A very minor thing I noticed, the female guard in the restaurant between ebonheart and vivec (food of the gods or something like that) is referred to as a he in her dialogue (Greeting 7). No big deal but I assume it would be easy to correct in the next update.
I'll fix it in the update.
One small question: I'm having a little trouble figuring out which books I need to purchase. No problem in Sayda Neen - Basic Recipes is easy to guess at. But, some of the others resemble books and brochures put out by other mods. Not a big problem so long as my money holds out - I just buy everything that mentions food and wait to see if I get the message popup that marks success - but, otherwise, is there some kind of code or color on the recipe books so I know for sure when I've found one in the barter menu?
Also, one request: I also use Sri's Alchemy mod which (I think it's the one) adds an herbal ingredient bag where I can stuff all the flowers, cork bulbs and stuff as I gather it. (I have always had a problem with carrying too much stuff.) And, while cooked foods won't accidently get loaded into the herbal bag, a lot of the ingredients do, which makes them unavailable for cooking in the wild where I don't dare empty the entire bag for rummaging. Would it be possible to include such a holding bag in the next version so that I can put stuff I know I'm going to want to cook with into that and keep it from getting loaded into the other one? Am I making any sense?
The other cookbooks for sale are: Food of the Gods and Flavours of Vvardenfell. These two, along with Basic Cooking, contain the great majority of the available recipes. Then there are a couple other cookbooks with few recipes, but they're not sold in bookshops.
The alchemy storage bag uses MWSE I think, and I'm trying to keep NoM not dependant on it or any other third party utility so that everyone can use it. I could do a compatibility patch, maybe, but not integrate it in NoM.
The alchemy storage bag mods snag everything that has 'ingred' in the name. I think there is a mod which includes several bags for sorting different kinds of ingredients, but I like Nowena's idea. Perhaps in a future update, the NoM food satchel can be used to carry cooked foods and foods for cooking. I can see where it might be difficult to integrate both the eating scripts and the storage, but I could sacrifice the eating from the satchel and just use the covered plate, or even a more rustic mess-kit.
One thing that has me stumped. Before I upgraded, many of the MCA and Morrowind Crafting items had the bubbling potion sound. Now, not only to they have the standard *shup* sound that the rest of the inventory items do, but so does *every other* potion in my game. No more bubbling at all. The MC and MCA food items still sort with the potions, but the sound is wrong.
Taddeus, did I install something wrong?
As I said, an ingredient bag requires MWSE. I tried doing something like that while I was scripting the food satchel, but the basic script engine of Morrowind can't hold it correctly.
However I could do more specific containers to hold groups of ingredients. For example a grain sack (to hold saltrice, wickwheat and corn) a fruit basket (apples, pears, berries, etc) a fish satchel and so on.
NoM doesn't change the bubbling sound for the potions. I think Morrowind Crafting is the one removing it.
I merged the modders' resource but the TR items aren't there. I'm assuming I need the food items from TR?
I'm getting errors like this:
Icon file "Icons\Tr\n\tr_ing_eggmolecrab.dds" not found.
Icon file "Icons\Tr\n\tr_ing_bread_02.dds" not found.
Icon file "Icons\Tr\n\tr_ing_meat_nix.dds" not found.
Icon file "Icons\Tr\n\tr_ing_scrib_pie.dds" not found.
Does anyone else get that with the modders resource?
Mmm, yes, as stated above, I overlooked the TR ingredients that I'm not using directly in NoM. I'll have to add these in the update pack.