The PES admin is on holiday and probably can't upload files until he gets back home.
Tesnexus is the site I suggest you.
I've sent him a mail requesting the ftp data for the upload. If he doesn't answer soon, I'll upload somewhere else.
I hope I'm not too late, Taddeus, but I found a couple of small issues.
Gameplay:
The well in Gnisis is suspended from the top of the structure instead of sitting on the bottom as I expected.
Also in Gnisis, the food vendor has a small chest on top of a bigger chest and the small one is clipping. The kagouti meat in his inventory has no icon either, though the kagouti meat elsewhere in the game seems to be fine.
Although I regenerated distant land with the NoM Solstheim lush" patch, there is almost no grass as far as the eye can see. Did you by chance use the 'sparse' version by mistake?
I am having difficulty getting accustomed to not being able to see if the waterskin is full or empty just by looking at the icon. I don't mind having to hover over it, but there will be questions among the new users who haven't beta tested.
Clarifications for the readme:
Step 7 is ambiguous. "Add an updater from your previous version of NoM" is not clear. Having never done that before, this step confused the heck out of me, so you might want to say it differently:
"select 'Updaters...' click 'Add' and select the esp of your previous version of NoM, then click 'Open'."
You might also want to tell people when to change their patches if they have older versions. After repairing all, or maybe after loading the game and saving again? Finally, since you went to all the trouble to create grass patches, you may want to tell users *when* to regenerate distant land when updating.
Aside from those little details, I had no problems with the update or following your instructions. However, I installed Morrowind Crafting *after* I upgraded NoM and none of the MC ingredients are being eaten either from the satchel or automatically. There have also been one or two (fried mushrooms and garlic, for instance) that aren't even recognized as ingredients by my Alchemy Storage Helper, so they may not be seen as ingredients by NoM either. The NoM MC patch is loading after both.
Ah, last, but not least, don't forget to let john.moonsugar know to change the mlox rule base to reflect the new NoM and patches.
I checked Gnisis, but everything is right for me.
Only the two cells named Fort Frostmoth were re-grassed by me because of the changes to the landscape done for the vendor and the new tavern. Maybe I put too little grass around there? Note that I removed most of the grass from the courtyard behind the tavern to avoid clipping and to simulate an area where a lot of people walk every day. The rest of Solstheim is vurt's grass, lush version, I didn't touch it.
I'll correct the readme a bit, so that it is clearer.
A bit of clarification on MC. The patch replaces 5 MC ingredients with NoM ones: onion, sugar, racer meat, kagouti meat, guar meat. They are the only foods in common between the 2 mods and so they're the only ones replaced.
MC foods are not eaten by NoM scripts. They are alchemy items and you can eat them by dropping them on the paperdoll image, like any other potion.