http://www.gamesas.com/index.php?/topic/1083981-wip-necessities-of-morrowind-22/
http://www.gamesas.com/index.php?/topic/1091555-wip-necessities-of-morrowind-30-thread-2/
This is the situation. I'll try to keep this as updated as I can.
Graphical update
- [WIP] Rhymer is creating illustrations for the books of NoM. The ones he already sent me are beautiful. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/FoxTail.jpg?t=1272236236 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Whiterunbeer.jpg?t=1272236236
- [Done] Stuporstar did a fantastic job by creating the covers for the books. http://img202.imageshack.us/img202/9983/nombooks.jpg
- [Done] All the original foods are being updated with either new models and/or textures. I have most of the foods complete by now. Samples: http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella2.jpg?t=1273081439 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieSaltrice.jpg?t=1273012178 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieLuck.jpg?t=1273012177 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadCommon.jpg?t=1270597469 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadCorn.jpg?t=1270597471 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadAsh.jpg?t=1270597472 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Beef2.jpg?t=1269906018 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieApple.jpg?t=1270021908 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieBerry.jpg?t=1270022053 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieOrange.jpg?t=1270022087 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PiePear.jpg?t=1270022123
- [Done] Wine, beer, water and empty bottles have been redone. Now you can recognize different brews from far away.
- [Done] The misc items are being updated, too. There are two new grills, a new clay cooking pot along with the metal one, the tisane pots and the frying pans are getting some attention. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Grill1.jpg?t=1271027129 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Grill4.jpg?t=1271027131
- [Done] Most of the existing water sources have got a model update and a retexture. I added transparent and/or animated water where it looked appropriate.
- [Done] The water barrels have now trasparent water that is animated in bad weather. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Image7.jpg?t=1269814407
- [Done] New shop signs.
- [Done] All the textures and icons are being converted to dds format.
- [Done] New icons for many objects.
Sound update
- [WIP] Kukaahinui is working on a complete overhaul of the original sounds and is doing a superb work. The first sounds have already been added to the mod. Too bad I can't post a screenshot of your work, Kukaa!
- [WIP] Different sounds for different water sources.
- [Done] More sound effects for cooking.
New foods
- [Done] Many new foods are being added to the mod. They're mostly local, to address the unbalance in favor of the imported ones. Now the local foods are more than the imported ones and every merchant has a wider variety to offer. New foods include sausages, jerky and sweetrolls!
- [Done] A new book with all new recipes.
- [Done] Muffins!
New items
- [Done] New ovens have been added to the game, some with their own chimney for the exterior of the building they're in. Here are some of them: http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/VivecBaker2.jpg?t=1271176303 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/SadrithBaker1.jpg?t=1271176310 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Moonmoth3.jpg?t=1271768221 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/MournholdBaker02.jpg?t=1270683828
- [Done] Many water sources have been modeled from scratch. The new sources include wells, pumps and streams of water flowing form the rocks. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Moonmoth2.jpg?t=1271768220 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/DunmerPump.jpg?t=1271855774 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/RuinedWell1.jpg?t=1272359231 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Mh_Well3.jpg?t=1271451425
- [Done] Containers variety. Bored of the usual crate, sack, basket triad? Here we come with jars, small sacks, exhibitors, sausage chains and much more! http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/ZainabVendor.jpg?t=1272839364
- [Done] More statics and misc items are being added, for a more immersive experience.
World editing
- [Done] The new foods and objects are being added to the merchants all over the world, making them much more detailed.
- [Done] The look of the imperial Food Route outposts is being greatly improved.
- [WIP] The Food of the gods restaurant is getting customers and unique features!
Gameplay improvements
- [Done] New effects for hunger, thirst, sleep and drunkenness in place of the drain attribute ones.
- [Done] Tweaked the fatigue effects.
- [Done] New dynamical method to assign hunger, thirst and sleep, with a mix between the fixed hours method used now and a completely free one to give the player more flexibility.
- [Done] Improvements of the legality check when placing bedrolls or fires.
- [Done] You now have to pay when using wine and beer kegstands in taverns. The kegstands out in the wild have a set number of charges, after which they'll be raplaced with an empty one.
- [Done] You can't set up a camp (bedroll and fire) in bad weather: rain, snow, ashstorm.
- [Done] An option for manual eating (cross fingers hoping for it to work).
- [Done] Given to several vanilla fires the ability to roast foods, which was previously a firekit exclusive.
Balance - consistency
- [Done] I'm removing most of the effects from the ingredients added by NoM to not unbalance alchemy. Most of the cooked foods now have only 1 or 2 effects, mainly Restore Fatigue. Some of them only have negative effects. There are foods that preserve some peculiar positive effect, it's up to you to find them.
- [Done] The new variety of foods allows a better distribution of the local/imported foods. For example, in the zones more hostile to the empire (Telvanni, ashlanders) it's very unlikely to find imported stuff.
- [Done] Removed the imported foods from the leveled lists. You should no more see apples and cyrodiilic wine spawning all around the world.
- [Done] Checked the old greetings and dialogue topics to match vendors' sentences with the goods they have for sale.
Compatibility
- [Done] The new ingredients from abot's mods and Tamriel Rebuilt will be recognised by the NoM scripts and used as food and for cooking.
- [WIP] Ingredients from other mods will be included too, but for some of them I'll have to make a choice on what to put in and what not. Added: kriin flesh (Creatures X).
- [Done] Book Rotate script added to all the NoM books.
- [Done] Jac's Passing Time script added to all the NoM books.
- [Done] Illuminated Windows effect added to the windows added by NoM.
- [Done] Removed publican's greetings which could cause conflicts with other mods (among which the Entertainers official plugin).
- [Done] Compatibility with vurt's grass mods.
- [Done] Compatibility with Morrowind Crafting foods, bedroll and cooking fires. The compatibility is handled in an external patch to be loaded after MC and NoM.
- [Done]
Bug fixing
- [Done] Assigned dialogue to a NoM minor NPC that was missing it.
- [Done] Fixed dialogue weirdness (for example an NPC ask if you want to buy fish but he doesn't sell fish).
- [Done] Fixed a bug with a food used in two eating scripts instead of one.
- [Done] Fixed old greetings and some dialogue topics to prevent a source of possible conflicts with other plugins.
Miscellaneous
- [Done] Scripts optimization, shortening them (where possible) and making them run only once every several frames.
- [Done] Added a NoM_version global float variable.
Future plans
These points will be considered only after the 3.0 release
- [Planned] Possibly, an MGE version with custom shaders.
- [Planned] Compatibility with Windows Glow.
- [Planned] Extend NoM interation with the vampire and werewolf status, if this can be achieved without creating conflicts.
- [Planned] Improvements of the water check when placing bedrolls or fires (this will probably need a plugin separated from NoM).
Bye