There are ash yams, which would suffice.
Yes, it's true, I could use ash yam. Shepherd pie, eh?
Also crab meat! It's everywhere on that island! Even more so than cliffracers at low levels I'm forever running into http://www.bing.com/recipe/search?domain=recipe&type=listing&q=crab+&qpvt=crab+&FORM=Z7FD1 and going "so sad I can't cook this into something tasty" as shellfish is such an expensive delicacy in RL and I'd LOVE to gorge on it in game. Crab cakes and lump crab meat in a delicate pasta concoction, and there's nothing like a delicate crab filled dumpling sitting in a delicate and delicious lobster bisque! Mmmm.... If I can't have sandwiches can I have more crab pretty please!
Oh and Abot's water life has ducks, and geese and sea turtles and sharks (all edible in RL) an island culture should have lots of sea food after all, look at Japan. Mmmm seafood...
The new ingredients from abot's mods (turtle meat, bird meat, goose egg and green alga) are already in my WIP version with all new models (thanks abot for giving me permission). Turtle meat and green alga are sold by fishermen and used in a couple of recipes. Bird meat and goose egg are not added to the world, but the scripts recognise them for eating and cooking.
As for sea food we have: crab meat, crab meat and scuttle, roasted fish (new), grilled fish, fish in salt crust, lemon fish, cyrodiil fish, crab omelette, seaweed soup (new - with crab meat), turtle soup (new).
Sentinel is a place in Daggerfall, Stilton is a popular English cheese. I thought both those things were common knowledge, but I suppose not.
Ah, so Sentinel is refered to the place. I was thinking that Sentinel Stilton was some kind of famous guardsman.
Taddeus, here are the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8092 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=8096, both by Lady E. It'd be nice to see these in your mod. I'm sure she'd be happy you used them.
Watermelons and bananas are already in the NoM 2.14 release, I could add coconuts to the next. However they will not be added to the game world, but only supported by the scripts in case someone wants to do a mod including them. Lady E gave me her permission to use them years ago, so I suppose she would agree if I play a little with them.
Also thought I might toss out a request to see Korona's Better Looking Liquor, Drugs, and Vials utilized in the new version, since you are upgrading a number of the graphical aspects of things - I think these might be a real nice resource to include with it. I also wanted to chime my favor of a method of an equipable set of eating utensils or some such to force the eat scripts if needed.
Manual eating is the big challenge of this new release. I'm leaving it for last, after all the rest is completed.
As for the local brews, I like the vanilla morrowind style, so the best I can do is to add some polys to the current models to make them look smoother. I'll use the vanilla texture so it will be compatible with texture replacers.
For wines and beers, after building the cookie jars I wanted to try my hand at the bottles too.
However I will look through Korana's mods to see if there's something I can use, thanks for the suggestion.