http://www.gamesas.com/index.php?/topic/1083981-wip-necessities-of-morrowind-22/
And now let's go with a little summary. Some of the points below have already been completed, while many others are still to be implemented.
Graphical update
- [WIP] Rhymer is creating illustrations for the books of NoM. The ones he already sent me are beautiful. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/FoxTail.jpg?t=1272236236 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Whiterunbeer.jpg?t=1272236236
- [Done] Stuporstar did a fantastic job by creating the covers for the books. http://img202.imageshack.us/img202/9983/nombooks.jpg
- [Done] All the original foods are being updated with either new models and/or textures. I have most of the foods complete by now. Samples: http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieDibella2.jpg?t=1273081439 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieSaltrice.jpg?t=1273012178 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/CookieLuck.jpg?t=1273012177 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadCommon.jpg?t=1270597469 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadCorn.jpg?t=1270597471 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/BreadAsh.jpg?t=1270597472 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Beef2.jpg?t=1269906018 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieApple.jpg?t=1270021908 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieBerry.jpg?t=1270022053 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PieOrange.jpg?t=1270022087 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/PiePear.jpg?t=1270022123
- [Done] Wine, beer, water and empty bottles have been redone. Now you can recognize different brews from far away.
- [WIP] The misc items are being updated, too. There are two new grills, a new clay cooking pot along with the metal one, the tisane pots and the frying pans are getting some attention. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Grill1.jpg?t=1271027129 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Grill4.jpg?t=1271027131
- [Done] Most of the existing water sources have got a model update and a retexture. I added transparent and/or animated water where it looked appropriate.
- [Done] The water barrels have now trasparent water that is animated in bad weather. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Image7.jpg?t=1269814407
- [Done] New shop signs.
- [Planned] More bedroll variety.
- [WIP] All the textures and icons are being converted to dds format. - [WIP] New icons for many objects.
Sound update
- [WIP] Kukaahinui is working on a complete overhaul of the original sounds and is doing a superb work. The first sounds have already been added to the mod. Too bad I can't post a screenshot of your work, Kukaa!
- [WIP] Different sounds for different water sources.
- [WIP] More sound effects for cooking.
New foods
- [WIP] Many new foods are being added to the mod. They're mostly local, to address the unbalance in favor of the imported ones. Now the local foods are more than the imported ones and every merchant has a wider variety to offer. New foods include sausages, jerky and sweetrolls!
- [WIP] A new book with all new recipes.
- [Done] Muffins!
New items
- [Done] New ovens have been added to the game, some with their own chimney for the exterior of the building they're in. Here are some of them: http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/VivecBaker2.jpg?t=1271176303 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/SadrithBaker1.jpg?t=1271176310 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Moonmoth3.jpg?t=1271768221 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/MournholdBaker02.jpg?t=1270683828 - http://planetelderscrolls.gamespy.com/fms/Image.php?id=83973
- [Done] Many water sources have been modeled from scratch. The new sources include wells, pumps and streams of water flowing form the rocks. http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Moonmoth2.jpg?t=1271768220 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/DunmerPump.jpg?t=1271855774 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/RuinedWell1.jpg?t=1272359231 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/rUINEDwELL03.jpg?t=1272539183 - http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/Mh_Well3.jpg?t=1271451425
- [WIP] Container variety. Bored of the usual crate, sack, basket triad? Here we come with jars, small sacks, exhibitors, sausage chains and much more! http://i794.photobucket.com/albums/yy227/_Taddeus_/NOM/ZainabVendor.jpg?t=1272839364
- [WIP] Many more statics and misc items are being added, for a more immersive experience.
World editing
- [WIP] The new foods and objects are being added to the merchants all over the world, making them much more detailed.
- [Planned] The look of the imperial Food Route outposts is being greatly improved.
- [Planned] The Food of the gods restaurant is getting customers...
Balance - consistency
- [WIP] I'm removing most of the effects from the ingredients added by NoM to not unbalance alchemy. Most of the cooked foods now have only 1 or 2 effects, mainly Restore Fatigue. Some of them only have negative effects. There are foods that preserve some peculiar positive effect, it's up to you to find them.
- [WIP] The new variety of foods allows a better distribution of the local/imported foods. For example, in the zones more hostile to the empire (Telvanni, ashlanders) it's very unlikely to find imported stuff.
- [Done] Removed the imported foods from the leveled lists. You should no more see apples and cyrodiilic wine spawning all around the world.
Compatibility
- [WIP] The new ingredients from abot's mods and Tamriel Rebuilt will be recognised by the NoM scripts and used as food and for cooking.
- [Planned] Ingredients from other mods will be included too, but for some of them I'll have to make a choice on what to put in and what not.
- [Done] Book rotate script added to all the NoM books.
- [Planned] Possibly, an MGE version with custom shaders.
- [Planned] Add the Window Glow / Illuminated Windows effect to the (very few) windows added by NoM.
- [Planned] Eliminate a dialogue conflict with the Entertainers official plugin.
- [Planned] Compatibility with vurt's grass mods.
- [Planned] Compatibility with Morrowind Crafting foods, bedroll and cooking fires, for what is possible.
Gameplay improvements
- [WIP] New effects for hunger, thirst, etc are being planned and implemented in place of the drain attribute ones.
- [WIP] New dynamical method to assign hunger, thirst and sleep. I'm trying to make a mix here between the fixed hours method used now and a completely free one to give the player more flexibility, but avoiding people having lunch at 3 am and dinner at 5 pm which, IMHO, would look worse than the fixed hours thing.
- [Done] Improvements of legality check when placing bedrolls or fires.
- [Planned] Improvements of the water check when placing bedrolls or fires.
- [Planned] An option for manual eating (cross fingers hoping for it to work).
Bug fixing
- [Done] Assigned dialogue to a NoM minor NPC that was missing it.
- [Done] Fixed dialogue weirdness (for example an NPC ask if you want to buy fish but he doesn't sell fish).
- [Done] Fixed a bug with a food used in two eating scripts instead of one.
Well, there's more but this should give the idea of how much work there's to do.
Bye