Avocados, blackberries, butter, carrots, cherries, chocolate, coconuts, graqes, lettuce, peaches, pumpkins, strawberries, venison
These are all foods I've included in Ravenwood, and it would be nice if they were NoM compatible.
Eh, I don't have a single one of these!
Let's see...
Butter: No animal milk in Morrowind, so no butter. There is imported cheese since it can be preserved much longer than butter. You can replace it with lard, which is present in NoM.
Chocolate: I never saw chocolate in any of the TES games.
Of the other ones, I could add something after the release as a modder resource. I especially like the idea of carrots, graqes, pumpkins and venison.
http://www.gamesas.com/index.php?/topic/1083981-wip-necessities-of-morrowind-22/page__view__findpost__p__15911098 - I may be adding a couple more, but this is essentially it. This list doesn't include however the foods from other mods that will be supported, like the ones from TR.
One ESM for all stuff.
One ESP for scripts and world changes.
I don't know if I'll make an ESM. At this stage I'm probably inclined to not doing it since I have several doubts.
First, while I obviously like the idea of other mods compatible with NoM, I don't want to force them to depend on NoM.
It's also a compatibility problem for all the NoM-compatible mods built over the years. If I keep everything in the ESP these mods will be auto-updated simply loading the new NoM after them. If I make an ESM, on the other hand, the old ESPs will load after it and get no updates at all, retaining the old models, stats, etc.
Then, there are the update problems that DarkDiva and turns-the-page refers to.