[REL] Necessities of Morrowind

Post » Tue May 08, 2012 4:02 pm

Will your creatures esp break Creatures XI?

I've been waiting for an updated patch, too. Not willing to risk breaking XI by using the old patch.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Tue May 08, 2012 1:44 pm

If it is coming out soon, I can build a fast patch (replacing only the wells) and then work on a more extensive one once the new map comes out.

The TR_Data.esm / bsa freely available for download on the TR Site (http://tamriel-rebuilt.org/esp/browser.php) might be what you're looking for. If you could make a compatibility patch for this (usually) unchanging esm it would work for all maps as they all use this file as a master. Maybe this is how NoM works? :ahhh: :icecream: :read: :dance: :violin: :cheat:
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Tue May 08, 2012 9:19 pm

The current NoM Creatures esp will simply not include anything new from Creatures X to Creatures XI. That would be technically breaking it, I suppose, but it wouldn't cause any errors unless PL changed IDs or removed what was already in Creatures X from XI.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Tue May 08, 2012 11:16 am

There is a simple dialogue solution (filtered greeting) for setting up the player's six automatically. You can merge this little plugin with NOM if you like:
http://www.mediafire.com/?4bocodjr7gpcu5p
Unfortunately, there's no way to be sure that the player will talk to someone. One could install NoM and then roam the wilderness for days before encountering an NPC. I need that question answered as soon as NoM starts. After all it is just one question, it's a little thing compared to the full configuration you're forced to do now. Anyway, thanks for the head up.

Will your creatures esp break Creatures XI?
My creature esp is a modified version of Creatures X, so you shouldn't really use it if you want Creatures XI. I will make an updated patch as soon as I can.

The TR_Data.esm / bsa freely available for download on the TR Site (http://tamriel-rebuilt.org/esp/browser.php) might be what you're looking for. If you could make a compatibility patch for this (usually) unchanging esm it would work for all maps as they all use this file as a master. Maybe this is how NoM works? :ahhh: :icecream: :read: :dance: :violin: :cheat:
All the foods in TR_Data are already included in the NoM esp. The compatibility patch is needed for water sources, fires, ovens, inns, bottles, kegstands and so on. Some of these things are relatively easy (a replacement with Wrye Mash), but others require a ceraful work, like extending the improved inns system.


Since I've added more options for the day length, what should be used as default? The possible options are 1x, 2x, 3x, 5x, 10x. Maybe 3x? Slow days look better with MGE XE shadows, too.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Tue May 08, 2012 6:00 pm

I would wait until map 3 is released for a TR patch Taddeus, seems like the most logical milestone as it will include quest for map 2 as well. And i will wait for a patch before using the Creatures ESP :)
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Tue May 08, 2012 6:08 pm

Taddeus => for the next update can you make one new package with all the previous updates and the base files in it?
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Tue May 08, 2012 5:48 pm

Taddeus => for the next update can you make one new package with all the previous updates and the base files in it?
Yes I should really do it. I plan to modify the PES page with the full package for the 3.03a version and then put online the 3.04 update. But first I need to upload the patches to the new compatibility patches page and remove them from the main NoM package. Agh, so many things to do...
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue May 08, 2012 10:04 am

Is it at all possible to release just the new meshes, textures, icons, and esp separately? I have re-downloaded every single file that has carried through the versions from the first NoM I ever used and Jac and I pay per MB for our bandwidth over 10 GB a month. It would be so much easier on us, and anyone with a slow internet connection if we didn't have to download the same textures and meshes every time there is an update to a huge mod.

It's okay if it's really too much work, but I'm hoping to start a trend. :D
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Tue May 08, 2012 3:44 pm

Is it at all possible to release just the new meshes, textures, icons, and esp separately? I have re-downloaded every single file that has carried through the versions from the first NoM I ever used and Jac and I pay per MB for our bandwidth over 10 GB a month. It would be so much easier on us, and anyone with a slow internet connection if we didn't have to download the same textures and meshes every time there is an update to a huge mod.

It's okay if it's really too much work, but I'm hoping to start a trend. :biggrin:
That's the plan. I want to pack the main mod and the 3 patches that are out now and that you already have. The new patch (3.04) will have its separate download with modified files only, as always.


I need a little help with the warning messages. One of the requests I received frequently in the past was making the messages a little more varied, based on hunger and thirst level (which I should call malnutrition level now). If someone could do them for me (or at least give ideas) it would be a huge help. I need one message for each of the following:
- You didn't eat and/or drink enough, you become malnourished
- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a light value
- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a moderate value
- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a heavy value
- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to an extreme value
- You eat and drink enough, you are malnourished and the malnutrition level decreases to an extreme value
- You eat and drink enough, you are malnourished and the malnutrition level decreases to a heavy value
- You eat and drink enough, you are malnourished and the malnutrition level decreases to a moderate value
- You eat and drink enough, you are malnourished and the malnutrition level decreases to a light value
- You eat and drink enough, you are no more malnourished
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue May 08, 2012 7:29 pm

- You didn't eat and/or drink enough, you become malnourished

You have not had enough to drink today, you are thirsty.
You have not had enough to eat today, you are hungry.

- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a light value

You have not had enough to drink again, you are beginning to feel ill.
You have not had enough to eat again, you are beginning to feel ill.

- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a moderate value

You have not had enough to drink for X number of days, you are becoming weak from thirst.
You have not had enough to eat for X number of days, you are becoming weak from hunger.

- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to a heavy value

You have not had enough to drink for X number of days, you are becoming very weak from thirst.
You have not had enough to eat for X number of days, you are becoming very weak from hunger.

- You didn't eat and/or drink enough, you are already malnourished and the malnutrition level increases to an extreme value

You have not had enough to drink for X number of days, you were already malnourished and may die if you do not drink something soon.
You have not had enough to eat for X number of days, you were already malnourished and may die if you do not eat something soon.

- You eat and drink enough, you are malnourished and the malnutrition level decreases to an extreme value

You have had enough to drink to prevent immediate death from thirst.
You have had enough to eat to prevent immediate death from hunger.

- You eat and drink enough, you are malnourished and the malnutrition level decreases to a heavy value

You have had enough to drink to reduce your thirst further, but you are still very weak.
You have had enough to eat to reduce your hunger further, but you are still very weak.

- You eat and drink enough, you are malnourished and the malnutrition level decreases to a moderate value

You have had enough to drink to reduce your thirst further, but you are still weak.
You have had enough to eat to reduce your hunger further, but you are still weak.

- You eat and drink enough, you are malnourished and the malnutrition level decreases to a light value

You have had enough to drink to reduce your thirst further, but you are still feel ill.
You have had enough to eat to reduce your hunger further, but you are still feel ill.

- You eat and drink enough, you are no more malnourished

You have had enough to drink; you are no longer thirsty.
You have had enough to eat; you are no longer hungry.

Just some suggestions to start. You can combine them and use malnourished or malnutrition.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Tue May 08, 2012 7:58 am

Some alternatives. This is simply building off Elaura's lead so all credit to her. Mainly looking to tighten the wording up a bit.

You are thirsty. Find drink soon.
You are hungry. Find food soon.

You begin to feel ill due to lack of drink.
You begin to feel ill due to lack of food.

You have had no drink for [X] days and are becoming weak from thirst.
You have had no food for [X] days and are becoming weak from hunger.

You have had no drink for [X] days and are very weak from thirst.
You have had no food for [X] days and are very weak from hunger.

(Assuming these pop up a day from death.)
You are extremely dehydrated and feel death around the corner. You must find something to drink immediately.
You have starved to the point of death. You must find something to eat immediately.

---------------

You feel relief from drink but have days ahead to full recovery.
You feel some strength from your meal but have days ahead to full recovery.

You recover some with drink but still feel very weak.
You recover some with food but still feel very weak.

You still feel a little weak after your drink but feel recovery isn't too far off.
You still feel a little weak after your meal but feel recovery isn't too far off.

You may not feel your best but after your drink you feel a step away from full health.
You may not feel your best but after your meal you feel a step away from full health.

Your drink satisfies you fully.
Your meal satisfies you fully.

I'm a little unclear how these messages will fit into the whole process. So like Elaura said if you were looking for just one message it shouldn't be too hard to combine the pairs.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Tue May 08, 2012 11:08 am

Thanks for the suggestions. I've combined them a little and this are the results (only for the eat and drink enough part):
- You've had enough to eat and drink for today. You have prevented immediate death but you are still at risk of dying from malnutrition.
- You've had enough to eat and drink for today. You feel a little relieved but you are still very weak.
- You've had enough to eat and drink for today. You feel relieved but you are still weak.
- You've had enough to eat and drink for today. You feel satisfied and you're only a step away from full health.
- You've had enough to eat and drink for today. You are no longer malnourished.

If the PC eats and drinks enough, but he/she doesn't need to recover, the message is simply:
- You've had enough to eat and drink for today.

If the PC gets the well fed bonus (after 10 days of healthy nutrition):
- You've had enough to eat and drink for today. You feel well fed.

Are they good? I'll post the malnutrition ones later.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Tue May 08, 2012 8:19 am

I like them. Are these to show up after the second meal of the day?
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Tue May 08, 2012 5:37 pm

They'll show up as soon as you satisfy hunger and thirst for the day. This usually happens after dinner (the second meal of the day), but can happen before if you use manual eating and drink from a world water source.

I've moved the stomach sound (and related message) that plays to warn of lunch and dinner approaching. It now plays after lunch hour if you didn't eat and drink at least half of what you need for that day, and after dinner hour if you didn't eat and drink everything you need for that day.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Tue May 08, 2012 5:19 pm

This mod is so cool.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Tue May 08, 2012 9:40 pm

If the PC gets the well fed bonus (after 10 days of healthy nutrition):
- You've had enough to eat and drink for today. You feel well fed.
It occurred to me that a player might not understand why they are getting the added bonus here, possibly mistaking it for the type of food they just ate. Perhaps word the second half "A consistent healthy diet has led to feeling especially healthy." Or something along those lines.

Edit: Or "...has led to exceptional health."
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Tue May 08, 2012 12:26 pm

How does this feel?
- You have had enough to eat and drink for today. A consistent healthy diet has led to feeling especially vigorous.

I used the word vigorous hoping it fits well with the well fed effect (+1 fatigue regeneration).
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue May 08, 2012 10:10 pm

Yeah, vigorous is a good match to the effect.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Tue May 08, 2012 4:52 pm

Messages for malnutrition:
- You have not had enough to drink. You are malnourished.
- You have not had enough to eat. You are malnourished.
- You have not had enough to eat and drink (eat or drink? eat nor drink? neither to eat nor to drink?). You are malnourished.
- You have not had enough to drink. You are becoming weak from malnutrition.
- You have not had enough to eat. You are becoming weak from malnutrition.
- You have not had enough to eat and drink. You are becoming weak from malnutrition.
- You have not had enough to drink. You are becoming very weak from malnutrition.
- You have not had enough to eat. You are becoming very weak from malnutrition.
- You have not had enough to eat and drink. You are becoming very weak from malnutrition.
- You are extremely malnourished. Your feel tremendously weak, your muscles ache and every motion is a burdensome effort. You must find food and water now or you will die from malnutrition! (This one means the PC is about to die in 1-3 days. If he/she's sleeping the script will force a wake up)
- You stumble and collapse to the ground from weakness and exhaustion. Unable to get back up and too apathetic to care, you gape silently at the sky as you slowly expire. You have died from malnutrition. (Dead)
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Tue May 08, 2012 5:25 pm

"eat or drink" is the one you want.

"Your feel tremendously weak." (Little typo there.)

Maybe use "above you" instead of "sky" in case the pc dies indoors?
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Tue May 08, 2012 3:25 pm

Taddeus, I think it should be "eat nor drink" since the message is a negative.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Tue May 08, 2012 12:36 pm

Regarding or/nor: either is okay grammatically, but be careful of sounding too stiff. Unless the messages are supposed to be coming from God . . . or an English major.

BTW, although the messages are great, if there is a fear that some players won't understand something that is stated clearly in the readme and in the mod description, it might be a good idea to change the scripts a little to turn off "verbose" messages for those of us who don't need explanations for every detail. They can get a little distracting.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Tue May 08, 2012 10:12 am

Taddeus, I think it should be "eat nor drink" since the message is a negative.
"Nor" is only valid if you use "neither" with it. In this case, either "and" or "or" will work.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Tue May 08, 2012 2:14 pm

Ok, I'll use eat "or" drink then, since is the one getting more consensus.

Elaura, some messages are already optional, like the ones coming with the stomach sound. I've also modified the manual eating script to make the warning that comes up when you pick up the satchel optional. A new button "Yes and disable this warning" will turn it off. A further (optional) reduction of the messages is possible, too. Do you mean reducing the number of messages or making them shorter?

Speaking of other progress, I removed landscape editing from 7 cells, bringing the landscape edited cells from 18 to only 11. I've freed Balmora, Suran and Ebonheart among others, reducing the likeliness of conflicts in these areas. The 11 cells left can't be touched, however I merged in them the land texture fixes by Slartibartfast. You'll get no more seams in NoM edited cells.
User avatar
Matthew Aaron Evans
 
Posts: 3361
Joined: Wed Jul 25, 2007 2:59 am

Post » Tue May 08, 2012 11:51 am

Kovacius: That's the most common usage of nor, however, it can exist without 'neither'
From Dictionary.com

(used to continue the force of a negative, as not, no, never,  etc., occurring in a preceding clause): He left and I never saw him again, nor did I regret it. 



On another note, Taddeus, earlier in the thread you mentioned that you could get 'full' are there any consequences for eating even more once you're already full?
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

PreviousNext

Return to III - Morrowind