Come to a bit of a snag here. I don't really understand what the problem is.
I've created a working Xivilai, but for some reason, he runs away every time her runs out of magic. I've tried adjusting his flee rating to 0, but it still happens. Has anyone else encountered this before?
Edit: Well, I decided that since the Xivilai was giving me trouble, I would go ahead and make an Oblivion style Dark Seducer. This is using the dread knight armor that was released as a resource recently, minus a few pieces.
http://i624.photobucket.com/albums/tt325/NazoX9/Seducer1.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/Seducer2.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/Seducer3.jpg
Considering, at this point, releasing these without a few that I want to include. So far, I've got everything covered but Vermai, Morphoids, Herne, flesh atronachs, and daedra seducers (I see the Dark Seducers of Oblivion, and the Daedra Seducers of Daggerfall as two different Daedra.) Now, I may be able to get Vermai fairly easily, and flesh atronachs, but morphoids, herne, and the daedra seducers might be a bit more difficult.
So, if I leave those ones out, all I have to do is see if Vermai will be as easy as I'm thinking, put spiders in leveled lists, fix the Xivilai, and release this part. Then I can test the Ogrims and twilight mod I've done to make sure it's working how I had intended, and make a golden saint mod.
After those thing, which I could do in a couple days time, I'll be done with daedra, other than an update to the dremora.
Then, I can merge, and have a full blown daedra release.