[WIPz/RELz]NazoX9's Morrowind Bestiary

Post » Sat May 28, 2011 8:37 am

I'm currently debating what to do with this. As you may know, I'm no texturer. I can do recolors, but that's about it. I'm learning, but it's a slow process with class, etc..

Now, I'm working on saints, but I can't get a look for them that I like. I would also like to set them up similar to the Dark Seducers, where they will have small chances of dropping golden saint armor, and they will carry their own saint weapons. The problem with this, is getting some saint armor, and weapons for them to drop.

Now, I can either focus right now on just getting this mod going, or I can hold off, until perhaps something comes up in the future that I could use. The only problem with that, is relying on the off chance that something like this is released. If I get going on this, I can get the complete merged daedra released fairly quickly. Then, I'll likely move on finish up the undead, and move on from their in a similar fashion.

At the moment, that's the direction I'm favoring, just so I can get moving on the final version of this, that can always be updated at a later point.
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Danii Brown
 
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Post » Sat May 28, 2011 7:13 pm

westly has a golden saint mod, (a race, weapons and armor)
I'm not sure about permissions, but let me find it...
here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5021
I haven't read the readme, so it could be that he doesn't want anyone using it, but it could be a resource if you are looking for what it offers.
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Ross
 
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Post » Sat May 28, 2011 10:45 am

Yeah, I know about Westly's, but I've asked him about using other things, and he doesn't seem to like his stuff being used in other projects. I just assumed not ask about the saints, because I don't want to bother him too much. :P
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Jessie Butterfield
 
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Post » Sat May 28, 2011 8:57 pm

ok, lol, sorry then :D
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Angela
 
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Post » Sat May 28, 2011 6:44 pm

Does anyone know if jojjo is still active? I've still yet to hear a response from him. I saw he didn't have an account here, so I used the email he has in his readme. He says feel free to use these in any mod, but I just wanted to ask him out of common courtesy since I've converted them to Morrowind.
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Kelli Wolfe
 
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Post » Sat May 28, 2011 11:25 pm

It's been a week since I tried contacting Jojjo. His readme says it's free to use, so does anyone see a problem with me releasing it?
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josie treuberg
 
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Post » Sat May 28, 2011 7:05 pm

Missing Daedra Released.
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Cassie Boyle
 
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Post » Sat May 28, 2011 8:42 pm

Woo! :D That's great.

I do have a question, though. Does this conflict with Creatures? Or does it replace the relevant creatures if I load this after that one?

I'd like to try this, but I like the variety Creatures has at the moment. I do plan on switching to this once you're finished with it, though.
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Jessica Stokes
 
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Post » Sat May 28, 2011 10:50 pm

Woo! :D That's great.

I do have a question, though. Does this conflict with Creatures? Or does it replace the relevant creatures if I load this after that one?

I'd like to try this, but I like the variety Creatures has at the moment. I do plan on switching to this once you're finished with it, though.


It won't conflict, but it also won't replace. Basically if you use both, you'll encounter both.
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Phillip Brunyee
 
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Post » Sat May 28, 2011 8:56 pm

As in "both at the same time" or "they're part of the same lists, so there's equal chance for each" ?

And downloading now, thank you!
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Justin
 
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Post » Sat May 28, 2011 7:35 pm

As in "both at the same time" or "they're part of the same lists, so there's equal chance for each" ?

And downloading now, thank you!


Well, Creatures has a lot of lists itself, which at this point, mine doesn't. Until the final merged product, this is just adding them to the appropriate lists. As long as you merge your lists, both my creatures, and the ones from creatures will appear in Morrowind's default lists. Mine, however won't appear in the lists Piratelord made for his mod. Chances are though, that the way I'm handling them is very different to the way Piratelord did, so while we both will have some of the same creatures, they'll be appearing at different levels, have different ways of fighting, etc..
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 5:10 pm

Okay. I'll install it all and troll around daedric shrines for a bit, see what comes up.

Found a bug, I think. Or perhaps it's because of a conflict with the animation mod I have.

I was in... Molag Bal's shrine, w/e it's called.

My char is level 24.

Outside, I found one Dremora Kynreeve and one Dremora Kynmarcher. Thing is, they don't move. The torso and arms move, and the footsteps can be heard, but the lower half doesn't move at all. And when they die, they remain upright:

http://i15.photobucket.com/albums/a375/malko050987/Morrowind/MGEScreenshot20.jpg, http://i15.photobucket.com/albums/a375/malko050987/Morrowind/MGEScreenshot17.jpg

Inside, I picked up the cursed Pearl, and a Dremora Lord showed up. Not sure if it's yours or not, but this one ran and moved, and fell down when he died.

http://i15.photobucket.com/albums/a375/malko050987/Morrowind/MGEScreenshot23.jpg

Used TesTool to clean up my plugins, and these came up. Perhaps run a cleaning utility to check your mods before uploading?

File: NX9_Atronach.ESP==============================  CELL  -2  -9, Seyda Neen	deleted CELL  -2  -9, Seyda Neen					 ; empty cell==============================Saved: NX9_Atronach.ESPFile: NX9_daedra_Additions.ESP==============================  CELL Balmora, Ra'Virr: Trader==============================File: NX9_dremora.esp==============================  deleted WEAP steel mace  deleted WEAP steel dagger  deleted WEAP steel shortsword  deleted WEAP steel spear  deleted WEAP steel tanto  deleted WEAP steel dai-katana  deleted WEAP steel claymore  deleted WEAP steel katana  deleted WEAP steel wakizashi  deleted WEAP steel staff  deleted WEAP steel war axe  deleted WEAP steel longsword  deleted WEAP steel club  deleted WEAP steel battle axe  deleted WEAP steel warhammer  deleted ARMO chitin_shield  deleted CREA dremora  deleted WEAP steel longbow  CELL  -2  -9, Seyda Neen	deleted CELL  -2  -9, Seyda Neen					 ; empty cell  CELL Ashirbadon	deleted AMBI  CELL Balmora, Ra'Virr: Trader	deleted AMBI  CELL Berandas, Keep, Bottom Level	deleted AMBI  CELL Berandas, Keep, Top Level	deleted AMBI  CELL Endusal, Kagrenac's study	deleted AMBI  CELL Ibar-Dad	deleted AMBI  CELL Nallit	deleted AMBI  CELL Rotheran, Arena	deleted AMBI  CELL Vemynal, Hall of Torque	deleted AMBI  CELL Vivec, Puzzle Canol, Center	deleted AMBI	deleted CELL Vivec, Puzzle Canol, Center			 ; empty cell  CELL Norenen-dur	deleted WGHT	deleted AMBI  CELL Norenen-dur, Citadel of Myn Dhrur	deleted WGHT	deleted AMBI	deleted FRMR 24542, dremora_lord_khash_uni  CELL Norenen-dur, The Teeth that Gnash	deleted WGHT	deleted AMBI==============================Saved: NX9_dremora.espFile: NX9_ghosts_wraiths.ESP==============================  CELL  -2  -9, Seyda Neen	deleted CELL  -2  -9, Seyda Neen					 ; empty cell  CELL  -3  -2, Balmora	deleted CELL  -3  -2, Balmora						; empty cell==============================Saved: NX9_ghosts_wraiths.ESPFile: NX9_lesserdaedra.ESP==============================  CELL  -2  -9, Seyda Neen	deleted CELL  -2  -9, Seyda Neen					 ; empty cell  CELL  -3  -2, Balmora	deleted CELL  -3  -2, Balmora						; empty cell  CELL Endusal, Kagrenac's study	deleted AMBI	deleted CELL Endusal, Kagrenac's study			   ; empty cell  CELL Gnisis, Arvs-Drelen	deleted AMBI==============================Saved: NX9_lesserdaedra.ESPFile: NX9_liches.esp==============================  deleted LEVC in_tomb_bone_lev+0  deleted LEVC in_tomb_bone_lev+2  deleted LEVC in_tomb_bone_lev-2  deleted CREA lich_relvel  CELL  -2  -9, Seyda Neen	deleted CELL  -2  -9, Seyda Neen					 ; empty cell  CELL  -3  -2, Balmora	deleted CELL  -3  -2, Balmora						; empty cell  CELL Old Mournhold: Abandoned Crypt	deleted WGHT	deleted AMBI  CELL Old Mournhold: Temple Catacombs	deleted WGHT	deleted AMBI  CELL Old Mournhold: Temple Crypt	deleted WGHT	deleted AMBI==============================Saved: NX9_liches.espFile: NX9_Ogrim_Twilight.ESP==============================  CELL  -2  -9, Seyda Neen  CELL  -3  -2, Balmora	deleted CELL  -3  -2, Balmora

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Steph
 
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Post » Sat May 28, 2011 3:10 pm

I'll have to look into that issue with the Dremora. I've personally watched them all, and seen no problems. I'm working on updating them atm however, so perhaps I can find a way to address this. Some of my mods haven't been cleaned, as I haven't heard of it until somewhat recently. In fact, as far as remembering goes, the only one I can say I for sure cleaned was the one released today. I'll go through, update, and clean them all before releasing the merged version of this. Thank you.
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Big mike
 
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Post » Sat May 28, 2011 8:09 am

Download and install the MW Animation Kit (If you don't have it) and run the 'fix animation errors' option. It should fix it.
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I love YOu
 
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Post » Sat May 28, 2011 7:01 pm

Are you using Dirnae's Walk mod? I'm using it, and it's the only thing I can think of that can cause this. Strange that only some creatures are affected, though.
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Jason Rice
 
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Post » Sat May 28, 2011 7:12 pm

Are you using Dirnae's Walk mod? I'm using it, and it's the only thing I can think of that can cause this. Strange that only some creatures are affected, though.


Cause the Dremora use the normal biped animation, so anything that changes NPCS and such will also change for these creatures.
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DAVId MArtInez
 
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Post » Sat May 28, 2011 3:02 pm

Nope. I use all his other animations without any problems. Try what I suggested and see if the problem is resolved.
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Love iz not
 
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Post » Sat May 28, 2011 11:04 pm

Yes, that solved the problem. Had to run around for a while to get a Dremora.
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Myles
 
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Post » Sat May 28, 2011 3:48 pm

Woo! :D That's great.

I do have a question, though. Does this conflict with Creatures? Or does it replace the relevant creatures if I load this after that one?

I'd like to try this, but I like the variety Creatures has at the moment. I do plan on switching to this once you're finished with it, though.

You may not find Nazo's daedra/dremora around ruins that contain a statue to a god. I went through and replaced the boring spawn points with themed spawn points. I think the new lists I made do reference vanilla lists, like a 10% chance or less of being picked, just to ensure varity.
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koumba
 
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Post » Sat May 28, 2011 10:40 am

You may not find Nazo's daedra/dremora around ruins that contain a statue to a god. I went through and replaced the boring spawn points with themed spawn points. I think the new lists I made do reference vanilla lists, like a 10% chance or less of being picked, just to ensure varity.


I don't think that stuck, or Merging the lists did something.

If you look at post #62, I was at a shrine with a statue. Also got the quest from there. The Dremora were outside, not inside, so I don't know what and how it works. Also, I encountered Starving Hungers there on a different char.
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Project
 
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Post » Sat May 28, 2011 4:41 pm

I don't think that stuck, or Merging the lists did something.

If you look at post #62, I was at a shrine with a statue. Also got the quest from there. The Dremora were outside, not inside, so I don't know what and how it works. Also, I encountered Starving Hungers there on a different char.


Perhaps cause of load order? Since I'm making changes to those lists that are in that area, and those are taking place after creatures deletes them, it's restoring them. I dunno, Morrowind does strange things sometimes.
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LuCY sCoTT
 
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Post » Sat May 28, 2011 12:02 pm

Well, now, thanks to the Lich Plugin, I'm terrified of those Undead Wizards now. A single "Lesser" Lich almost one hit killed my level 40 character! Sweet.
Did you edit the Profane Acolytes by any chance? Or Gedna Revel? I've yet to meet them anyway.
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matt oneil
 
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Post » Sat May 28, 2011 4:43 pm

Well, now, thanks to the Lich Plugin, I'm terrified of those Undead Wizards now. A single "Lesser" Lich almost one hit killed my level 40 character! Sweet.
Did you edit the Profane Acolytes by any chance? Or Gedna Revel? I've yet to meet them anyway.


I haven't. I may do something with the acolytes later. I was actually considering making a unique creatures plugin though, and she would of course be included.
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Oscar Vazquez
 
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Post » Sat May 28, 2011 5:04 pm

I just saw the Missing Daedra plugin. Would you mind posting screen-shots of them? ;)
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naome duncan
 
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Post » Sat May 28, 2011 10:44 pm

I just saw the Missing Daedra plugin. Would you mind posting screen-shots of them? ;)


Seducers and spiders have already been posted. Here are a few of the Xivilai.

http://i624.photobucket.com/albums/tt325/NazoX9/Xivilai_2.jpg
http://i624.photobucket.com/albums/tt325/NazoX9/Xivilai.jpg
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anna ley
 
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