I suggest make new style icon, more clean and nice look. the 3 and 4 is my new style. do you like it?
if you mean new mesh of food, I'm afraid you have to made it your self.
New style icons could be a good idea, maybe they'll make clearer the purpose of the coloured box.
I can obviously make the meshes myself, but I don't want to add too much. I think that NoM as it is now has a good variety of food items; a few more are ok, especially if aimed at reducing the local food/imported food unbalance. A huge amount of new foods and recipes won't add much to innovation and variety of the mod and will result confusing more than anything else. With that in mind, if other mods already add what is needed (or a part of it), I could use them.
Example: If Tamriel Rebuilt adds new foods and some of them are what NoM needs, why don't grab them (with permission of course)? This will improve the compatibility of the 2 mods and make them more consistent when used togheter.
Sleep Scripts
They need to be repaired. As is -> you can sleep since noon till 11pm & at midnight you still will be forced to sleep or be penalised. This is pretty bad for charactes who operate at night. This is the reason why I keep Sleep part of NOM disabled. Also, "Sleep or Suffer" mod by Duncan has some interesting ideas (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7200). Sleep in Shelter During a Bad Weather "Find Shelter" by Danjb (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6504) adds the need to find shelter in order to sleep in rough weather. I think that would fit well into NOM.
Fatigue
Personally, I love the effects of "Fatigue Effects v13" by Leon "pancreas" Medado updated by Warrax (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3918), which I always put over NOM in load order. There is a v14, but this one suits me better. It would be great if these effects could be incorporated into new NOM's Fatigue scripts! You may also want to take a look at "Tej?n's Fatigue Effects" (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=687), some great ideas/components there!
Bleeding
This may be not a part of the NOM scope, but in my opinion, it goes well with the Fatigue component of NOM: "ADUL'S Advanced Combat 3.2 Bleeding (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6036). "When bleeding, the character will slowly loose Health. To stop bleeding cast a Restore Health spell on self, drink a healing potion, or use a bandage. You can use every "Cloth", or "Folded Cloth" as bandage. If you bleed, drop one, and pick it up again, so you'll use it to stop bleeding. Now you can buy Folded Cloths at Arrille's Tradehouse in Seyda Neen." I wouldn't based it on Endurance, but on PC's health droping below 50% or on receiving a Critical Hit (?).
Sleep scripts can be improved in the way sleep is detected. Wow, I didn't open those scripts for years, I'll find lots of spiderwebs in there...
Fatigue effects too can be changed to some extent. As you said, bleeding is too much combat oriented for Necessities.
I loved NoM it was a great mod my only flaw was the fact it was on auto all the time. Ive really been looking for that to be possible to disable. Id love for the consumption to be manual. one other thing is. I love the wide variety of foods but not a lot of them seem like something you would take on a travel unless your rich (Their not expensive but it just seems such fine food would be for noble caravans) or would spoil after a a while so i figure why not have various cloth wrapped rations just labeled as say for the most basic would be Bread Ration would be no more the stale bread and jarred scrib jelly. or Meat Ration which would be little more then Dried and smoked jerky or meat strips with maybe gravy for extra flavor and High grade rations would be as such just that dried meat and pickled vegetables so all just..varying quality rations separated from each other in price and contents. Just really small bundles of non perishable foods that wouldnt be too expensive for your average traveler
Perishable foods are an idea I played with back in the days when I realized NoM2, but this has a great drawback. I should put a script on the foods, and that wuold make them stack no more in inventory which is ugly (I tried that too several years ago but my inventory became such a mess that I removed it immediatly).
On compatibility with other mods: from this and from other threads I see people asking for compatibility with several widely used mods, from aestethic ones (grass, tree replacers) to gameplay ones (MC, MCA, Abot guars and so on). Compatibility is a thing I always aim for when modding and I'll try to make NoM blend with other people's work the best I can. And be sure that I will not make it less compatible than now anyway.
But please keep in mind that I created NoM with precise ideas on how it must work and what it must contain. I keep the majotiry of these ideas still now, after so much time. There are things that can't be added to it, and things that can't be removed.