I'm pretty sure SG has scripts, but the readme says her ecology mod isn't compatible with NoM anyway. From what I can tell, Piratelord's mod doesn't have any scripts referencing the ingredients, so I'm safe. Thanks for the step-by-step!
I checked SG mod and it seems that it has different versions. The base version doesn't add meat to the creatures, so it can be safely used with NoM. There's a "carnivorous" version that adds meat to the animals but it is clearly stated that it is not intended to be used togheter with NoM or similar mods.
As for abot's mods, their ingredients are already in NoM 3.0 and the scripts use them for eating and cooking. The same is true for all the edible ingredients of TR.
It seems that, from the mods you listed, only Creatures X needs a compatible version.
Speaking of foods, I've a last change in mind. Pies (apple, pear, orange and berry) are the only "big" foods left, since I reduced the others like ham and beef to containers. I'm thinking to reserve the same treatment to pies, since the idea of eating a whole berry pie for lunch makes me feel kinda sick. I'm thinking to convert them to containers with 3-5 slices each.
In the meantime, I'm remodeling the orange and berry pie to something more flat, since they're essentially a layer of pastry under a layer of jam and that kind of pie doesn't tend to grow in the center like the apple one. Here's the first one:
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieOrange.jpg?t=1279982237
:cake: