I think this has been asked, though I have not seen an answer. Will NOM addons from other mods be invalidated by this new version?
I am completing the finishing touches on a new load to start a new game once this is released. I have about 7 NOM addons (GDR, Suran Extended, Havish, etc) that I am keeping in a file to include if they are still valid.
Thank you for all the hard work and testing on this. The community is abuzz about this eminent release. :drool:
Beryl
While updating to this new version, I kept the IDs from the previous one, so all objects added by your compatibility patch should continue to work.
The only risks I can think about are:
- I've replaced the mixing bowl with cutting boards, so if one of your addons contains a mixing bowl you'll get an error on first load. It should be harmless.
- Many models have been updated, so now some of them could clip or float in the air. This should happen for a very reduced selection of objects and can be easily fixed.
Hi, I think I've come across a conflict, although I can't be sure. I am using Abot's water life plus NOM 3 (obviously!). Abot's mod allows for collection of water in rain and in fresh water automatically, however with this option picked I was not able to manually eat using the food satchel, nothing happened. I have the option set in NOM for automatic and manual eating at the time. When I changed the option in Water Life to not allow automatic collection, the functionality of the food satchel returned.
Anyone else with this problem? I know a couple of people mentioned Abot's mod earlier in the thread.
I checked abot's scripts, but I can't find any connection between them and the food satchel script.
When you say that nothing happened, do you mean that you put food in the satchel and it wasn't touched? Note that if you don't have hunger penalties, you can manually eat only if lunch or dinner hour is close enough, even if your hunger is above 0. If lunch or dinner are strill far you'll get a "You're not hungry now" message. Could this be the case?