Necromancy in Skyrim

Post » Fri Sep 17, 2010 3:12 pm

Who else would like to see Bethesda allow necromancy to be put into a better light? I'm tired of having to kill them in every game! *cough* OB mage's guild *cough* Even in morrowind it was strictly illegal! I'm tired of hearing about how necromancy is ok in other places, but it seems whenever we go somewhere its not, or we have to fight it. Let us stand up for those necromancers!
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john palmer
 
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Post » Fri Sep 17, 2010 9:12 pm

I'm not sure how Necromancy is treated in Skyrim. Its probably on a neutral nature like Cyrodill but who knows with the Nords as to what they tolerate Magic Wise.
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Andrew Perry
 
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Post » Sat Sep 18, 2010 1:18 am

Hmmm I've tried roleplaying a necromancer, and I sorta like being "underground"
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MISS KEEP UR
 
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Post » Fri Sep 17, 2010 10:53 pm

I don't want a necromancy as its own skill. It should be mixed in with conjuration and alteration and stuff like that. No one will really be regulating anything like that in a broken empire.
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x a million...
 
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Post » Fri Sep 17, 2010 5:25 pm

I don't want a necromancy as its own skill. It should be mixed in with conjuration and alteration and stuff like that. No one will really be regulating anything like that in a broken empire.


I don't think a skill is needed, although it would be cool, I hope your right though and Bethesda doesn't write that the mage's guild has gone on a crazy vendetta to wipe all necromancers from Tamriel
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Julia Schwalbe
 
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Post » Fri Sep 17, 2010 9:06 pm

Necromancy should get it's own skill, there's a lot of stuff that is necromantic in a lot of skills that should be removed.
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Ice Fire
 
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Post » Fri Sep 17, 2010 8:55 pm

Interesting, but how would you be able to progress such a skill. It's akin to having a 'Sorcerer' skill or 'Fighter' skill. Which, would be too broad to be a skill in itself. Necromancy is more of a class than a skill.
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Miss K
 
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Post » Sat Sep 18, 2010 4:45 am

It should just be the higher tiers of Conjuration. You can summon weak versions of creatures at low levels, but at high levels you can reanimate corpses and summon several undead at once.

BONE WALL!
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Amysaurusrex
 
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Post » Fri Sep 17, 2010 2:57 pm

Hey, if they don't have to kill an alive creature just so they can animate it, they can practice what they want. Only problem I had with necromancers in Oblivion is getting dragged into their stupid war and my character's life being threatened by one of them. That galvanized my decision to side with the Mages Guild permanently (at least for the duration of Oblivion).
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Elea Rossi
 
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Post » Sat Sep 18, 2010 12:47 am

I agree with your point - necromancy is legal, but everyone that practices it are evil and/or manic necrophiliacs. (at least in Oblivion they were)
If you asked different people around in the mages guild, they all gave you their own opinion about the banishment of necromancy in the guild, some even
had good friends who practice it, and some even practiced it before the banishment but turned to other aspects of magicka to avoid being 'shunned' from the guild.

But as it turns out, they're all really homicidal maniacs for some obscure reason. (it doesn't fit)

However, I don't want a necromancy skill, but I'd love to be able to actually perform necromancy through other skills such as conjuration (for ghosts and spirits), alteration (for animating
a body e.g.) mysticism (for trapping souls) and alchemy (for chemically reanimating a body)

And it would be nice to meet actual necromancers who were nice folk (albeit strange)
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Marine x
 
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Post » Sat Sep 18, 2010 4:36 am

Necromancy should get it's own skill, there's a lot of stuff that is necromantic in a lot of skills that should be removed.


lulz this thread is about the treatment of necromancy, not the acquisition of the skill. I don't think necromancy could ever be "good", and i like the creepiness of it, particularly in morrowind.

it would be too much trouble, and wouldn't really add anything to the game experience. you would need a corpse before a battle, and there would have to be soo much regulation about how much energy a summon would have per corpse, how long they would survive for, summon capacity, ect.

with the ability to summon a skeleton out of thin air, necromancy just falls short. admittedly it is much creepier, and i agree with bethesda in their choice of making them evil-doers and not available to play as.

we must scourge tamriel of the necromancers, and the rest of Nirn of the necromancing heathens!
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Adam Baumgartner
 
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Post » Fri Sep 17, 2010 9:43 pm

lulz this thread is about the treatment of necromancy, not the acquisition of the skill. I don't think necromancy could ever be "good", and i like the creepiness of it, particularly in morrowind.

it would be too much trouble, and wouldn't really add anything to the game experience. you would need a corpse before a battle, and there would have to be soo much regulation about how much energy a summon would have per corpse, how long they would survive for, summon capacity, ect.

with the ability to summon a skeleton out of thin air, necromancy just falls short. admittedly it is much creepier, and i agree with bethesda in their choice of making them evil-doers and not available to play as.

we must scourge tamriel of the necromancers, and the rest of Nirn of the necromancing heathens!


I very much concur.

I liked the way it was very much underground in Morrowind. It wasn't exactly out in the open in Oblivion either. I wouldn't mind some form of working with the Necromancers or a Necromancer though.

Perhaps a particularly creepy NPC who starts asking you to gather some rather obscure alchemical ingredients for him. Then maybe the ingredients get a little sinister. Maybe a book you have to steal from some place you really ought not to steal things from.

Good times.
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John N
 
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Post » Sat Sep 18, 2010 12:26 am

lulz this thread is about the treatment of necromancy, not the acquisition of the skill. I don't think necromancy could ever be "good", and i like the creepiness of it, particularly in morrowind.

it would be too much trouble, and wouldn't really add anything to the game experience. you would need a corpse before a battle, and there would have to be soo much regulation about how much energy a summon would have per corpse, how long they would survive for, summon capacity, ect.

with the ability to summon a skeleton out of thin air, necromancy just falls short. admittedly it is much creepier, and i agree with bethesda in their choice of making them evil-doers and not available to play as.

we must scourge tamriel of the necromancers, and the rest of Nirn of the necromancing heathens!

Oh, it's ok to summon a blood thirsty demon from hell. If your inexperienced I gets loose and kills everyone, but Aedra probid you influence a bunch of bones with your will.

Magic is just a science, you study the nature of things. Mortality is natural aspect of life, why wouldn't you study it. In ancient days digging through a dead persons body would be considered unthinkable, but now it's excepted as natural avenue of science. I would think rational Mages would understand the value of pursueing the art of necromancy, to further there working knowledge of magic and it's many different properties.
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Paula Rose
 
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Post » Fri Sep 17, 2010 3:25 pm

Oh, it's ok to summon a blood thirsty demon from hell. If your inexperienced I gets loose and kills everyone, but Aedra probid you influence a bunch of bones with your will.

Magic is just a science, you study the nature of things. Mortality is natural aspect of life, why wouldn't you study it. In ancient days digging through a dead persons body would be considered unthinkable, but now it's excepted as natural avenue of science. I would think rational Mages would understand the value of pursueing the art of necromancy, to further there working knowledge of magic and it's many different properties.


Rational is a keyword.

At the end of Oblivion Necromancy wasn't exactly buddy buddy with the Mage's Guild. If this is set before The Infernal City they likely are still in a rocky relationship to say the least. If it's post IC then the Mage's Guild is no more and there are two new mage groups. I wouldn't be surprised if one is decidedly less strict in regard to Necromancy.

I'd be delighted to see both of them embracing Necromancy, hoping that the other had refused to take that route...kind of a Space Race/Cold War of Necromancy...rather fitting since their subjects really ought to be kept on ice.
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michael danso
 
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Post » Fri Sep 17, 2010 2:55 pm

I'm hoping that Necromancy isn't banned in Skyrim. I've always wanted to join their faction.
There's a strong possibility that it won't be though:
Spoiler
Some time during Oblivion and The Infernal City, the Mages Guild is destroyed. Depending on how long after The Infernal City, Skyrim takes place, they may still be gone. Without the Mages Guild, there really isn't anyone to regulate this sort of thing. (Although I'm not so sure what kind of authority the Academy of Whispers and Synod hold.)

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Justin Bywater
 
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Post » Fri Sep 17, 2010 6:19 pm

I'm hoping that Necromancy isn't banned in Skyrim. I've always wanted to join their faction.
There's a strong possibility that it won't be though:
Spoiler
Some time during Oblivion and The Infernal City, the Mages Guild is destroyed. Depending on how long after The Infernal City, Skyrim takes place, they may still be gone. Without the Mages Guild, there really isn't anyone to regulate this sort of thing. (Although I'm not so sure what kind of authority the Academy of Whispers and Synod hold.)



Based purely on their name I assume Academy of Whispers is not entirely against Necromancy. But then I'm judging a book by it's cover.
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Cody Banks
 
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Post » Sat Sep 18, 2010 5:13 am

Thinking on it, they could have at the very least made the summoning of skeletons and zombies look better. The engine already detects the best place near the player to spawn the creature so why not give them a bad*** crawling out of the ground animation?
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Miragel Ginza
 
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Post » Sat Sep 18, 2010 2:19 am

Trapping human souls in jars and creating an Undead companion by trapping the human soul in a rotten body. Then putting deadric armor on it so no one realizes it is a zombie? Would be cool :)

Other stuff would be really great, such as dark rituals where you sacrifice a [censored] to gain more magicka? Depending on the sacrifice and the way the ritual is completed, you'd gain a permanent magicka boost, silimar to a magicka boosting ring but not taking up any of the equipment slots. Maybe up to 50 more magicka? Or 100 more magicka, while draining your endurance and strength by 15 each? I say reward the bad guys with the powers of the dark side ,( :P ), but have the society look down on you, making it harder to be accepted. Maybe a huge drain on personality, like drain 30 personality or something?

Simply said: yes I want necromancy to be involved by more that a cave being full of necromancers.
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chirsty aggas
 
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Post » Sat Sep 18, 2010 5:52 am

Trapping human souls in jars and creating an Undead companion by trapping the human soul in a rotten body. Then putting deadric armor on it so no one realizes it is a zombie? Would be cool :)

Other stuff would be really great, such as dark rituals where you sacrifice a [censored] to gain more magicka? Depending on the sacrifice and the way the ritual is completed, you'd gain a permanent magicka boost, silimar to a magicka boosting ring but not taking up any of the equipment slots. Maybe up to 50 more magicka? Or 100 more magicka, while draining your endurance and strength by 15 each? I say reward the bad guys with the powers of the dark side ,( :P ), but have the society look down on you, making it harder to be accepted. Maybe a huge drain on personality, like drain 30 personality or something?

Simply said: yes I want necromancy to be involved by more that a cave being full of necromancers.


I can just see the headlines.

Why'd you do it Johnny? Why'd you kill her?

I wanted +50 magicka, so I could cast Fireball.

Followed by the parents lamenting, oh why did they ever let their child play videogames, besides so that they could go out drinking
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Mario Alcantar
 
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Post » Fri Sep 17, 2010 6:33 pm

I think options are great. On that thought, we should be able to become/defend necromancers.

We can have necromancy without making a new skill by use of lesser/greater powers. As far as I know, these don't have to have an associated school of magic. There is already a spell in Shivering Isles that reanimates corpses (as well as Staff of Worms). Not sure what else comes with necromancy though.

I like the idea of doing rituals to gain more magicka/powers. I'd say lower personality though, not strength/endurance. It seems like no one likes necromancers, and that's a decent side effect in of itself. Maybe make the mage's guild hate you enough to attack on sight. And make them kick you out as well, but that's a bit more obvious.
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Lexy Dick
 
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Post » Sat Sep 18, 2010 5:20 am

I simply like the cultural impact of having things that are taboo in some provinces be alright in others. Things like the acceptance of slavery in Morrowind lend the world a more convincing cultural diversity.

Necromancy could play a similar role in Skyrim, but only if it fits with Nord culture (which I'm not sure about). Regardless, those crazy nords should have some manner of perverse-but-locally-acceptable behaviors :)
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Charlotte Henderson
 
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Post » Sat Sep 18, 2010 12:11 am

hmmmm just wondering why people are saying its "evil" in morrowind all the dark brother hood are insane killers and they are evil so why can necormancy become a skill or a faction you can join?
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Isabel Ruiz
 
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Post » Fri Sep 17, 2010 11:28 pm

I simply like the cultural impact of having things that are taboo in some provinces be alright in others. Things like the acceptance of slavery in Morrowind lend the world a more convincing cultural diversity.

Necromancy could play a similar role in Skyrim, but only if it fits with Nord culture (which I'm not sure about). Regardless, those crazy nords should have some manner of perverse-but-locally-acceptable behaviors :)


A village of nvde Nords would be awesome. Remembering that TES nvde = underwear.
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Nikki Lawrence
 
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Post » Fri Sep 17, 2010 10:26 pm

I think that Nords will tolerate Necromancy as a fitting punishment for a murderer, or for cowardice in battle-but will kill a graverobber on sight. There is a reason for Stahlrim and it is not for making weapons and armor to sell for a profit. How can a person stay in Sovengarde if his soul is trapped in a soul gem? A spell like ressurect could get you killed, even if the casting was done with good intentions! The Mages Guild was too preoccupied with internal power struggles to join in the fight with Galerion against Mannimarco at Pale Pass, but the Nords did fight and die with Galerion according to OB lore.Edit 1-9-2009 I completely forgot about using Necromancy to determine wergild-payment for crimes. I think tthe ability to talk to the souls of the dead could be useful and acceptable fot this and similiar situations.
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Sara Johanna Scenariste
 
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Post » Sat Sep 18, 2010 12:46 am

I would love to see necromancy practicable in Skyrim, even if its not legal. I'd prefer an option for a sort of chemical necromancy. Sneaking out in the night and digging up graves to perform experiments would be great. It might even be enough to sway me to play a (not entirely) evil character.

Fresh, fresh. They must be more fresh... :geek:
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Claire Jackson
 
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