_Taddeus_, since a lot of people are already using NOM 2.13, when this new version is done and we download it and install it, will it just overwrite your old files? Like, Will all we have to do is delete the NOM 2.13 esp but simply rewrite all the other meshes/textures/icons when we unzip your data files into our Morrowind directory? Or will we have to completely delete all the meshes/textures/icons files individually from our old game and use new ones? Like, will all these items still keep their same ID?
NOM_food_cheese
NOM_food_cheese2
NOM_food_cheese3
NOM_food_cheese_pie
NOM_food_egg2
NOM_food_egg_boil
NOM_food_omelette
NOM_food_omelette_crab
Or will all these items in your new NOM have all new IDs? Because if we remove all the old ones in our saved games, it's going to create a lot of errors and headache.
Don't worry, I'm trying to get things as compatible as I can with the old version. In particular, the items already present in NoM will have their model/texture/icon updated but
the IDs will remain the same. The new NoM should work without effort with all the mods compatible with the old one. The only little glitch I can foresee are some minor clipping issues, because some models have been redone from scratch and so they can be slightly bigger or smaller than the original. However, this is limited to a very small number of items.
As for savegames:
1) Some scripts (and penalties) are changing, so before upgrading it's crucial to bring the character's hunger, thirst, sleep etc to 0.
2) I'm adding many new items (ingredients, activators, statics, misc items) and redesigning some shops. Will this bring to duplication issues? I hope not, but some testing is needed here.
A last word on the models and textures folders. The new NoM comes with many new models and textures, but you don't need to make any cleanup of the old installation. You'll retain on your hard disk some unused old files, but they won't conflict in any way with the new version.