[Relz] NazoX9's Guard mod!

Post » Tue Mar 01, 2011 9:40 pm

Finished up the Ordinators just a few minutes ago. Here's the completed version of this.

The modular versions will still be available, as I've also uploaded the ordinator one for seperate download, but the only updating I'm going to do on them, is bug-fixes. All updates will only be made for the complete version, and I'm already planning an update for it once I get some other things off my plate. Things like stationary guards standing at town entrances, redoran watchmen, and a few other things as well.

==============================================			   NazoX9's Guards				Version 1.0			 By:NazoX9==============================================INDEX:-> Requirements-> About this mod-> Installation-> Known Bugs & Issues-> Contact Info==============================================REQUIREMENTS:==============================================Requires Morrowind, Tribunal, and Bloodmoon==============================================ABOUT THIS MOD:===============================================This mod aims to add to the immersion of thegame, by completely redoing all the staticguard spawns in the game. No longer will therebe a guard walking around with a shield, onlyto put it away and pull out a spear. All guardsare spawned from a leveled list that randomlypicks one of the hundreds of guards I've created, and places it. Female guards willnow be found in towns, as well as guardcaptains for the Imperial, Redoran, Hlaalu,and Telvanni towns. Some guards will also beseen with a quiver on their back, expect themto use a bow if necessary.The best part of this? All guards have alsobeen anti-cloned. No more unifaced guards!===============================================INSTALLATION:===============================================Extract the files into your data files folder,and enable it. You should notice the difference.===============================================KNOWN ISSUES OR BUGS:===============================================No known issues or bugs.===============================================Contact Info:===============================================NazoX9 at beth forums.NazoX9@gmail.com


http://tesnexus.com/downloads/file.php?id=27765
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=443286&id=8275
*If using the LGNPC mods, and my patches, do not include the guard mod, or patches in merged lists. For some reason it causes the patches to not work properly.

For those that want the modular version, I'm going to keep the links here, and have the other threads locked once I edit them to point to this thread. As I said above though, I likely won't be doing any updates to the modular ones, other than bugfixes.

http://tesnexus.com/downloads/file.php?id=24238
http://tesnexus.com/downloads/file.php?id=25477
http://tesnexus.com/downloads/file.php?id=27744
http://tesnexus.com/downloads/file.php?id=27750
http://tesnexus.com/downloads/file.php?id=27764
http://tesnexus.com/downloads/file.php?id=27747
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Camden Unglesbee
 
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Post » Tue Mar 01, 2011 10:35 pm

Fantastic, I have been eagerly awaiting this (and the release today is a bit of surprise). Kudos on the final product, look forward to making use of this in my games, and those already planned updates sound great!
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CxvIII
 
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Post » Tue Mar 01, 2011 5:00 pm

Fantastic, I have been eagerly awaiting this (and the release today is a bit of surprise). Kudos on the final product, look forward to making use of this in my games, and those already planned updates sound great!


Eh, it's actually really simple to make these. The formula is basically. 001 helm weapon 1. 002 no helm weapon 1. 003 helm weapon 2. 004 no helm weapon 2.

Once you get going they pretty much make themself. The tedious part is just when I mess something up, and have to go back and fix the AI of the 50 or so guards I forgot to change it for in the begining. :wacko:
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abi
 
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Post » Tue Mar 01, 2011 8:29 am

Thanks!

:)
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Rudi Carter
 
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Post » Tue Mar 01, 2011 9:04 am

Thank you! No matter if it's easy or not, someone has to take the time and sit down to make it. You did, and you made an excellent mod of it. I've downloaded your modular versions already, but will grab this one to free up some space in my mod list.
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Jonathan Windmon
 
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Post » Tue Mar 01, 2011 10:23 pm

Hey, don't know if you're at all interested, but I'm editing this for my own game to give the female Ordinators Cenobite's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2677 at least the clean version of it anyway (the version in those screenshots). Once I'm done, do you mind if I upload that version of it? I checked the readme of Cenobite's mod, no permission is required and modders are free to do whatever they want with the armor. Either way :P
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Petr Jordy Zugar
 
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Post » Tue Mar 01, 2011 10:23 am

Hey, don't know if you're at all interested, but I'm editing this for my own game to give the female Ordinators Cenobite's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2677 at least the clean version of it anyway (the version in those screenshots). Once I'm done, do you mind if I upload that version of it? I checked the readme of Cenobite's mod, no permission is required and modders are free to do whatever they want with the armor. Either way :P


Go for it. I don't mind at all. :D
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Ashley Clifft
 
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Post » Tue Mar 01, 2011 10:04 am

Why does everyone want Female Guards?
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Kayla Oatney
 
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Post » Tue Mar 01, 2011 4:44 pm

Why does everyone want Female Guards?


Are all cops male?
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[Bounty][Ben]
 
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Post » Tue Mar 01, 2011 5:23 pm

Thanks NazoX9 :thumbsup:

Just a head's up but the http://tesnexus.com/downloads/file.php?id=27764 is categorised as Oblivion > Default.
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I love YOu
 
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Post » Wed Mar 02, 2011 12:00 am

Why does everyone want Female Guards?


Domination complex?
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Spaceman
 
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Post » Tue Mar 01, 2011 11:32 pm

Why does everyone want Female Guards?

For me, it is the fact that Morrowind portrays females in the game as doing many of the same things as males do, yet this was only ever not reflected in the populations of Guards found around the game (can you really think, beyond guards, of a particular class/job females are not depicted as filling in the game - I can't). As such, never seeing a female guard over the course of playing can become a bit jarring after awhile.

Personally, I prefer consistency in my games :)
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Darrell Fawcett
 
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Post » Tue Mar 01, 2011 11:21 am

Great, another mod to add to the reasons I should get back to this game. Thanks!
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lilmissparty
 
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Post » Wed Mar 02, 2011 12:26 am

Great, another mod to add to the reasons I should get back to this game. Thanks!


You should definitely do it. :D
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how solid
 
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Post » Wed Mar 02, 2011 12:45 am

I'd like a version without female guards. Other than that, top notch!
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Scotties Hottie
 
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Post » Tue Mar 01, 2011 3:59 pm

I'd like a version without female guards. Other than that, top notch!


To get rid of the females all it takes is to open the mod in the CS, go to NPCS, and sort by six. From there, just select all the females with the NX9 prefix, and press delete.
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i grind hard
 
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Post » Tue Mar 01, 2011 10:00 am

It'd be easy enough to delete them from the leveled lists for your own game :)
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latrina
 
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Post » Tue Mar 01, 2011 10:35 am

Have you considered making an Ashlander addon using the Silt Strider Armor?
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Noraima Vega
 
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Post » Tue Mar 01, 2011 12:54 pm

Have you considered making an Ashlander addon using the Silt Strider Armor?


Wow, my apologies. I didn't notice this until just now.

As of now, I haven't considered anything like that. I'll probably be including rogue ashlanders in my bestiary mod, but as of now I haven't really put a lot of thought into them. It is possible that the silt strider armor may see integration into the game like this though.
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Robert DeLarosa
 
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Post » Tue Mar 01, 2011 8:39 pm

This doesnt conflict with Living Cities of Vvardennfell does it?
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R.I.P
 
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Post » Tue Mar 01, 2011 12:27 pm

Hmm, there were female guards in the game already (check out Ald'ruhn for ex.). There were also some unique female guards placed in various places. Not all cops are male, but MOST are and I think the proportions were more or less ok. Still, I don't really mind mace-swinging ladies, so it's all fine with me. :D
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Charlotte Henderson
 
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Post » Wed Mar 02, 2011 1:18 am

Does the anti clone portion of the mod have compatibility with better heads?
I use head replacers so I'm curious, because the anti clone mod has a patch for better heads.
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Sammi Jones
 
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Post » Tue Mar 01, 2011 9:09 pm

Does the anti clone portion of the mod have compatibility with better heads?
I use head replacers so I'm curious, because the anti clone mod has a patch for better heads.


It will work with any head replacer. If better heads just adds in new ones, instead of replacing, then you won't see them.
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trisha punch
 
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Post » Tue Mar 01, 2011 8:21 pm

Hey, NazoX9 great mod! :thumbsup: Not sure if you saw http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1056558&view=findpost&p=15425051 (doesn't look like it was reported here :rolleyes: ). Not sure if it was something you wanted to address in any hypothetical update or to make a note of in any hypothetical readme update.

BTW, when writing the rules for mlox I saw that "NX9guards_ordinators.ESP" and "NX9Guards_Redoran.esp" both contained some dirty references (i.e. objects in the plugin with the same values as the default Bethesda values). Again, something to consider for any (hypothetical) update.
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Bellismydesi
 
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Post » Tue Mar 01, 2011 6:12 pm

Hey, NazoX9 great mod! :thumbsup: Not sure if you saw http://www.gamesas.com/bgsforums/index.php?s=&showtopic=1056558&view=findpost&p=15425051 (doesn't look like it was reported here :rolleyes: ). Not sure if it was something you wanted to address in any hypothetical update or to make a note of in any hypothetical readme update.

BTW, when writing the rules for mlox I saw that "NX9guards_ordinators.ESP" and "NX9Guards_Redoran.esp" both contained some dirty references (i.e. objects in the plugin with the same values as the default Bethesda values). Again, something to consider for any (hypothetical) update.


Thanks for pointing out that conflict to me. Also, I wasn't completely aware of mod cleaning until right before I finished the final mod, so the complete merged one has been cleaned.
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Sammykins
 
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