-the Legion posts will food to sell are too much intrusive and occupy land space, maybe will you adjust with travel merchants with food, better if linked at MCA?
I like too much the idea of the Food Route to remove them, but they will definitely be improved. The outposts as they are now look as pic-nic camps. I'm thinking to give them a trading post look.
-the Restaurant give me a sense of loneliness: every time i feel to be the ONLY client, no other seem appreciate the palce, despite the note with Duke Wren words about this place. Maybe some Npc eating was a fine addition;
Yes, that sounds like a good idea to me!
I could add a script in there that makes you find different clients if you visit the restaurant at different times. One day you find the Duke with his guards, the other an imperial officer and then... Fargoth? Also it could be fun if the people in there had different topics when a different client is in. I have definitely to think on that...
Speaking of the restaurant, it will have a more important role with this release, since the foods described in Marianne's secret recipe book will be available for purchase
only there and no more in the whole world. Also, the secret recipe book should grow from 4 to 6 recipes. Since those food will become harder to get, I could add as well a little side effect for when the character eats them (like a little fortify luck for the Good Luck Biscuits).
- another thing is the effect on MQ, with NoM i not grew in strenght and endurance with the Corprus, like while i haven't the mod on my game;
Can you be more specific on that? I never heard of such an issue.
NoM doesn't depends on MGE/MWSE and I plan to keep it as it is now. The screenshots I take have MGE because I like the look it gives to the game, but the mod will work fine without it too.
For new foods, what about different types of bread? Someone must have been adventurous and created something else besides plain bread and corn bread. Maybe a food using yam? You mentioned guar ribs. Maybe there's guar steaks, guar shishkebab, guar meatballs? I could go on and on, but i'll save on the space. lol
I already added a new kind of bread: ash yam bread. So as you can see your first two requests have already been fulfilled. Moreover, the eating scripts will detect and consume the TR bread (4 kinds if I'm not mistaken), so there should be plenty of bread to choose from now. I'm still thinking to what meat I should add directly in NoM and what instead should be used by the scripts but not present in the mod itself.