Necromancer's Guild

Post » Thu Feb 10, 2011 11:49 pm

There is no Mages Guild, only defunct chapters, and old and crabby members.
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James Shaw
 
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Post » Fri Feb 11, 2011 5:36 am

I really hope it's in. I don't believe it will be, but it's something I've been hoping for since my first playthrough of Oblivion.
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Princess Johnson
 
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Post » Fri Feb 11, 2011 5:31 am

A necromancer guild would be sweet, this is a awesome idea.
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Chloe Lou
 
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Post » Fri Feb 11, 2011 11:14 am

I don't see this happening but it would be cool if it was in Skyrim.
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Bitter End
 
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Post » Fri Feb 11, 2011 9:58 am

I doubt that there will be one. Then they should have confirmed "Necromancy" as a magic school in Skyrim by know. Would be awesome though
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Jack Walker
 
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Post » Fri Feb 11, 2011 1:42 pm

I feel like if I were a necromancer I would not join a 'guild' of other necromancers. It seems like a nice way of drawing attention from the people. I wouldn't mind if there was some nice clandestine meeting and exchanges between other necromancers who wanted stuff in exchange for you services so it would function gameplay wise like a guild in Oblivion. I also think that if you can practice necromancy it should be difficult and require gathering ingredients and souls and other necessary resources before you can raise anything.
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Yvonne Gruening
 
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Post » Fri Feb 11, 2011 9:21 am

This, was something that Oblivion lacked. It would be great to see it in Skyrim.
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kiss my weasel
 
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Post » Fri Feb 11, 2011 8:50 am

I personally find necromancy pretty nasty and I love hunting down necromancers. I don't care if the PC can join them or not as long as they are still available as enemies. Hopefully necromancers will be actually practicing necromancy or at least talking about it when you sneak into their dungeon, not just standing around and talking about their eyes playing tricks on them.

I don't need this feature, but if so many fans want to become necromancers, why not let them?

PS: Manimarco was one of the most pathetic bosses I've ever fought. He was even more disappointing than the vampires.
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Katie Pollard
 
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Post » Thu Feb 10, 2011 11:07 pm

This, was something that Oblivion lacked. It would be great to see it in Skyrim.

What? A lack of another 1 dimensional "I AM EEEEVIIILLLL!!!" organization for a silly 1v1, without anyone else be affected, caring, or involved?
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Chloé
 
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Post » Fri Feb 11, 2011 8:59 am

I don't understand people voting no on this stuff. Do you not want more content?
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Spencey!
 
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Post » Fri Feb 11, 2011 8:37 am

I agree with what Hellmouth has been trying to say. If they're going to do necromancy in this game, I ask for the love of the gods don't make it "Rawr I r evul and I leik kicking puppies!" Necromancy is a legal practice in the TES universe, and always has been. With the exception of hypocrit dunmer and narrow-minded [NUMMIT]'s like Hannibal Traven.
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Fam Mughal
 
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Post » Fri Feb 11, 2011 10:03 am

I don't understand people voting no on this stuff. Do you not want more content?
Read what I've wrote. I'm not in opposition of having necromancers, but I'm objection to the idea of a necromantic organization, instead of having the new magical organization(s) take it with a more scientific approach, instead of the debacle seen in OB. What I've been seeing around here is people just wanting another 1 dimensional organization, who are EEEEVVVVIIIIIIILLLLLL, kick puppies, club baby seal just for the hell of it, and practice necromancy, because that makes them automatically EEEEVVVIIIIIILLLLL!!!!!! That, my friend, is why I don't want a necromancer organization. Also being a necromancer does NOT make one automatically evil, despite what Oblivion tried to make you think. Lastly, the Mages Guild isn't a holy magical beacon of good, far from it. They're a monopoly, who will kill to protect its monopoly, kill members who cannot pay, often doesn't care about the outside world, and a lot of the upper crust use it as a way to get into high political positions.

Have necromancers be part of the new mages organization(s), not a bunch of puppy kicking stupid evils who, for some strange reason, must bring down the new magical organization for some strange and arbitrary reasons.
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Ruben Bernal
 
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Post » Fri Feb 11, 2011 12:11 am

well if there is a guild i want it to be more sceret like the DB you can't just wonder into their hq and ask to join.

maybe they could approach you when youve been expelled from the mage guild for whatever you did Murder, assault, teabagging. you get the picture but you know what i mean
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Jah Allen
 
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Post » Fri Feb 11, 2011 7:37 am

Too bad the Mages Guild fell apart, and is likely to NOT adopt the same policies that Traven used.
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Nina Mccormick
 
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Post » Fri Feb 11, 2011 2:57 am

I love magic, but I'm person who likes darker side of it, so yes, I want it.
Would be cool if I could make an alliance between Dark Brotherhood and Necromancer's Guild. :celebration:
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Jason White
 
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Post » Fri Feb 11, 2011 2:40 pm

Yes! YES A MILLION TIMES!!!

http://www.youtube.com/watch?v=65zuHfhXaA0
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Brittany Abner
 
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Post » Fri Feb 11, 2011 1:04 pm

I love magic, but I'm person who likes darker side of it, so yes, I want it.
Would be cool if I could make an alliance between Dark Brotherhood and Necromancer's Guild. :celebration:
The dark brotherhood? Really? The guys who will kill anyone, as long as you pay them? No, the DB is only influenced by money, not alliances.

I want to make this clear, necromancy is legal. It is only illegal in Morrowind (which has been nuked and taken over by argonians), and the Mages Guild (which is now largely defunct)
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Sherry Speakman
 
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Post » Fri Feb 11, 2011 10:08 am

It feels like they tease us with necromancer stuff every game, but never let us actually be one...
If not, someone should mod it.
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sam smith
 
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Post » Fri Feb 11, 2011 9:30 am

Don't see why not. I won't be doing it but if other people like it, long live manimarco. Another guy for me to kill once hes resurrected. :toughninja:
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CYCO JO-NATE
 
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Post » Fri Feb 11, 2011 6:35 am

I think it would be fun, if done well.. you should be declared outlaw at once if you are seen around in necromancers robes, you cant even go to prison, guards will just chase you until you're far enough away.

All necromancer dungeons would become friendly and each of them would have additional necromancery trainers and quests.
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Catherine N
 
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Post » Fri Feb 11, 2011 4:46 am

I'd like the idea of actually having opposing guilds that you can either join one or the other of, more so for replay value in the game, so having some sort of mages guild and some sort of necromancers guild sounds like fun. Also means you could have good characters and evil characters. Maybe having it in one case where you have to join one guild but are given the chance to convert to the other. Say like you were offered in oblivion when getting the Necromancer's Amulet.... only with the difference of actually being able to accept the offer.

http://www.google.com/imgres?imgurl=http://cdn-www.cracked.com/articleimages/dan/dnd/demi.jpg&imgrefurl=http://www.cracked.com/article_17455_15-%5Bcensored%5D-dungeons-dragons-monsters.html&usg=__hGQ6qeVHqBCvibwnjxeN8zNdvvg=&h=381&w=500&sz=44&hl=en&start=0&sig2=fPmJvDe_5sFnRckusGD72g&zoom=1&tbnid=uo-oAHFnHbd_XM:&tbnh=140&tbnw=176&ei=CnM8TarDEpGosQPC2Oj_Ag&prev=/images%3Fq%3Ddemi-lich%26um%3D1%26hl%3Den%26sa%3DN%26biw%3D891%26bih%3D615%26tbs%3Disch:1&um=1&itbs=1&iact=hc&vpx=229&vpy=111&dur=444&hovh=196&hovw=257&tx=177&ty=98&oei=CnM8TarDEpGosQPC2Oj_Ag&esq=1&page=1&ndsp=15&ved=1t:429,r:1,s:0


Demi-Lich are extremely powerful, remembering that they are extremely powerful necromancers to begin with, they are literally surrounded by their own personal undead army which would outnumber all the necromancers in echo cave and their thralls.... they also have powerful spells and are essentially only in their current state because they have reached the limit of power obtainable in the physical realm and so seek out knowledge in other magical places. In doing so they let their bodies rot, all but one piece, still that one piece anchors a soul that is far far more powerful then any more lich and you'd be lucky to survive it's waking up period where it'd probably just svck out yours and all of your allies souls before you could even draw your sword. In other words, unless you are walking around with a lot of god given powers, don't even stroll near one, you won't survive.
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Stay-C
 
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Post » Fri Feb 11, 2011 4:19 pm

Definetly. There needs to be more guilds for the people who like to go a darker route.
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Cesar Gomez
 
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Post » Fri Feb 11, 2011 11:26 am

Why would anyone say no? You don't have to join.

"No! Too many features in game! Stop!"
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Poetic Vice
 
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Post » Fri Feb 11, 2011 6:44 pm

However, the guild should become either become obsolete and benign towards the mages Guilds if the player, As Archmage, lifts any bans on necromancy OR, they should be a evil organization, not evil because they use necromantic sorcery, but because of the way in which they use it (i.e. attacking the country side, using an army of undead to dominate the populace, forcing people to become zombies etc.), in which case they should still be capable of being joined. . . but with caveats. lol
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Stephani Silva
 
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Post » Fri Feb 11, 2011 8:30 am

Why would anyone say no? You don't have to join.

"No! Too many features in game! Stop!"
And you have no brains. See, I can also make knee-jerk assumptions.

*ahem*
Read what I've wrote. I'm not in opposition of having necromancers, but I'm objection to the idea of a necromantic organization, instead of having the new magical organization(s) take it with a more scientific approach, instead of the debacle seen in OB. What I've been seeing around here is people just wanting another 1 dimensional organization, who are EEEEVVVVIIIIIIILLLLLL, kick puppies, club baby seal just for the hell of it, and practice necromancy, because that makes them automatically EEEEVVVIIIIIILLLLL!!!!!! That, my friend, is why I don't want a necromancer organization. Also being a necromancer does NOT make one automatically evil, despite what Oblivion tried to make you think. Lastly, the Mages Guild isn't a holy magical beacon of good, far from it. They're a monopoly, who will kill to protect its monopoly, kill members who cannot pay, often doesn't care about the outside world, and a lot of the upper crust use it as a way to get into high political positions.

Have necromancers be part of the new mages organization(s), not a bunch of puppy kicking stupid evils who, for some strange reason, must bring down the new magical organization for some strange and arbitrary reasons.
This is in reference to another post I quoted myself from in another thread

1) No (I don't want a necro guild)
2) yes (I want necromancy)

Why did I say this? It's very simple, I'm sick of people desiring an organization based solely on necromancy, as opposed to it being sanctioned by a legitimate magical organization. Furthermore, I can guarantee that the "Necromancy Guild" (which is silly in the first place, please look up the world guild already!) will be turned into an organization based on practitioners who are nothing but stupid evil and puppy kickers, and will inevitably try to destroy the new version of the mages guild. Frankly, I find that to be INCREDIBLY boring, stupid, and highly predictable.

Necromancy doesn't automatically make a person evil, it's only a tool like all other forms of magic. It only has more taboo because, the practitioners play around with dead bodies, which upsets certain cultures. Also to note, necromancy as a whole, during the Septim empire, was legal (save for MW, but that's a different issue). Hell, nobles and monarchs would sponsor necromancers, not only to most likely keep them on some leash, but also to curtail bandits and criminals. In addition, the Septim empire sponsored necromancers, and often donated fresh corpses of bandits to them, which they liked because they were often young and strong.

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James Wilson
 
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