[BETA] Necessities of Morrowind 3.0

Post » Tue Dec 14, 2010 4:14 am

I tried upgrading from 2.13, and I didn't have any immediately noticeable problems. However.....are the constant popup messages showing my hunger, thirst and sleep values going to be part of the final release? Because if not, I'm still getting them.
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Scott Clemmons
 
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Post » Mon Dec 13, 2010 6:24 pm

I tried upgrading from 2.13, and I didn't have any immediately noticeable problems. However.....are the constant popup messages showing my hunger, thirst and sleep values going to be part of the final release? Because if not, I'm still getting them.

No, I'll remove them from the final version. :)
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matt
 
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Post » Tue Dec 14, 2010 3:08 am

I have upgraded from NoM 2.13 and Morrowind Crafting and have noticed the following minor problems.
Existing Gaur, Kagouti and Cliff Racer meat are all tagged with a conversion script and become completely unusable., although any new meat works as intended in both NoM and MC. The other 2 minor problems are that existing copies of the food or tisane books do not get upgraded (i.e will not rotate or generate the lists on paper). Buying a new copy does work though and Arrile's tradehouse does not have a food satchel to sell.
Apart from these minor problems everything else appears to be working as intended.
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Janette Segura
 
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Post » Tue Dec 14, 2010 2:51 am

I have upgraded from NoM 2.13 and Morrowind Crafting and have noticed the following minor problems.
Existing Gaur, Kagouti and Cliff Racer meat are all tagged with a conversion script and become completely unusable., although any new meat works as intended in both NoM and MC. The other 2 minor problems are that existing copies of the food or tisane books do not get upgraded (i.e will not rotate or generate the lists on paper). Buying a new copy does work though and Arrile's tradehouse does not have a food satchel to sell.
Apart from these minor problems everything else appears to be working as intended.

Thanks for the report! :)
As you noticed, all the ingredients placed by MC get replaced by NoM ones. However, if in the savegame the player has some of them in the inventory or in a container, they'll remain here and simply become unusable. Just drop them and they'll go away. I'll add a line about this in the readme, so that people know what to do.

As for the other glitches, they seem all acceptable to me. The differences between NoM 2.13 and 3.0 are huge in every aspect, but it seems that after all it is possible to upgrade a savegame safely enough.
The food satchel respawns every month in Arrille's inventory, so chances are that it will pop out after a few weeks. However, the world is full of merchants selling the food satchel.
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evelina c
 
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Post » Mon Dec 13, 2010 2:55 pm

Thanks for the report! :)
As you noticed, all the ingredients placed by MC get replaced by NoM ones. However, if in the savegame the player has some of them in the inventory or in a container, they'll remain here and simply become unusable. Just drop them and they'll go away. I'll add a line about this in the readme, so that people know what to do.

As for the other glitches, they seem all acceptable to me. The differences between NoM 2.13 and 3.0 are huge in every aspect, but it seems that after all it is possible to upgrade a savegame safely enough.
The food satchel respawns every month in Arrille's inventory, so chances are that it will pop out after a few weeks. However, the world is full of merchants selling the food satchel.


I personally didn't have the MC problems, but I also didn't have any MC ingreds anywhere but out in the open. Also, my old copies of the NOM books were left on the ground before the change, so when I picked them up, I automatically relearned the recipes.

So are you close to closing the beta, or do you need more reports? Yes I'm asking because I'm impatient. :shrug:
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NAkeshIa BENNETT
 
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Post » Tue Dec 14, 2010 6:26 am

The inventories of NPCs you have met before is saved in the savegame. They may fix themselves if they are susceptible to the 72-hour reset. There are also methods of fixing them which include setting their health to 0 and resurrecting them or using an editor like Enchanted Editor to delete them from the "NPCs altered/killed by player" list.

Success with either method may vary and resurrecting them may fix inventory issues, but not script/dialog issues.

Taddeus, I'll attempt to work through the problems with various solutions so they can be included in the readme or in a new thread pertaining to upgrading.
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Shiarra Curtis
 
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Post » Mon Dec 13, 2010 8:49 pm

omg omg omg I can't wait omg omg
This mod is the one reason I'm back.
The release of this mod will be the greatest thing ever.
...or second behind MCP.
...Third best thing ever behind MCP and Morrowind itself
...Fourth! Fourth behind MCP, Morrowind itself, and fish.
...By fish I don't mean abbot's mod I mean fish. Fish is win.
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Donald Richards
 
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Post » Tue Dec 14, 2010 1:05 am

Looking forward to the release
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Cayal
 
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Post » Mon Dec 13, 2010 11:59 pm

The problem with any existing NOM books are fixed by running the config script after upgrading as it fixes both the book rotate and the shopping lists.
Now that I know that the mc food becomes useless I can use it before I upgrade.
The only other thing I would add is that the compatibilty scripts don't show as options to install in mash unless they are raised a directory level.
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Jesus Lopez
 
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Post » Mon Dec 13, 2010 11:14 pm

The problem with any existing NOM books are fixed by running the config script after upgrading as it fixes both the book rotate and the shopping lists.
Now that I know that the mc food becomes useless I can use it before I upgrade.
The only other thing I would add is that the compatibilty scripts don't show as options to install in mash unless they are raised a directory level.

Ok, it seems that all in all it is working.
Elaura, don't worry too much about those ingredients. They're only a minor inconsistency and to get rid of them you've simply to drop them from inventory.

Beta closed. Thank you everybody!
Packing and uploading...

EDIT: It seems that uploading on PES via ftp will require some time to get address, verify, etc...
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Rebekah Rebekah Nicole
 
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Post » Mon Dec 13, 2010 8:16 pm

I also report that upgrading a 2.13 savegame to 3.0 didn't cause any problems. Everything looking good :)
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Sami Blackburn
 
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Post » Mon Dec 13, 2010 8:48 pm

Ok, it seems that all in all it is working.
Elaura, don't worry too much about those ingredients. They're only a minor inconsistency and to get rid of them you've simply to drop them from inventory.

Beta closed. Thank you everybody!
Packing and uploading...

EDIT: It seems that uploading on PES via ftp will require some time to get address, verify, etc...

The PES admin is on holiday and probably can't upload files until he gets back home.
Tesnexus is the site I suggest you.
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Karl harris
 
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Post » Mon Dec 13, 2010 10:16 pm

I didn't have any trouble updating from 2.13 to 3.0 either. The Lothavar's Legacy patch worked perfectly as well. :)

Thanks again, Taddeus, for updating one of the best mods ever, and for letting me be a part of the process. :)

Edit: You could upload it at http://www.fliggerty.com/phpBB3/index.php as well. :D




KF
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Tiff Clark
 
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Post » Tue Dec 14, 2010 6:18 am

Beta closed. Thank you everybody!
Packing and uploading...


The minute I read that, "Princes of the Universe" by Queen starting playing in my head.
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Megan Stabler
 
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Post » Tue Dec 14, 2010 1:41 am

I hope I'm not too late, Taddeus, but I found a couple of small issues.

Gameplay:

The well in Gnisis is suspended from the top of the structure instead of sitting on the bottom as I expected.
Also in Gnisis, the food vendor has a small chest on top of a bigger chest and the small one is clipping. The kagouti meat in his inventory has no icon either, though the kagouti meat elsewhere in the game seems to be fine.
Although I regenerated distant land with the NoM Solstheim lush" patch, there is almost no grass as far as the eye can see. Did you by chance use the 'sparse' version by mistake?


I am having difficulty getting accustomed to not being able to see if the waterskin is full or empty just by looking at the icon. I don't mind having to hover over it, but there will be questions among the new users who haven't beta tested.


Clarifications for the readme:

Step 7 is ambiguous. "Add an updater from your previous version of NoM" is not clear. Having never done that before, this step confused the heck out of me, so you might want to say it differently:

"select 'Updaters...' click 'Add' and select the esp of your previous version of NoM, then click 'Open'."

You might also want to tell people when to change their patches if they have older versions. After repairing all, or maybe after loading the game and saving again? Finally, since you went to all the trouble to create grass patches, you may want to tell users *when* to regenerate distant land when updating.

Aside from those little details, I had no problems with the update or following your instructions. However, I installed Morrowind Crafting *after* I upgraded NoM and none of the MC ingredients are being eaten either from the satchel or automatically. There have also been one or two (fried mushrooms and garlic, for instance) that aren't even recognized as ingredients by my Alchemy Storage Helper, so they may not be seen as ingredients by NoM either. The NoM MC patch is loading after both.

Ah, last, but not least, don't forget to let john.moonsugar know to change the mlox rule base to reflect the new NoM and patches.
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Darlene DIllow
 
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Post » Tue Dec 14, 2010 6:43 am

The PES admin is on holiday and probably can't upload files until he gets back home.
Tesnexus is the site I suggest you.

I've sent him a mail requesting the ftp data for the upload. If he doesn't answer soon, I'll upload somewhere else.

I hope I'm not too late, Taddeus, but I found a couple of small issues.

Gameplay:

The well in Gnisis is suspended from the top of the structure instead of sitting on the bottom as I expected.
Also in Gnisis, the food vendor has a small chest on top of a bigger chest and the small one is clipping. The kagouti meat in his inventory has no icon either, though the kagouti meat elsewhere in the game seems to be fine.
Although I regenerated distant land with the NoM Solstheim lush" patch, there is almost no grass as far as the eye can see. Did you by chance use the 'sparse' version by mistake?


I am having difficulty getting accustomed to not being able to see if the waterskin is full or empty just by looking at the icon. I don't mind having to hover over it, but there will be questions among the new users who haven't beta tested.


Clarifications for the readme:

Step 7 is ambiguous. "Add an updater from your previous version of NoM" is not clear. Having never done that before, this step confused the heck out of me, so you might want to say it differently:

"select 'Updaters...' click 'Add' and select the esp of your previous version of NoM, then click 'Open'."

You might also want to tell people when to change their patches if they have older versions. After repairing all, or maybe after loading the game and saving again? Finally, since you went to all the trouble to create grass patches, you may want to tell users *when* to regenerate distant land when updating.

Aside from those little details, I had no problems with the update or following your instructions. However, I installed Morrowind Crafting *after* I upgraded NoM and none of the MC ingredients are being eaten either from the satchel or automatically. There have also been one or two (fried mushrooms and garlic, for instance) that aren't even recognized as ingredients by my Alchemy Storage Helper, so they may not be seen as ingredients by NoM either. The NoM MC patch is loading after both.

Ah, last, but not least, don't forget to let john.moonsugar know to change the mlox rule base to reflect the new NoM and patches.

I checked Gnisis, but everything is right for me.
Only the two cells named Fort Frostmoth were re-grassed by me because of the changes to the landscape done for the vendor and the new tavern. Maybe I put too little grass around there? Note that I removed most of the grass from the courtyard behind the tavern to avoid clipping and to simulate an area where a lot of people walk every day. The rest of Solstheim is vurt's grass, lush version, I didn't touch it.

I'll correct the readme a bit, so that it is clearer.

A bit of clarification on MC. The patch replaces 5 MC ingredients with NoM ones: onion, sugar, racer meat, kagouti meat, guar meat. They are the only foods in common between the 2 mods and so they're the only ones replaced.
MC foods are not eaten by NoM scripts. They are alchemy items and you can eat them by dropping them on the paperdoll image, like any other potion.
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FLYBOYLEAK
 
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Post » Tue Dec 14, 2010 2:13 am

Oh! I'm so looking forward to this. I guess I'm going to re-install morrowind just to try it out :D
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Amelia Pritchard
 
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Post » Mon Dec 13, 2010 5:55 pm

Great, Taddeus! Glad to hear the well isn't NoM-related . . . oif course now I'm doubting my report to Danae that her doors were upside-down . . . hmm . . .

Thanks for the clarification on MC, I misunderstood what the patch did. I'll have to check out how to NoMify the rest of the ingredients. ;)
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Jessica Colville
 
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Post » Mon Dec 13, 2010 7:53 pm

I deleted a game that was causing problems to start a fresh one and I just realized I had my only copy of the beta NoM in the folder. :facepalm: If someone could maybe send it to me, that would really be appreciated.
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Mandi Norton
 
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Post » Mon Dec 13, 2010 9:06 pm

I deleted a game that was causing problems to start a fresh one and I just realized I had my only copy of the beta NoM in the folder. :facepalm: If someone could maybe send it to me, that would really be appreciated.


Don't you still have the PM? You should be able to DL it again from there. :) If not PM me your e-mail and I'll send it to you.


KF
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Laura
 
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Post » Mon Dec 13, 2010 7:04 pm

I do still have the PM, but the link with all the resources isnt available anymore. I'll send you my email address. Thanks.
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john palmer
 
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Post » Mon Dec 13, 2010 7:28 pm

It is updated on PES now, though no file has been uploaded yet. We must be close. :celebration:

Beryl
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k a t e
 
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Post » Mon Dec 13, 2010 7:42 pm

It is updated on PES now, though no file has been uploaded yet. We must be close. :celebration:

Beryl

It's done?
HOLY CRAP *combusts and runs around on fire*
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Céline Rémy
 
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Post » Tue Dec 14, 2010 1:31 am

Awesome screenshots.
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michael danso
 
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Post » Mon Dec 13, 2010 5:37 pm

God I wish admin would upload that file.
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Dustin Brown
 
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