Your above statement seems to iterate a trend and/or problem with gamer mentality in games, where they feel as if they are deserving of some type of reward for performing "difficult" maneuvers or techniques. One of the reasons why said techniques are difficult in the first place, is because they were never meant to be used the way players discover how to use them, potentially giving them an unfair advantage. Some players are so obsessed with finding an edge over the competition, tat wen they encounter a game that gives every player the tools to be as successful as them, they cry foul.
Well, you're right. People tend to have that mentality nowadays, but what is wrong with that? I like the oldschool style were the more skilled player actually was the better player. Ofcourse it's not about individuality in this particular game. However I'm going to take Cod mw2 as an example where the less skilled player can still have the best score/ratio/whatever (Not that I care about ratio anyways, just an example)
It's not difficult to sit in a corner with danger close pro, one army pro, commando pro and a bunch of noobtubes. Yes, you can toss a nade or something similar, but that is not how the game was meant to be played either. Take trickjumping, a skill you had to practive from scratch and compare it with cornercampingnoobtubes...
I'd rather be taken out 10 times in a row by someone who outclasses me in personal skill (I consider trickjumping being in this category) than by someone using broken game mechanics(cornercampingnoobtubes).
And yes, I can imagine you saying that trickjumping was also a broken game mechanic or that I can sit in a corner too or something similar, but the fact remains that you have to practice for trickjumping and not for cornercampingnoobtubes (And again, it's just an example)
I also realise that I'm going way offtopic here. ^^
I guess there will be some kind of military facility you have to break in to steal some secret weapon documents or to blow up a prototype of some kind.