When start a new game and go into the opening config, I get a right eval error message on one of the scripts. This happens after selecting "No" for the Passing the Time While Reading compatibility configuration.
Also, the first thing I tried to do was get drunk, just because I thought it would be fun to test out. I get an error Sound file not found: datafiles\sound\FX\NoM\fv_drunk.wav
Some little things. I tried waiting to let the alcohol effects wear off a bit after getting it all the way up to 90% blind. I get down to about 70% blind after a couple hours, and then auto-eat...perhaps a little too often...every two hours?. Because I only have alcohol in my inventory, I keep auto-drinking Mazte and it bumps me all the way back up to 90% blind. Mazte is a pretty weak alcoholic beverage. Should it really be that high of a penalty, 20 full points? Without some water in my inventory it seems it's going to be impossible to shake off this drunkeness.
I went and grabbed some water to stop the alcohol consumption. Then when and found a place to rest. After a full eight hours sleep, I'm still about 30% drunk. Perhaps I should have slept in a bit.
So I tried to sleep in another two hours, and a bloody Dark Brotherhood assassin woke me. I only got another hour sleep, and no change in my drunken status. I had to sleep another two hours further to get rid of it. I can't be sure if all of this is working as intended, because I never tried the drunkeness stuff in NoM before. I'm just posting my observations of how it's working for me.
It seems to work as intended. The only thing I don't like is that you continued drinking alcohol even when drunk. I'll put a control in the scripts to prevent this, unless you're very thirsty.
However I feel I should answer in detail to your observations to explain a bit how drunkenness works. This way everybody will be able to understand it and make suggestions to improve it.
Drunkenness has 4 stages: light (30% blindness), medium (50%), high (70%) and extreme (90%). As you can see, drinking your matze you only made 1 step up, and the same is true for wine and beer bottles; this single step corresponds to a full 20% blindness to be visually noticeable. Drinking a bottle of brandy, sujamma or similar brew will bring you up of 1-2 steps. Drinking a jug of wine or beer is a 2 step up.
Once you're drunk, you descend 1 level of drunkenness every about 4 hours. So recovering from a complete smash will require something like 14-16 hours. A mild drunkenness is recovered in 6-8 hours. There's a tisane (Thror's Brew) that makes it harder to get drunk and fastens the recovery process.
PS. The assassin wasn't sent by NoM.
PPS. About the auto-eating. Since the game starts at 10am, if I'm not mistaken, you get your first meal after only 3 hours. However you've only 2 meals a day, so they're not so close to each other.
Will this be compatible with any mods that change default textures? (Mine literally re-designs all landscape and structure textures ><)
NoM is compatible with all texture replacers.
I got that one after hitting yes as well.
I was experimenting with some of the new items in game, and found that when I put down the cooking pot and picked it back up, it went from your new version and reverted back to the vanilla cooking pot. Also, all the items were not recognizing proximity to fire. At first I thought it was because the cooking fire was setting up too low into the ground, but they were doing it with all fires. The rolling pin recognized proximity to the oven, but when I tried to cook a sweet pie, the screen went out of the menus for a passage of time, but never came back, which left me without any controls.
That cooking pot had the wrong script. Corrected.
I'm now checking the cooking scripts to understand where the problems are...
EDIT: Fires are now working fine. I've still to investigate (tomorrow morning) the rolling pin.