I updated a bit the opening post to better show the progress of the mod. As you can see, the majority of the points are still in a WIP status, but many of them are very close to their conclusion. For example, I need just a couple more sounds and the sound part will be completed.
And now I have a little request/offering to everyone that's interested. It may seem like a try to make you do my job (and maybe it is, who knows
), but in the end I think that it can be fun. So...
As someone pointed out, I should add a little more life to the Food of the Gods restaurant and to the Moldy Horker, the tavern outside Fort Frostmoth. I'm going to do that by creating customers that spawn at different times, to simulate a MCA effect for these two cells only. Now, I can create some basic dialogue for these NPCs and throw them in, but... wouldn't you like to have a cameo in Morrowind as a NoM customer? Since I already make an appearance in Food of the Gods, I thought that someone else could like the idea.
If you want to make an appearance, send me a PM with the following informations:
- Name: You should use a lore friendly name here, something that fits the race! Latin (or similar) names for imperials, french-like names for bretons and so on.
- Race
- six
- Level
- Class: You may choose any of the vanilla classes.
- Head: You can use a vanilla or a custom head. If you want to use a custom head you'll have to send it to me by mail (I'll give you the address by PM) and have the permission of the author to include it in NoM. Use something that fits in Morrowind lore.
- Hairs: You can use vanilla or custom hairs. If you want to use custom hairs you'll have to send them to me by mail (I'll give you the address by PM) and have the permission of the author to include it in NoM. Use something that fits in Morrowind lore.
- Equipement: Use only MW/TB/BM clothes, weapons and armors. Possibly nothing enchanted.
- Place: Food of the Gods or the Moldy Horker. The restaurant is for rich people, nobles, mages and scholars. The Solstheim tavern will fit better hunters, barbarians and the like.
- Dialogue: You should provide some dialogue for your character. He/she must have at least a greeting. You can include more greetings with the conditions indicating which one should be used every time (random is a good contition, too). He/she can have a custom "my trade" answer or use the vanilla one. He/she can have other conversation topics, but they must be linked somewhere. For example, if you want an hunter to talk about "bear hunt" you should add the "bear hunt" words somewhere in his greeting or in his other topics, so that the player can reach it by clicking in the dialogue window. The more dialogue the better, but try to not write a novel...
- Preferences: If you want your character to appear only at a certain time of the day, or only in certain days, specify it here. The less restrictions you put here, the better.
A couple of things.
First, if you feel inspired you can create even more than one character.
Second, dialogue must be in correct english.
Third, all the characters will be No Lore.
Bye