[REL] Necessities of Morrowind 3.0

Post » Mon Mar 14, 2011 11:24 pm

After more than five months of work, the new version of Necessities of Morrowind is finally complete. :D
If you want to know the features of this update, refer to the http://www.gamesas.com/index.php?/topic/1108073-beta-necessities-of-morrowind-30/ and to the WIP threads http://www.gamesas.com/index.php?/topic/1083981-wip-necessities-of-morrowind-22/, http://www.gamesas.com/index.php?/topic/1091555-wip-necessities-of-morrowind-30-thread-2/, http://www.gamesas.com/index.php?/topic/1098931-wip-necessities-of-morrowind-30/.

Download and screenshots from http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8707

The archive contains:
- The readme: read it, it's an order!!
- "Data Files" folder: this folder contains the NoM esp and the needed meshes, textures, etc. Unpack it to your Morrowind directory.
- "Compatibility patches" folder: this folder contains several esps to improve the compatibility between NoM and many widely used mods. The compatibility section in the readme explains how to use these.
- "Modders pack" folder: this folder contains the modder's pack esp to add NoM resources to your mods.

The readme is a bit long, so I'll post here only the credits section to thank everyone that helped me and gave me advice during the WIP process.

Thanks to:
- Abot for letting me use some of his ingredients and for helping with compatibility for his mods
- Aisis & Connary for a couple of textures
- Andtheherois for proofreading and beta testing
- AnOldFriend for letting me use his barrel as a base for my open top water barrel
- Elaura for her help with the new recipe book, her suggestions on how to make cooking more realistic, her ideas on a few new foods, proofreading and beta testing
- Gluby for opening and leading a couple of threads from which I got several great ideas (and to whoever posted in these threads)
- Haplobartow to let me use the TR ingredients
- Kukaahinui for the fantastic work with the new sound effects
- Merunnin for starving herself to record the stomach grumbling sound (you can eat again now…)
- Minamir for the iron stove model
- Muspila for helping with compatibility for his grass mod
- Nicholiathan for the models of 3 new wells and for letting me mess with them
- Rhymer for the illustrations in “Basic Cooking” and in “Famous Drinks of Tamriel”
- Stuporstar for the book covers and beta testing
- Toccatta for helping with compatibility for Morrowind Crafting
- Vurt for helping with compatibility for his grass mods
- Wrye for updating NoM and keeping it online during my years of absence

The fabulous beta testers: Bigsmoke86, Bryman1970, Gaius Atrius, Judassem, Kiteflyer61, Mahpari, Mortimer, Pitney, Pwin, Skaeps.mp3, Sphinx, Steepdene, Uhmatt, Voby Harkwit, Worfox, Zimnel

And all the people who gave me support and advice in every way: adventurous_pilgrim, Afroking, Alexir, Alexxx, bhl, Black Crow King, Blade117, brenas, C.Carjades, CrazyGreggy, Cyrodiil, Danae, DarkDiva, DarkSCR, Dragon32, eltrane, Footnote75, ghanima, GhostNull, Hircine, IronBeast, Jac, Kovacius, latendresse76, lettuceman44, Maholix, Melian, Morovir, Neildarkstar, papill6n, Pluto, Red Eye, Satokia, speaker-60, Tetchy, Tes96, Turns-The-Page, Vrenir, vtastek, Whisper the Wanderer, Woven Trees, Zaarin and everyone else! If I forgot someone, be sure that it was unintentional (or you have already been listed above) and warn me so that I can update this!


The mod has been cleaned with Tesame and Enchanted Editor so (cross fingers) running it should be safe.

Enjoy! :foodndrink:
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Taylrea Teodor
 
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Post » Mon Mar 14, 2011 5:16 pm

Taddeus, sorry for not being able to test last week : S
I checked yesterday Beta 5 and all runs smoothly : 3 I love grilling and see what I'm grilling while cooking ^ ^
Btw, the file it's not yet available in Pes, have you considered a mirror in Tesnexus?
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Hayley Bristow
 
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Post » Mon Mar 14, 2011 1:43 pm

The file is finally up!

Thanks so much for this.
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CORY
 
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Post » Tue Mar 15, 2011 4:53 am

Nice, been waiting for this one to reinstall Morrowind. :D
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mike
 
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Post » Mon Mar 14, 2011 8:35 pm

Yay! Will also reinstall Morrowind sometime soon. Perhaps I'll deactivate my own mods to try this out today already :D

Good Job!
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mishionary
 
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Post » Mon Mar 14, 2011 9:37 pm

Excellent, I was in the middle of a game when my old PC died, with a new NOM it is the perfect time to reinstall Morrowind on my new PC
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sunny lovett
 
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Post » Mon Mar 14, 2011 11:09 pm

Great job, I'll download it.
I always love NOM !!!
Thanks a lot.
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Gemma Archer
 
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Post » Tue Mar 15, 2011 12:39 am

Yay it's about time innit. Will this automajically overwrite the old files, or will I have redownload 2.1 to know what to delete? I have a thing about unused files lying around, unused. Ooh and appreciate the special mention, I'll be famous now B)
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Markie Mark
 
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Post » Mon Mar 14, 2011 5:15 pm

This is gonna to be a completely new experience for me and now it's the time to do just that. Perhaps you're a mind reader Taddues. ;)

Thanks for the release Taddues. :celebration:
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Je suis
 
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Post » Mon Mar 14, 2011 5:07 pm

Great work ! Can you set the time scale (length of night\day) like in the previous version ?
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Red Sauce
 
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Post » Mon Mar 14, 2011 3:24 pm

Thanks everyone. :)

Yay it's about time innit. Will this automajically overwrite the old files, or will I have redownload 2.1 to know what to delete? I have a thing about unused files lying around, unused. Ooh and appreciate the special mention, I'll be famous now B)

A part of the old files will be overwritten, another part will remain there unused. They don't take much disk space however.

Great work ! Can you set the time scale (length of night\day) like in the previous version ?

Yes, you've exactly the same choices of the previous version on the time scale.
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Louise Dennis
 
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Post » Tue Mar 15, 2011 4:13 am

I've just downloaded my copy of the final package.
I gave you a 10.00 in the votes, and it is very well deserved.
Excellent work, Taddeus! :celebration:
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Jeff Turner
 
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Post » Mon Mar 14, 2011 1:24 pm

Congrats for updating this must-have mod! I'm preparing a brand new play for the occasion :celebration: :turtle:
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Jason Rice
 
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Post » Mon Mar 14, 2011 8:26 pm

Downloading with the force of a thousand... terrible DSL connections. This is going to be great!
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Felix Walde
 
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Post » Mon Mar 14, 2011 11:47 pm

I just ate my first lunch. I was so excited.
Is that healthy to be that excited? OMG I'm posting about it! I had some crab meat I found somewhere and some jerky I had.
I smuggled that jerky. Don't ask where. And don't tell the guards please.

This mod is already so much better than the other version. I filled a container using the well and the sound was such an improvement.
Seriously. Amazing so far.
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Joanne Crump
 
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Post » Mon Mar 14, 2011 10:56 pm

Taddeus, are there any major changes from the last Beta to the release? If not, I'd kind of just like to get rid of the messagebox that tells me how hungry/thirst/tired I am and continue on without re-downloading. Sadly, I pay for bandwidth, but I will do it if it's necessary.
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Doniesha World
 
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Post » Tue Mar 15, 2011 1:42 am

Thanks for the readme mention

So just to clarify, if I use CoM, rational wildlife, and the official plugins (I use many others but these are the only ones I use that are mentioned) I would load NOM last, then the CoM and PHW patch esps, then Entertainers.esp?

Months ago I was ready to dust off MW to start a new game until I saw this mod's announcement. It seems that all that waiting has paid off and you've released a fantastic mod with an insane attention to detail - Thanks so much!
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Hannah Whitlock
 
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Post » Mon Mar 14, 2011 2:54 pm

It's here! :celebration:

Congrats on the release, _Taddeus_! Looking forward to adding this to my next playthrough of MW.
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Travis
 
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Post » Mon Mar 14, 2011 2:59 pm

^^ Yay. I got into a readme.

Thanks for such a great mod _Taddeus_!

I second that question about the change from final beta to relz. xD I started a new game with the beta and..^^" Well I've grown a little /too/ attached to her. I may have added the covered plate script to all the plates for my personal use, so I am curious about what changes there may or may not have been.

I suppose I'll just put it over the final beta and see if it loads fine. :)

Glad to see the release. ^^ This mod is an amazing improvement over the last one. I really can't imagine not using it now.
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Melly Angelic
 
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Post » Tue Mar 15, 2011 1:28 am

Yay! Congrats on the release! Totally downloaded!
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Jason White
 
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Post » Mon Mar 14, 2011 8:49 pm

Hey, this mod looks so great, but what about TR maps, is there any food and drinks there? Or does one need to go to Vvardenfell to refresh themselves?
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Melly Angelic
 
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Post » Mon Mar 14, 2011 5:10 pm

Thanks for the appreciation. :)

Taddeus, are there any major changes from the last Beta to the release? If not, I'd kind of just like to get rid of the messagebox that tells me how hungry/thirst/tired I am and continue on without re-downloading. Sadly, I pay for bandwidth, but I will do it if it's necessary.

The changes from last beta are:
- removed the hunger/thirst/sleep messagebox
- added the stomach sound and the question for it in the config script
- changed the light settings of all NoM added interior cells to the values of TLM
- minor world edits

Being these the only changes, I think that the final version can be applied over the last beta without great dangers.

So just to clarify, if I use CoM, rational wildlife, and the official plugins (I use many others but these are the only ones I use that are mentioned) I would load NOM last, then the CoM and PHW patch esps, then Entertainers.esp?

This load order seems fine to me.
As for entertainers, in the end I removed the conflicting dialogue, so you should be able to load it wherever you want without problems.

Hey, this mod looks so great, but what about TR maps, is there any food and drinks there? Or does one need to go to Vvardenfell to refresh themselves?

TR adds several ingredients to the game world and NoM is able to use a part of them (the edible ones) for eating and cooking. Moreover, there are mods that add NoM foods to the TR landscape. They've been created for version 2.13, but they should work for this one too.
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Dean Brown
 
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Post » Mon Mar 14, 2011 10:20 pm

Thanks for the new version. You've just obsoleted one of my own mods, but it's for all the right reasons, so I'm happy about it.
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Anna Watts
 
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Post » Mon Mar 14, 2011 7:09 pm

Just downloaded and played it ingame.

1
About first time setup menu
A good begin that save the old style of v2.13. I like it, simple, fast. the freeform that player can disable or enable the part that he like.

2
new bottle, jug mesh looks nice
the first thing I noticed is the new models of bottle in the prisoner ship. nice replacer for the original.

3
new food mesh and textures
nice, they looks sweat. the bread looks real.
I think the texture of beef mesh is not very suit beef. that texture looks allmost fully red which means less detail and unreal look. here is a picture of real beef , look, a real beef is a mix of red and white.
http://gb.cri.cn/mmsource/images/2010/07/19/cafd7f0821054797b1a96c3bdbd5674b.jpg
hope you may remake the texture of beef.

4
an amazing water source.
I see the first new water source in hla old, the water looks very clean, it flou lovely. much better than before. perfect.

5
new banner sign and book cover also looks nice.

6
when I came to balmora to see cc, I see an oven in the center of southclub and cc house, I think an oven shouldn't appear in the center of citizen's houses, because it's not a statue or floweryard, suggest remove it.
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A Lo RIkIton'ton
 
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Post » Mon Mar 14, 2011 3:24 pm

I think the texture of beef mesh is not very suit beef. that texture looks allmost fully red which means less detail and unreal look. here is a picture of real beef , look, a real beef is a mix of red and white.
http://gb.cri.cn/mmsource/images/2010/07/19/cafd7f0821054797b1a96c3bdbd5674b.jpg
hope you may remake the texture of beef.

That depends on what cut of meat it is. Have you not been to the butcher's
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Manny(BAKE)
 
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