The cloth over the one looks very good, but I'd be hesitant to "overuse" that one.
Don't worry about that, there's only one exemplar of each of those wells in the game world. And I put them in periferic places too! Well, I think it's cool to give a little unique detail to the less traveled places. However, they're not too hard to find, they're in two dunmer stronghold...
Not having used NOM yet, I don't remember how lack of sleep affects someone atm, but I have a thought on it. Perhaps after sleep is ignored for a long time, your vision suffers or something. This happens in real life.. you start losing focus.. then you slow down, and over time your exhaustion starts to affect you in worse ways as the mind begins to be taxed. You even begin to have periods of short blurred vision.
If you continue to resist, then your body becomes heavier and heavier.. soon you can't stand because you become too weak. As it becomes worse, you find it's hard to lift your limbs and then finally your head. (meaning you soon have to sit propped against something) Your vision now gets worse. There are moments where everything goes all blurry like before, but it lasts longer, and does not go away if you try to force it to.. now you just have to wait it out.
Unable to move, your at the mercy of your now overloaded mind though.. and as time passes you begin to lose focus all the worse. You begin to think of very strange things, almost as if your high. You actually lose any concept of time.. you find you don't even know what day it is anymore. Finally even moving your jaw is too much work and you can't talk anymore. With no choice, but to continue thinking, but too exhausted to do so, your thoughts become disconnected and you suffer moments in which you know you are still awake, but you can't comprehend where you are, or the nature of what you are seeing.
I know the affects first hand. I actually had a contest with some friends while I was still in high school, and boy was it stupid. We got curious how long we could possibly stay awake, and what would happen so we got all this food and stuff together and went for it. The first few days weren't too bad, but once the weakness set in, our bodies started shutting down.. it was very educational. I never realized just how bad the human body needed sleep until then.
Wow, it's almost scary. I was expecting a final like "and now I can't sleep anymore!!!". Thanks for the details, I could use some of them...
One thing about it is the fire hurts NPCs but NPCs can't understand they are dying... They stand on fire and die.
Another thing I don't like is the instant death. Instead of instant death, more like an agonizing suffering... Can start with random paralyzes, collapses...
PS. Is the NoM I have works automatically? Now that I read the comments about the issue, I tried to eat stuff myself when I needed to remove the strength penalties.
The NoM version you have eats food automatically. Remember that eating scripts don't work if you have a weapon or a spell readied.
Manual eating is not implemented. I'll add it to this release if the scripting allows me to do what I've in mind (and have illustrated a few pages ago).
As for the instant death, well, it was done without attention to the detail because I didn't think that someone could really push his character to die from hunger. For example, I run to buy food as soon as I have the slightest penalty. But I see several people asking for effects like paralyze or drain health before dying. Ok, if you want suffering I'll add suffering! :chaos:
NPC standing on fire and dying? Is this happening in a specific place or situation? If so, I could adjust that. Or maybe it's happening when you drop the NoM campfire?
On penalty effects:
- Burden ability messes up encumbrance for NPCs. I haven't tested with the PC and I haven't tested curses, it's worth a try but watch out for that.
- Damage abilities will damage max as well as current value of the stat (ie permanently reduce health etc). AFAIK curses are fine, just not abilities.
- GCD compatibility may be an issue with some of these. Depends on the effects and how they're applied - you should generally be able to get the effect you want, just be careful how you do it.
Thanks for the inputs, melian.
Here's some ideas on how to implement drunkenness and sleep.
Drunkenness: the current penalties to personality and luck are a bit too buggy and they tend to mess up those stats if they drop to 0 or less. So i'm planning to remove them and proceed as follows. Note that some of these effects are already present in the current version.
1) Drunkenness places an increasing Blind effect on the PC (already present). This could be replaced by the drunk shader in an iphotetic MGE version.
2) When you reach a certain drunkenness level, a permanent Silence effect is put on you, so casters beware! (already present)
3) The PC will randomly change direction. This effect will occur more frequently and with a greater magnitude as the drunkenness level raises.
4) The PC will hear voices and other distorted sounds, and the PC itself will emit senseless muttering. This effect will occur more frequently as the drunkenness level raises.
5) If you talk to people while you're too drunk, they refuse to talk to you (already present)
and their disposition is lowered by (uhm) 4-5. If you're not too drunk, NPC will allow you to talk to them but you'll lose 1-2 disposition.
6) When you're completely smashed, the PC falls on the floor and stays there for a couple of seconds. (already present) I could also add random falls when the PC health diminishes (when he takes damage in any form).
7) Maybe a penalty to Speechcraft and Mercantile?
Sleep: the current penalties to willpower and endurance are not as problematic as the drunkenness' ones, since they're moderate and shouldn't reduce the attributes to 0 or less. I never had real problems with them, but I think I'll lower them a bit just to be sure. In addition we'll have:
1) A damage fatigue effect applied by a script that becomes more powerful with the sleep. At first it will simply slow down your natural fatigue recovery, but if it grows it will start to effectively drain your fatigue. The effect will be active only if the PC fatigue is above a minimum level, as I don't want to reduce him to 0 fatigue. However, this minimum level will go down as the sleep increases.
2) The PC hears voices and rumors (similar to the drunkenness effect).
3) Blackout periods of a few seconds in which the screen fades to black. These periods are more frequent as the sleep level raises. This could also have an optional MGE shader.
4) A Burden curse if it doesn't mess things up.
As I said these are only ideas I'm putting togheter (thanks again to all of you for your suggestions). I'll try to implement them, but I don't know if MW scripting will allow them all. On the other hand, I'm sure I can do at least a part of them.
Any suggestion?