, steel arrow NPCO 1, steel longbow NPCO 1, imperial broadsword NPCO 1, imperial skirt_clothing NPCO 1, imperial belt NPCO 1, imperial shield NPCO 1, imperial right gauntlet NPCO 1, imperial left gauntlet NPCO 1, imperial boots NPCO 1, imperial right pauldron NPCO 1, NX9_impsteel_l_paul_Q NPCO 1, imperial cuirass_armor NPCO 1, silver_helm AIDT Hello=30, Fight=30, Flee=0, Alarm=100, Flags=00000000 AI_W Distance=128, Duration=, Hour=24, Idle(0,5,5,5,10,0,0,0)
So, the only difference worth merging is this NPC, and the only difference is the patch specifies "base_anim.nif", which is dropped in Merged Objects.esp anyway.
My guess is that this NPC isn't really needed in the patch ESP anyway as all that the Less Generic Tribunal patch needs to do is to add an imperial guard captain NPC to the Mournhold, Royal Palace: Legion Depot cell, which it does.
So... I don't think there's any need to get screwy with load order for these plugins and Merged Objects. If anyone else wants to write a rule for mlox then feel free, I'm not going to as I don't think it's needed. Thanks for pointing these out Amenophis, but I think your problem lies elsewhere.