Firstly, though. Let's talk about Necromancy in Oblivion. Ah, so close, but at the same time so, so far away. You could kill necromancers and have your own personal opinion about their cult, but you could never join them or perform the same, sick, twisted and demented rituals that they performed (in the vanilla version, at least) - which kind of svcked, to be utterly and completely honest and sincere. Because, the fact is, necromancy looked to intriguing and so mind-blowingly thrilling that I can't find the words (or did I just find the words?)…The dark atmosphere, the shady characters, the unspoken rituals and so on and so on. I (we) just wanted to be a part of it all! But darn, we couldn't and fundamentally shouldn't. :hubbahubba:
The closest thing we came to necromancy in Oblivion were conjuring skeletons, zombies and ghosts - which was and still is kind of lame, to be utterly and completely honest and sinciere. But conjuring in Oblivion wasn't' and still isn't the least as exciting as actually performing the blood-wretched and evil necromantic rituals…Acquiring the necessary ingredients (corpses, decapitated limbs, blood, bones etc), clearing up the unholy altar, preaching from the biblical and necromantic lettering and indeed animating your own minion. Just saying... NECROMANCY IN SKYRIM? YES, PLEASE!
Having the undead on your side can be beneficial for you - as a necromancer. Your dead and deadly followers may prove to be quite the protection and can suit well as being, shall I say friends? to your sick, twisted and demented personality. BUT to others (random people, foes, allies, friends, family, etc) it's just horrid and gruesomely grotesque. Just imagine you're strolling the woods with your friend by your side, but then you're suddenly ambushed by a necromancer whom with good conscience kills your friend and revives him, turning him against you. You are then forced to kill your recently deceased comrade to save your own skin. How traumatized would you be after such an event? This is the main reason necromancy is appalled by so many. In shorter words: Thou shall respect the dead and thou shall never manipulate those beyond this life. That's the majority of the population's perception though.
If true necromancy should ever make an entrance into the beautiful land of Skyrim I would like the following:
- Rituals: Very deep and disturbing rituals, varying in length periods, anywhere from small to epic. And those rituals need to be easily distinguishable and unique, not just repetitive and same ol' same ol'. Also, I want the rituals not just to be human-specific, but other creatures needs involvement, such as the -mers, the beast races and other animals and creatures. Diversity always prevails, y'know. Also, fo these rituals you have to prepare and gather the necessary ingredients to complete the initiate rituals. Lastly, the rituals shouldn't just always revolve around one, but what about two, or three, or what about five?
- Shady and rich characters: I want there to be rich and unique characters dominating the Necromancer cult. I want there to be immersion in the dialogue, as well as picking side within the cult. Dividing groups and creating feuds against those groups. I know I am asking for a lot, but this really interests me and I could come up with a better excuse!
- Permanent summons: The minions you are able to summon should last for ever, until their killed of course. This way we can truly experience how powerful necromancy really can be. The minions shouldn't be too powerful, though. Also, multiple minions should be a possibility for those extremely experienced necromancers.
- Become a lich: According to the lore, each necromancer should be able to become a lich with enough preparation and skill. The lich is also (almost) every necromancer goal to become. A lich is, in fact, immortal and has extreme magical capabilities. The player should be able to become a lich, but that should be hard. A, lets call it, "litchifying"-ritual should take tremendous amount of time and should only be possible for the highest of rank and wizardry to become. Just like being a vampire, the lich-state should be almost irreversible, with only one cure. That cure, though, is not up to me to discover. Leave it to Dovakiin (or someone else).
- Not just summoning the dead: After reading a couple of comments, I noticed that necromancy isn't just about summoning the dead (I already kind of knew that, but it was a nice reminder). It's so much more! I don't know if this is true to the ES lore, but I'll mention it anyway. Necromancy was a sort of divination involving corpses or summoning the spirits of the dead in order to seek guidance. Meaning that you could extract information from the underworld, which can translate to seeing in the future, seeing someone elses past, etc? And from this underworld information, spells can be created. For instance: making people mad, manipulate people into do your sayings, identifying criminals, etc. (Thanks to BootySweat)
- Unlike Oblivion: I want Skyrim's necromancy to be approachable, not just distant and thinkable. I want necromancy to be a joinable cult or should I say guild? Not just for the NPCs, but for the player also. And please - make conjuring of undead creatures (zombies, skeletons etc) impossible in Skyrim. Make it so that summoning a undead creature will require preparation, skill and ingridients. Unlike Oblivion, where you just summoned a dead follower out from Oblivion!
So to summarize the distinction between Necromancy and Conjuration imagine a zombie being made through necromancy. The body holds the soul of the previous owner and the soul is trapped inside the body and obedient yo your bidding. It's permanent, and will only stop when the spell is released or the body damaged to an extent it can no longer house the soul.
The zombie made through conjuration is a Daedra, bound to this realm. If it dies or the spell is released, it flees back to the plane of Oblivion it came from to "respawn", if you will. The Daedra are immortal. When the spell is broken, the Daedra again flees back to Oblivion. (Thanks to Padomay for a more accurate explanation)
So, what do you think? Should necromancy be in Skyrim and do you to some extent agree with what I'm implying here? Is necromancy really evil and will you practise it in the distant future (in Skyrim, of course - if it is in). And should practising necromancy make your body and face deteriorate or the least change (paler complexion, red eyes etc)?
Read more about necromancy, other than just my understanding.
-http://en.wikipedia.org/wiki/Necromancy-
-http://www.uesp.net/wiki/Lore:Necromancy-