[WIP] Necessities of Morrowind 2.2

Post » Mon Nov 08, 2010 11:53 pm

_Taddeus_ I spent all day "shopping" for upgraded sfx files and have come up with several hundred. The next step is I'll be going through orgainizing and grading the files before I come up with a pack of a dozen or so to send to you. Before I do, do you have a specific length of time in mind for each of the sounds you sent me? I remember you mentioning that you wanted them longer. I have a definite upgrade to the eating sound, which the original reminded me of the eating sound in Duke Nukem and Wolfenstein. Plus, do you want me to capture a full sound set, such as the sound of a spatula scraping the pan while cooking eggs as opposed to a simple soundbyte of oil sizzling? I'm so excited to help, and can work on it more later this afternoon.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Mon Nov 08, 2010 5:38 pm

_Taddeus_ I spent all day "shopping" for upgraded sfx files and have come up with several hundred. The next step is I'll be going through orgainizing and grading the files before I come up with a pack of a dozen or so to send to you. Before I do, do you have a specific length of time in mind for each of the sounds you sent me? I remember you mentioning that you wanted them longer. I have a definite upgrade to the eating sound, which the original reminded me of the eating sound in Duke Nukem and Wolfenstein. Plus, do you want me to capture a full sound set, such as the sound of a spatula scraping the pan while cooking eggs as opposed to a simple soundbyte of oil sizzling? I'm so excited to help, and can work on it more later this afternoon.

Several hundreds? :o
As for the length of the sounds, I think that it should be somewhere between 2 and 5 seconds, with different sounds having different length. Other than that, I have no specific requests on the sound length, so you can edit them as you like more.
If you can really build a full sound set to give different sounds to the cooking of different dishes well... it would be awesome! :D

PS: I used originally that eating sound because it's like the one from "Exile: Escape from the Pit", an old RPG I played many years ago and that I liked very much. :P
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Mon Nov 08, 2010 5:45 pm

OMG ! THATS why that sound was so familiar ! LOL ! Thanks for solving a minor mystery for me Taddeus ! So you were another Exile fan .... huh ! Small world . The Exile trilogy were the first games I bought many years ago and I try to have them on every computer I own . Haven't looked at them for a while , though . Thanks man !
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Mon Nov 08, 2010 5:27 pm

Oh yes, my friend, hundreds. I've been playing around with it some more. You really should hear the vomit it one I found. Honestly I about spewed all over the keyboard. It was spot on, down to the guy cleaning the chunks out his nostrils.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Mon Nov 08, 2010 6:17 pm

OMG ! THATS why that sound was so familiar ! LOL ! Thanks for solving a minor mystery for me Taddeus ! So you were another Exile fan .... huh ! Small world . The Exile trilogy were the first games I bought many years ago and I try to have them on every computer I own . Haven't looked at them for a while , though . Thanks man !

Well, I could add that the current "hunger" sound for males is very similar to the pain sound of DooM! :P

Oh yes, my friend, hundreds. I've been playing around with it some more. You really should hear the vomit it one I found. Honestly I about spewed all over the keyboard. It was spot on, down to the guy cleaning the chunks out his nostrils.

Uhm, I hope this will not cause nausea to anyone... :P
Well I can't wait to listen to the first group of sounds you're working on!


Now I have the complete list of the foods used in the new edition of NoM. Here they are (new foods are in bold):

LOCAL INGREDIENTS or RAW FOODS
Comberry
Holly Berries
Small Kwama Egg
Large Kwama Egg
Crab Meat
Pearl Fish
Bark Fish
Abbot Fish
Hound Meat
Rat Meat
Durzog Meat
Wolf Meat
Bear Meat
Corkbulb Root
Hypha facia
Marshmerrow
Scrib Jelly
Scuttle
Ash Yam
Hackle-Lo Leaf
Scrib Cabbage
Bittergreen
Guar Rib
Guar Jerky
Scrib Jerky
Turtle Meat
Green Alga
Kagouti Meat
Guar Meat
Racer Meat
Guar Sausage
Wickwheat
Saltrice

IMPORTED INGREDIENTS or RAW FOODS
Apple
Pear
Orange
Chicken Egg
Tomato
Onion
Cyrodiil Cheese
Corinth Cheese
Camlorn Cheese
Ham
Chicken Leg
Beef
Lemon
Corn
Zaasmorc Cheese
Pit Cheese
Spicy Sausage
Sentinel Salami

LOCAL COOKED FOODS
Salt Crusted Fish
Omelette
Crab Omelette
Saltrice Porridge
Saltrice with Mushrooms
Stewed Bittergreen
Stewed Hackle-Lo
Stewed Marshmerrow
Stewed Scrib Cabbage
Crab Meat and Scuttle
Grilled Fish
Grilled Meat
Roasted Ash Yam
Roasted Corkbulb Root
Hardboiled Egg
Rat Soup
Hound and Rat Pie
Berry Pie
Bread
Ash Yam Bread
Saltrice Delight
Torall Biscuit
Grilled Guar Rib
Turtle Soup
Racer Morsel
Kagouti Skewers
Seaweed Soup
Deep Fried Ash Yam

IMPORTED COOKED FOODS
Cyrodiil Fish
Lemon Fish
Breaded Chicken Leg
Bittersweet Beef
Omelette
Fruit Salad
Grilled Beef
Grilled Chicken Leg
Roasted Corn
Boiled Corn
Hardboiled Egg
Moonsugar Pudding
Onion Soup
Apple Juice
Pear Juice
Orange Juice
Berry Juice
Corn and Cheese Pie
Dibella's Cookie
Good Luck Biscuits
Apple Pie
Pear Pie
Orange Pie
Corn Bread
Succulent Guar Rib
Three Cheeses Pie

MISC INGREDIENTS
Salt
Sugar
Lard

As you can see, the main additions where reserved to the local foods area.
I hope I didn't forgot anything... :P

Bye :D
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Mon Nov 08, 2010 1:30 pm

I got hungry just reading the list... Especially for a bit of that racer morsel... :)
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Mon Nov 08, 2010 9:17 pm

Yay! Jerky! :D

That's a good list of foods you have there. ^_^
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Mon Nov 08, 2010 6:15 pm

Well, after revealing that long list of foods I can also say that most of them are already done (model, texture, icon). I know I showed only bread and pies, but I'm kinda lazy when it comes to uploading images and creating links... :P
However, here are some nifskope shots of the new cookies!!
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella.jpg?t=1273012176 - New model, the old version was a retexture of the ash salt.
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieLuck.jpg?t=1273012177 - New model, the old one looked like a chocolate thing, while this one shows the apple slice as told in the recipe.
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieSaltrice.jpg?t=1273012178 - New local cookie. :D

What do you think? :)
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Mon Nov 08, 2010 10:36 pm

Taddeus, I know this is going to sound weird, but can you make the ingred_bread_01_UNI3 (The infamous muffin) a NOM compatible food? I have this little mod that makes the muffin into a muffin, you see, and LGNPC adds a little quest to find muffins, so there's even more in the game. I have always loved NOM and I can say how thrilled I am that you've decided to update it. It's a stock ingredient after all. Please?
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Mon Nov 08, 2010 10:54 am

The Saltrice Delight kinda reminds me of one of those Rice Krispie marshmallow cookies. I love those things!
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Mon Nov 08, 2010 6:03 pm

I got hungry just reading the list... Especially for a bit of that racer morsel... :)


Ha, I just ate and it STILL made me hungry. I had to go get something sweet. :laugh:



Well, after revealing that long list of foods I can also say that most of them are already done (model, texture, icon). I know I showed only bread and pies, but I'm kinda lazy when it comes to uploading images and creating links... :P
However, here are some nifskope shots of the new cookies!!
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella.jpg?t=1273012176 - New model, the old version was a retexture of the ash salt.
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieLuck.jpg?t=1273012177 - New model, the old one looked like a chocolate thing, while this one shows the apple slice as told in the recipe.
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieSaltrice.jpg?t=1273012178 - New local cookie. :D

What do you think? :)


Honestly, based solely off the models in those screenies and not the atmosphere where they'd be placed, the first two don't appeal to me.. though they are good models. However that salt rice cookie made me want a bite!

:cookie:
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Mon Nov 08, 2010 8:37 pm

People might hate me for this after all this food talk, and I'm not sure if it's been mentioned before - forgive me if it has! But is there scope for food to have negative effects in the same was as the alcohol has? You could get indigestion, for example, from eating too much or using ingredients that aren't really supposed to be 'eaten'. Or eating that piece of bungler's bane could actually really do you some damage, like a real poisonous fungus would if you went into the woods and ate everything. Just a thought...
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Mon Nov 08, 2010 8:09 pm


Honestly, based solely off the models in those screenies and not the atmosphere where they'd be placed, the first two don't appeal to me.. though they are good models. However that salt rice cookie made me want a bite!

:cookie:


I agree with you :blush: The first two no longer look like cookies to me and the old models are the reason my characters tended to stock heavy on the sweets when in the wild (they all developed sweet teeth and prefered cookies and pies over chicken legs and beef).
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Mon Nov 08, 2010 9:52 am

The link for the "Dibella's Cookie" image is broken, and can't be viewed. The site gives a "404" error.

The other two look pretty good, though.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Tue Nov 09, 2010 12:42 am

Taddeus, I know this is going to sound weird, but can you make the ingred_bread_01_UNI3 (The infamous muffin) a NOM compatible food? I have this little mod that makes the muffin into a muffin, you see, and LGNPC adds a little quest to find muffins, so there's even more in the game. I have always loved NOM and I can say how thrilled I am that you've decided to update it. It's a stock ingredient after all. Please?

I can do that easily. But I have a question: if the muffin is a quest item, are you sure it should be edible? I mean, you're at the quest giver with all those muffins in inventory, ready to gather your reward, when suddenly... CRUNCH! :o On the other hand, that could be fun...

People might hate me for this after all this food talk, and I'm not sure if it's been mentioned before - forgive me if it has! But is there scope for food to have negative effects in the same was as the alcohol has? You could get indigestion, for example, from eating too much or using ingredients that aren't really supposed to be 'eaten'. Or eating that piece of bungler's bane could actually really do you some damage, like a real poisonous fungus would if you went into the woods and ate everything. Just a thought...

NoM scripts eat only what you need, so the character never risks an indigestion. Even with the planned manual eating functionality, NoM will stop eating when you're sated.
The other idea you propose (more severe effects if you eat specific ingredients) is interesting, but unfortunately is not part of the NoM purpose. Bungler's bane and other poisonous ingredients are not edible and so NoM doesn't mess with them. :)

I agree with you :blush: The first two no longer look like cookies to me and the old models are the reason my characters tended to stock heavy on the sweets when in the wild (they all developed sweet teeth and prefered cookies and pies over chicken legs and beef).

So retextured salt is better than my models? I could get this as an offense... :P

The link for the "Dibella's Cookie" image is broken, and can't be viewed. The site gives a "404" error.

Yes, I'm messing a bit with the model to make it look more like a classic cookie. I was uploading the new image, but I suddenly had to leave... here it is:
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella2.jpg?t=1273081439
It still needs some tweaks, but the general idea is there.

The Good luck biscuit is different from the classic cookie on purpose. It is a rare dish (in the update you'll be able to buy it only from the Food of the gods restaurant) and it's meant to be more like a little cake than a cookie.

I'll post new screens soon! :D
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Tue Nov 09, 2010 12:32 am

I can do that easily. But I have a question: if the muffin is a quest item, are you sure it should be edible? I mean, you're at the quest giver with all those muffins in inventory, ready to gather your reward, when suddenly... CRUNCH! :o On the other hand, that could be fun...


I never thought of that! In the quest, you actually get two, and only one is required to complete it, but if you don't get back to the quest giver before you eat them both, you're screwed. Personally, I get around that by using the Alchemy Storage Helper by scruggs (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1649). Anything in that sack is off-limits to NOM eating scripts. You know, realistically speaking, an adventurer would definitely keep their food separated from their general inventory. Especially since things like bungler's bane are poisonous and cookies tend to crumble. I wonder how difficult it would be to make a satchel or something to hold NOM foods out of the inventory until the PC is ready to eat them? Or possibly only eat foods that are IN the satchel?


NoM scripts eat only what you need, so the character never risks an indigestion. Even with the planned manual eating functionality, NoM will stop eating when you're sated.


Actually, I've often thought eating an entire ham at one sitting should at least cause my PC to be a little sluggish. Maybe you could add some sort of penalty to athletics or acrobatics when the PC is forced to eat something particularly heavy?

Well, I'm sure you're deep enough into this that implementing completely new ideas is not very high on your list of things to do. You've done an excellent job so far. Even a small patch for the muffins would please me to no end. You could even send me a little how-to so I could make it myself, if you think that might be an easier solution.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Mon Nov 08, 2010 10:55 am

So retextured salt is better than my models? I could get this as an offense... :P


Yes, I'm messing a bit with the model to make it look more like a classic cookie. I was uploading the new image, but I suddenly had to leave... here it is:
http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella2.jpg?t=1273081439
It still needs some tweaks, but the general idea is there.


Now that's a good looking cookie.

The Good luck biscuit is different from the classic cookie on purpose. It is a rare dish (in the update you'll be able to buy it only from the Food of the gods restaurant) and it's meant to be more like a little cake than a cookie.

I'll post new screens soon! :D


The previous screen didn't look much like a cake to me either and my characters main diets were indeed dibella and good luck biscuits. Along with the occasional pie, including rat, my characters had a truely unseemly diet :) I'm sure they'd love a cake or twenty added to the mix, along with ice cream and Princess Stompers and Emma's candy :D
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Mon Nov 08, 2010 10:25 am

The new Dibella's Cookie looks delicious!
It reminds me of one of those cookies with the M&Ms in them. :cookie: :D
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Tue Nov 09, 2010 12:36 am

Taddeus, I know this is going to sound weird, but can you make the ingred_bread_01_UNI3 (The infamous muffin) a NOM compatible food? I have this little mod that makes the muffin into a muffin, you see, and LGNPC adds a little quest to find muffins, so there's even more in the game. I have always loved NOM and I can say how thrilled I am that you've decided to update it. It's a stock ingredient after all. Please?

That would be great since my http://www.gamesas.com/index.php?/topic/1068023-wip-pegasus-estate-second-thread/page__view__findpost__p__15520740 has an oven for muffins only :3
That new Dibella cookie looks yummy!
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Mon Nov 08, 2010 1:21 pm

Actually, I've often thought eating an entire ham at one sitting should at least cause my PC to be a little sluggish. Maybe you could add some sort of penalty to athletics or acrobatics when the PC is forced to eat something particularly heavy?

I don't want to add penalties on foods, otherwise nobody will buy them! :P I could add some beneficial effects to some food among the most hard to find/cook.

That would be great since my http://www.gamesas.com/index.php?/topic/1068023-wip-pegasus-estate-second-thread/page__view__findpost__p__15520740 has an oven for muffins only :3

Well, I'll add the muffin to the list of edibles then. I will allow the PC to eat them only if you have 2 or more, so you've no risk of eating quest items...
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Mon Nov 08, 2010 11:36 am

Just wanted to let you know the first pack of sounds is on its way to you. I was afraid you would think I flaked out on you so I'm sending out basic sound replacers for those you sent me. The more elaborate sounds I want to work on more. Also, if you wind any are too long or too short for your taste, just let me know and I'll tweak them as needed.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon Nov 08, 2010 12:31 pm

Just wanted to let you know the first pack of sounds is on its way to you. I was afraid you would think I flaked out on you so I'm sending out basic sound replacers for those you sent me. The more elaborate sounds I want to work on more. Also, if you wind any are too long or too short for your taste, just let me know and I'll tweak them as needed.

I'm trying them in game now. I'll let you know... :)
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Mon Nov 08, 2010 5:43 pm

Actually, I've often thought eating an entire ham at one sitting should at least cause my PC to be a little sluggish. Maybe you could add some sort of penalty to athletics or acrobatics when the PC is forced to eat something particularly heavy?

I think that would make just about anyone horribly ill! :yuck: :hehe:

How about having partly-eaten hams, much like the waterskins? Ham is supposed to be preserved food too, it would be nice if you could set off into the wilderness with long-lasting foods like that.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Mon Nov 08, 2010 8:25 pm

Speaking of ham, it would be nice if you could make a sandwich. You've got breads, meats and cheeses which are all great things but when I'm stepping out for an afternoon stroll from Balmora to Seydra Neen all I'd need is a quick sandwich in my ruck sack for lunch. Right now my character usually will take a slice of the ol rat pie but as I imagine it getting squished around in her ruck sack on the journey - it can't be all that appealing.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Nov 08, 2010 10:10 pm

I don't want to add penalties on foods, otherwise nobody will buy them! :P I could add some beneficial effects to some food among the most hard to find/cook.


Well, I'll add the muffin to the list of edibles then. I will allow the PC to eat them only if you have 2 or more, so you've no risk of eating quest items...



I think the bonus on rarer foods is a great idea! Yay, muffins! *goes to search through her new Pegasus Estate for the muffin oven*
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

PreviousNext

Return to III - Morrowind