Congratulations on the new RELz, Taddeus! :celebration:
(I've already downloaded it!)
I just remembered something, though...
You're including Nymeria's Monthly Respawn, but what about the "Faster Walking" mod that came with the previous versions's package?
(v2.13 and earlier)
As I recall, it scales up the walking speed GMST slightly, making it easier for slow PCs to get around, but not so much as to be unbalanced.
I found it nearly essential for my low-stamina Breton "pure-mage", especially with NOM's stamina system and it's penalties.
(My mage's cripplingly slow walk speed could get rather annoying, and I would have to stop frequently if I ran.)
The walk-speed mod fixes that nicely.
Lastly, in other NOM news, all of my house mods now fully support NOM v3!
From now on, users of the new version of NOM will have a selection of house-mods guaranteed to fully support it, and more are on the way!
Yes, obviously I can include the faster walk esp back in. For now, you can use the one from the 2.13 version, since it's exactly the same file.
You're doing a really great job with your house mods!! :thumbsup:
The only thing that has come up is that Real Wildlife has a nix hound nest and spawnpoint right outside the door of Food of the Gods. Of course I don't expect you, Taddeus, to change RW, but I was wondering if you could tell me how to do it? They're really driving customers away . . . including me.
You should open the real wildlife esp in the CS, locate the exterior cell where the nest is (Ascadian Isles [2;-12]), select it and delete it. Then save the modified plugin and play with it. Remember to select MW, TB and BM esms when you open the Real Wildlife esp or the modified file will have bad GMST.
I have a question, i installed Glubys Creature Loot Mod v111...does it matter if it is loaded after NoM v3.02? Or should i load it before NoM.
It's safer to load it before NoM. Also, remember to use one of the NoM creature loot addons, they'll add even more meats and are fully compatible with Gluby's mod.
So the load order should be: Gluby's mod, then NoM creature loot, then NoM.
Doesn't look like there are any entries for scuttle or wickwheat in the modder's resource pack. Needs an update?
[edit] Readme version history is missing the version 3.02 info.
Suggestion: since your 'Water Level Fix' plugin is required for bedrolls and firekits to work correctly, might as well include it with the NoM download. That will save having to do a separate download and make sure users have the plugin installed along with installing NoM.
Thanks again for your continued efforts Taddeus! :thumbsup:
The modders' pack doesn't need an update, since the scuttle and wickwheat replace the vanilla models.
I'll update the readme when I'll post a full 3.02 pack (unless something comes up requiring a 3.03, hehe).
I'm keeping the Water Level Fix separated since it can be updated (for example with a TR addon) and I don't want players to stick to the "old" version they found in the NoM package.
Thanks everyone for your appreciation.