[BETA] Necessities of Morrowind 3.0

Post » Mon Dec 13, 2010 12:40 pm

i love the cloth over this well http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/RuinedWell1.jpg?t=1280823256
do you think you could so some more of this like some cloth draqed over some stacked creates and barrels, how about some cloth over tables for stalls, even cloth draqed over merchandise for closed stalls. hell cloth draqed over anything will do me. all your models are awesome full stop.

Thanks! There are some other meshes with a cloth on them, but they're smaller than the well. For example, if you visit bakers you'll find pastry growing under a cloth on their work tables.

Well I was auto-eating every 2 hours about four times in a row. I wonder if it was because I was drunk, or because I would wait for that time period instead of letting time pass naturally when the eating script kicked in. I'm going to load up a new game and test it some more.

Oh, and buying the book Basic Cooking from Arrille, as soon as I exited the menu it told me I had learned the new recipes before I actually read the book. Don't know if this is intended, so I thought I should mention it.

Ok, try it again and let me know! Just to know: you were auto-eating, auto-drinking or both?
The book is working as intended. When you own the book (ie when you add it to your inventory) you learn the recipes. You can equip the book to:
a. Read it :read:
b. Write a grocery list for fast reference when cooking (you'll need a plain paper sheet for this)
Please test this feature. (edit: Oops, it seems you two just ninjaed me... :ninja: )

Fixing the rolling pin is taking a bit, mainly because I continue doing other things, like this http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/OnionBraid.jpg?t=1281277202. When I'll have that rolling pin fixed, I'll upload a new, more stable beta.

There are more than 10 testers now and I'm really happy of that. However, I had feedback only from 5-6 of them. I'm really curious to know what the other testers think about the plugin, and if they've found some bug not yet pointed out.
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Emily Graham
 
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Post » Mon Dec 13, 2010 2:10 pm

Now that I've tested it further, I only auto-ate twice in a row, and the rest was auto-drinking. So if you're meant to drink more often than eat, then it seems to be working as intended. Except for the part where I kept auto-drinking alcohol while completely drunk because there was no water or juice in my inventory.

Though with my character's willpower severely damaged by drinking too much, it's no wonder I couldn't control it. I think my test character needs to go to AA. ;)
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Budgie
 
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Post » Mon Dec 13, 2010 4:32 pm

Question about the fire- Is equipping it supposed to bring up the config menu like it did in the last version? If so, it doesn't seem to be doing it for me.

P.S.: Fruit boxes, onion braids, sausage hangers, cookie jars. I wish all the containers were placeable in-game, because they all look AWESOME!!
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Beat freak
 
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Post » Mon Dec 13, 2010 8:51 am

Now that I've tested it further, I only auto-ate twice in a row, and the rest was auto-drinking. So if you're meant to drink more often than eat, then it seems to be working as intended. Except for the part where I kept auto-drinking alcohol while completely drunk because there was no water or juice in my inventory.

Though with my character's willpower severely damaged by drinking too much, it's no wonder I couldn't control it. I think my test character needs to go to AA. ;)

Usually you have to eat more than one food item to get sated when lunch or dinner hour comes. The auto-eating script eats one food, checks if you're sated and, if not, eat another food after a few seconds. It proceeds to eat a food every few seconds until you're no more hungry. So if you simply ate 2 food items in succession, I'd say the eating part is working well.
I'll have to polish the drink part, since the aim is to drink LESS often than eat. I think the problem is somewhere in the interaction between the thirst and the drunkenness scripts. I'll go hunting for the bug... :gun:

Question about the fire- Is equipping it supposed to bring up the config menu like it did in the last version? If so, it doesn't seem to be doing it for me.

P.S.: Fruit boxes, onion braids, sausage hangers, cookie jars. I wish all the containers were placeable in-game, because they all look AWESOME!!

I'm glad you like the models. I had a lot of fun building them, hehe...
As for the firekit, the problem is probably in the error you got when you first run the config script. I think the error blocked the script and so it now fails to start when called by the firekit. In my version, with the config script fixed, the firekit works well.
I finally got that rolling pin bug, too! It was hidden very well, but I managed to catch it in the end.
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Barbequtie
 
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Post » Mon Dec 13, 2010 5:11 am

I think the problem is somewhere in the interaction between the thirst and the drunkenness scripts. I'll go hunting for the bug... :gun:


"This is a bug hunt, man! A bug hunt!" Sorry had to drop that in. Glad to know that the fire works, because I accidentally hit eat raw ingredients on config, and I hate it when I start svcking down raw kwama!
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Sherry Speakman
 
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Post » Mon Dec 13, 2010 11:15 am

Were you to see the resources on this site? there are the splendid ones!! :
http://ressources.wiwiland.net/spip.php?rubrique85

http://ressources.wiwiland.net/spip.php?article105
http://ressources.wiwiland.net/spip.php?article72
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Jason Rice
 
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Post » Mon Dec 13, 2010 7:46 am

So far the same problems that have already been reported apart from the following:
When having hunger penalties applied I managed to incur thirst penalties even with 2 full stacked bottles of water in my Inventory. Has happened twice so far but not consistently (maybe on hunger level change ie very light to light)
The other problem seems to be with the stamina script and using the Auto walk and run keys, it is possible to generate a negative maximum fatigue which results in an endless loop.
Apart from that it seems to work well. The ability to roast foods using a MC fire is a nice touch.
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Daniel Brown
 
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Post » Mon Dec 13, 2010 5:09 pm

"This is a bug hunt, man! A bug hunt!" Sorry had to drop that in. Glad to know that the fire works, because I accidentally hit eat raw ingredients on config, and I hate it when I start svcking down raw kwama!

Preserve raw ingredients doesn't affect eggs. I consider them a proper food, like apples, since drinking an egg is an habit several people have. But, unlike apples and other fruits, eggs have a position in the auto-eating scripts that will let you consume them only after cooked foods in many situations. Raw foods that you can preserve are mainly meat, fishes and very basic ingredients (sugar, lard).

Were you to see the resources on this site? there are the splendid ones!! :
http://ressources.wiwiland.net/spip.php?rubrique85

http://ressources.wiwiland.net/spip.php?article105
http://ressources.wiwiland.net/spip.php?article72

Thanks for the head up. Maybe I can use that cart. :)

So far the same problems that have already been reported apart from the following:
When having hunger penalties applied I managed to incur thirst penalties even with 2 full stacked bottles of water in my Inventory. Has happened twice so far but not consistently (maybe on hunger level change ie very light to light)
The other problem seems to be with the stamina script and using the Auto walk and run keys, it is possible to generate a negative maximum fatigue which results in an endless loop.
Apart from that it seems to work well. The ability to roast foods using a MC fire is a nice touch.

About thirst penalties: The thirst penalty hits you in the same instant you get the hunger penalty or 5-6 seconds later? Or maybe you get thirst penalties when you eat? Can you remember if this happened when you ate a soup, a fruit salad or an orange?
About the fatigue script: I'll check this.
About MC: If you have MC, please test how the MC bedroll works (it should have now all the functions of the NoM one). Also, some raw foods from MC (onions, sugar, guar meat, racer meat, kagouti meat) should be converted to their NoM counterpart, so you won't have two different foods with the same name. Can you confirm that?
Thanks for the feedback. :)
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Ladymorphine
 
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Post » Mon Dec 13, 2010 8:07 pm

Solved this:
The other problem seems to be with the stamina script and using the Auto walk and run keys, it is possible to generate a negative maximum fatigue which results in an endless loop.

Since I was there, I ironed out a little the interaction between the stamina script and the hunger, thirst and sleep penalties. And corrected another funny bug in the same script (look at your fatigue total :P).

About the weird thirst behaviour reported by Stuporstar and Pitney, I need more details to identify the problem. Everything seems to work fine on my machine. Remember that if you have a weapon out or a spell ready, the scripts won't eat and drink, even if you have food and water in inventory.

I'm uploading the Beta3 version. When it's online, I'll send the link to the testers by PM.
In this version you *shouldn't* find the bugs reported so far. You should find, instead, the fruit boxes and the other new models if you visit the shops.

Bye :D
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Tinkerbells
 
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Post » Mon Dec 13, 2010 5:44 am

Anyone having problems downloading?

Never mind. My machine was rebelling.

So I was wondering, keeping in mind that I have no knowledge of scripting and am putting this out only for my own curiosity, if someone wanted to do manual drinking to go with manual eating, would that be a script attached to potions, or would that use an item like the food satchel?

Again, I'm not requesting this, I'm just curious.
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Amanda Furtado
 
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Post » Mon Dec 13, 2010 4:45 am

The new version appears to have fixed all of the previously reported errors and the problem with the stamina penalties. I can confirm that the MC bedroll can now be used exactly as the NOM one provided that it is not permanetly installed and also that the MC fires can also be used with NOM cooking utensils I.e Grill, Frying Pan.
So far I have not been able to reproduce the problem with not drinking whilst hungry and with no food in my inventory except raw meat.
Is it possible to enable a shortcut to toggle between automatic & manual eating instead of having to go through a full config, as I keep loosing my ingredients (i.e Scrib Jelly, Corkbulb root) If I pick them when hungry and with no other food in my Inventory. Makes the early imperial cult quests quite difficult.
This appears to be working really well and I especially like the way the screen goes black randomly when you get tired, really scsary when it happens in the middle of a fight.
I also like the way that you can now eat in or take away from the Food of the Gods.
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Katey Meyer
 
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Post » Mon Dec 13, 2010 6:16 am

Graphical glitch. I seem to be missing the actual layer of water in the open water barrels in my game.
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Ross Zombie
 
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Post » Mon Dec 13, 2010 7:33 am

Graphical glitch. I seem to be missing the actual layer of water in the open water barrels in my game.

Hmm so you still can't drink when you want? Ah well being able to eat is a step in the right direction
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Nikki Hype
 
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Post » Mon Dec 13, 2010 2:21 pm

So I was wondering, keeping in mind that I have no knowledge of scripting and am putting this out only for my own curiosity, if someone wanted to do manual drinking to go with manual eating, would that be a script attached to potions, or would that use an item like the food satchel?

Again, I'm not requesting this, I'm just curious.

You should have an item similar to the food satchel. Attaching a script to the potions would make them no longer stack in inventory, which is ugly.

The new version appears to have fixed all of the previously reported errors and the problem with the stamina penalties. I can confirm that the MC bedroll can now be used exactly as the NOM one provided that it is not permanetly installed and also that the MC fires can also be used with NOM cooking utensils I.e Grill, Frying Pan.
So far I have not been able to reproduce the problem with not drinking whilst hungry and with no food in my inventory except raw meat.
Is it possible to enable a shortcut to toggle between automatic & manual eating instead of having to go through a full config, as I keep loosing my ingredients (i.e Scrib Jelly, Corkbulb root) If I pick them when hungry and with no other food in my Inventory. Makes the early imperial cult quests quite difficult.
This appears to be working really well and I especially like the way the screen goes black randomly when you get tired, really scsary when it happens in the middle of a fight.
I also like the way that you can now eat in or take away from the Food of the Gods.

Great news... it seems that we're closing on to a stable version.
As for manual and auto-eating, I added a short piece of code to the food satchel and the silver plate. Equipping them from inventory will switch you between automatic and manual eating. This way one should be able to complete quests whithout accidentally eating quest items. A message will warn you about the change each time you equip the satchel or the plate.

Graphical glitch. I seem to be missing the actual layer of water in the open water barrels in my game.

I found a bug in the scripts attached to the animated and still water layers. Maybe that was preventing them from appearing in your game. Check again this in the next beta, please. :)

Hmm so you still can't drink when you want? Ah well being able to eat is a step in the right direction

You can drink whenever you want. Just activate a well or any water source and your thirst will go below zero.
Manual eating scripts are more about being able the eat what you want, not when. Eating hours are fixed (2 times a day), but you can configure them to best accomodate your game style. Obviously, if you're hungry, you'll be able to eat whenever you have food in inventory.


While I wait feedback from more testers on this new version, I'm building new models.
Things to test:
- How the books work. Buy them, equip them with plain paper in inventory and see if the right grocery list is generated.
- The advertising leaflet of Food of the Gods can be equipped to fast travel there from Vivec or Ebonheart. Please test this.
- Water sources. Activate them to drink or fill one or more containers at once.
- Cooking. Try cooking the various dishes and check if the ingredients are removed accordingly. The new scripts will allow you to cook 5 or even 10 of a certain dish (if you've enough ingredients, that is) with a single click. Test if this works.

Thanks :)
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remi lasisi
 
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Post » Mon Dec 13, 2010 7:27 am

You should have an item similar to the food satchel. Attaching a script to the potions would make them no longer stack in inventory, which is ugly.


Great news... it seems that we're closing on to a stable version.
As for manual and auto-eating, I added a short piece of code to the food satchel and the silver plate. Equipping them from inventory will switch you between automatic and manual eating. This way one should be able to complete quests whithout accidentally eating quest items. A message will warn you about the change each time you equip the satchel or the plate.


I found a bug in the scripts attached to the animated and still water layers. Maybe that was preventing them from appearing in your game. Check again this in the next beta, please. :)


You can drink whenever you want. Just activate a well or any water source and your thirst will go below zero.
Manual eating scripts are more about being able the eat what you want, not when. Eating hours are fixed (2 times a day), but you can configure them to best accomodate your game style. Obviously, if you're hungry, you'll be able to eat whenever you have food in inventory.

Silly me, forget I asked that, didn't realise how silly the question was. What I want to know is this: Let's say you eat a banquet, but a few minutes before "eat 'o clock". Will you suddenly by hungry moments later? Ta
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Brooks Hardison
 
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Post » Mon Dec 13, 2010 9:13 am

Ah yes, that has always been the case actually, but what about say, a bottle of wine?

What you drink is essentially a lost item, so I think that one would always drink water first (an item otherwise useless) and only after that wine and fruit juices, which are potions with an actual use in combat or other situations. Among wines, one would always drink the cheapest one, since having to throw away an item I'd choose the one that cost the less.
If, for RP purposes, you want to drink only a certain kind of beer, then you can bring in inventory only that beer and the ones that cost more (and fruit juices if you select to not drink them in the config script). Just don't bring water. :)
It's not that I don't want to add drinks to the manual scripts of the satchel. But since these scripts can't be endless, I'd use their space to add more useful things, such as support for other mods' food or new food items.
Adding another 'satchel-type' item for drinks could be an option, but it would clutter a bit too much the inventory.

What I want to know is this: Let's say you eat a banquet, but a few minutes before "eat 'o clock". Will you suddenly by hungry moments later?

Hunger and thirst can have negative values. There are various situations.
If you eat a food that lowers your hunger exactly to 0, then you will eat at "eat 'o clock".
If you eat a more nourishing food that lowers your hunger below 0, then you can stay up to 5 hours without eating and so you'll jump "eat 'o clock" and will wait until the next one to eat again.
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:)Colleenn
 
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Post » Mon Dec 13, 2010 5:11 pm

Sounds great :) I hope I can continue a 2.3 save game with this though, the bugger would crash if I ever tried to disable the mod!
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Emily Martell
 
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Post » Mon Dec 13, 2010 8:17 pm

Ok, my drunk tests using the latest beta come out like this:

I'm no longer drinking alcohol to quench my thirst while drunk. It instead gave me the thirst penalty for not having any water or juice in my inventory.

This seems to be working as intended now. Is that messagebox supposed to flash so often though? It's popping up every three seconds.

Cooking scripts seem to be working well now.

VV I was testing it while already drunk. When you auto-drink it under normal circumstances you only drink one, so you shouldn't be getting the drunkeness penalty. It takes a few before you start getting drunk.

Also, I was getting drunk by dropping alcohol on my paper doll. It should only quench thirst if the drinking script kicks in, which drinking through inventory doesn't do.

Does drinking alcohol in this way actually increase thirst at all? I thought it did, but I think it was just increasing with time as I waited for it to wear off. It would make sense that bingeing on alcohol would actually make you more thirsty.
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Jack
 
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Post » Mon Dec 13, 2010 3:56 pm

Ingredients seem to be exiting the inventory properly when cooking.

I had something weird happen, though unrelated to cooking. I ate a succulent guar rib, and got the buff from it. I then went to the Vivec Mage's Guild, where I received a message about be hungry for dinner, even though my hunger was at -23. This removed the buff, and I decided to practice my Frostbite spell until I had no magicka and sleep. When I woke up, I autodrank the bottle of Cyrodiilic Wine, but found that my magicka was permanently at 0. I tried just standing around, as I use Fair Magicka Regen by Glassboy, but nothing happened. Using a restore magicka potion did nothing as well. I don't know exactly what happened to trigger this, but I figured I'd let you know, in case others start reporting a similar problem.

BTW- Alcohol is quenching thirst in my game and not adding drunkenness when I auto-drink it. Also, the Temple fountains are not letting me draw water. I assume they are water sources like in 2.0
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Jeff Turner
 
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Post » Mon Dec 13, 2010 9:53 am

Sounds great :) I hope I can continue a 2.3 save game with this though, the bugger would crash if I ever tried to disable the mod!

Just wanted to add: There was a small conflict with Children of Morrowind in 2.3- A child stuck in water well(no not in that way!) in Gnisis I think. Nothing game-breaking, but just in case you didn't know.
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A Lo RIkIton'ton
 
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Post » Mon Dec 13, 2010 4:10 pm

Thanks for the reports. :)
Sounds great :) I hope I can continue a 2.3 save game with this though, the bugger would crash if I ever tried to disable the mod!

I wouldn't put this directly on the old version. It shouldn't break your game, but many features could start working in a silly way. Instead, you should do a clean save first and then enable the new version. If disabling the old version crashes your game, you could try dropping all NoM items from your inventory, then going into a cell untouched by NoM and then stopping all NoM scripts from running before saving. If you want to make a try, PM me and I'll send you a step by step procedure.

Is that messagebox supposed to flash so often though? It's popping up every three seconds.

Yes, it's only for beta, I'll remove it after. :)

Also, I was getting drunk by dropping alcohol on my paper doll. It should only quench thirst if the drinking script kicks in, which drinking through inventory doesn't do.

Does drinking alcohol in this way actually increase thirst at all? I thought it did, but I think it was just increasing with time as I waited for it to wear off. It would make sense that bingeing on alcohol would actually make you more thirsty.

There are 2 ways to drink alcohol and fruit juices. If you drop them on the paperdoll, you get the alchemic effect but they don't lower your thirst. If, on the contrary, you drink them by script, they lower your thirst but you get no alchemic effect. Think like that: when you drop the beverage on the paperdoll, you're drinking it in a single gulp (alchemic effect), while the script makes you drink slowly sipping the liquid (thirst).
In both cases, alcohol increases your drunkenness level. However, the first bottle (or bottles) won't make you actually drunk: depending on your race, you have to drink a certain amount of alcohol before you get the penalties.
About getting thirsty: each time your drunkenness level increases (from 0 to 4) you get 10 thirst, which is something like 1,5 hours of "natural" thirst.

I had something weird happen, though unrelated to cooking. I ate a succulent guar rib, and got the buff from it. I then went to the Vivec Mage's Guild, where I received a message about be hungry for dinner, even though my hunger was at -23. This removed the buff, and I decided to practice my Frostbite spell until I had no magicka and sleep. When I woke up, I autodrank the bottle of Cyrodiilic Wine, but found that my magicka was permanently at 0. I tried just standing around, as I use Fair Magicka Regen by Glassboy, but nothing happened. Using a restore magicka potion did nothing as well. I don't know exactly what happened to trigger this, but I figured I'd let you know, in case others start reporting a similar problem.

BTW- Alcohol is quenching thirst in my game and not adding drunkenness when I auto-drink it. Also, the Temple fountains are not letting me draw water. I assume they are water sources like in 2.0

I'll check that. It seems that your magicka became 0 for some reason.
I'll check the temple fountains, too.
As I said above, the first bottle you drink isn't likely to make you drunk, since you have a certain resistance to it. So if you simply drink a bottle every few hours for your thirst, you won't get drunk.

Just wanted to add: There was a small conflict with Children of Morrowind in 2.3- A child stuck in water well(no not in that way!) in Gnisis I think. Nothing game-breaking, but just in case you didn't know.

I didn't know that. I'll see what I can do.

Keep the reports coming. :)

EDIT.
I'm thinking to add 3 new kegstands:
- Mazte Keg
- Shein Keg
- Nord Mead Keg (Solstheim only; to make Nord Mead from this, you'll need a mug instead of a bottle/jug)

What do you think about these?
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oliver klosoff
 
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Post » Mon Dec 13, 2010 7:11 am

I haven't been able to do much testing, and my only two complaints are so minor I feel silly mentioning them:

The hammocks in the chargen boat probably shouldn't pop up the configuration menu.
The sound made by the well while getting water is so painful my character will be living on alcohol unless she can find a water barrel asap. (Yes I got as far as the Seyda Neen well...)
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Ashley Clifft
 
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Post » Mon Dec 13, 2010 1:40 pm

Ok, a little (very fast) update.

I had something weird happen, though unrelated to cooking. I ate a succulent guar rib, and got the buff from it. I then went to the Vivec Mage's Guild, where I received a message about be hungry for dinner, even though my hunger was at -23. This removed the buff, and I decided to practice my Frostbite spell until I had no magicka and sleep. When I woke up, I autodrank the bottle of Cyrodiilic Wine, but found that my magicka was permanently at 0. I tried just standing around, as I use Fair Magicka Regen by Glassboy, but nothing happened. Using a restore magicka potion did nothing as well. I don't know exactly what happened to trigger this, but I figured I'd let you know, in case others start reporting a similar problem.

BTW- Alcohol is quenching thirst in my game and not adding drunkenness when I auto-drink it. Also, the Temple fountains are not letting me draw water. I assume they are water sources like in 2.0

The succulent rib simply gives you a 5% resist magica buff which lasts a few minutes. I think that the dinner message came out right when the buff was expiring, so it should be just a coincidence. I modified a bit the message, so it shouldn't say you're hungry if your hunger is below zero. However, since this message appears 2 hours before dinner, you could get hungry for dinner even if the message doesn't tell so.
About your magicka becoming zero, I don't know what happened. It seems that you still had magicka after the NoM messages and effects, because you were able to cast the spells. Maybe this is due to some other mod?
About the temple spuots (you mean Vvardenfell temples or Mournhold temple?) can you be more precise? You get a message? They're working for me.

Just wanted to add: There was a small conflict with Children of Morrowind in 2.3- A child stuck in water well(no not in that way!) in Gnisis I think. Nothing game-breaking, but just in case you didn't know.

Just made a CoM mini patch. You'll find it in the next compatibility pack upload.

I haven't been able to do much testing, and my only two complaints are so minor I feel silly mentioning them:

The hammocks in the chargen boat probably shouldn't pop up the configuration menu.
The sound made by the well while getting water is so painful my character will be living on alcohol unless she can find a water barrel asap. (Yes I got as far as the Seyda Neen well...)

Thanks for the report.
The hammocks in that ship are like the ones in the rest of the game, so I prefer to leave them untouched.
What do you mean by painful? Is the volume too high? Or there's something in the sound that hurts you?
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tiffany Royal
 
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Post » Mon Dec 13, 2010 7:57 am

Just a quick update on my current testing.
The advertising leaflet is working well, I have tried it in Ebonheart and Vivec(Inside and Out) and from other locations.
Grocery lists are working for both basic and Food of the Gods books.
I also noticed that Estella the healer in the Northern food outpost uses the default outpost dialog that mentions a healer upstairs.
I have a question regarding MC Compatability, when sugar is created from the mc cooking scripts it generates the sugar with the MC graphics and adds the following script to each one: "NOM_mc_conv_sugar" which as far as I can tell just seems to delete the sugar if it is placed anywhere apart from a container. The sugar works in MC but is not recognised by NOM.
All the MC vendors that I have visited so far all have the NOM versions of sugar and Meats and checks on Guars, Racers etc are ongoing.
The ability to quickly change from Automatic to Manual eating will prove very usefull as I have lost crab meat when I have had Grilled meats and Scrib Jerky in my Inventory.
Keep up the good work, this is looking good.
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Hannah Barnard
 
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Post » Mon Dec 13, 2010 8:49 pm

What do you mean by painful? Is the volume too high? Or there's something in the sound that hurts you?


I actually found the volume of all NOM sounds I've heard so far to be unusually low compared to standard MW sounds. I barely heard the drinking and eating sounds. About the well, I just found it screechy and uncomfortable enough that I won't be using the wells. But it could be that I'm playing on a mediocre laptop or that I'm too sensitive to such sounds. If nobody else says anything, there's probably nothing wrong.
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Bonnie Clyde
 
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