Necromancy is useless, this is BS

Post » Thu Dec 15, 2011 2:30 pm

I'm really happy that we can finally use necromancy regularly, but it could use some improvements.
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luis dejesus
 
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Post » Thu Dec 15, 2011 1:40 pm

I am just gonna say that necromancy is great IMO in skyrim I use it all the time. Never has it failed me. Sure the change cell thing is pretty stupid but I just will use perminate thrall when I get it.
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Kortknee Bell
 
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Post » Thu Dec 15, 2011 11:56 pm

I've been summoning atronachs mostly, they are pretty boss. I have yet to try very much zombie summoning, but once I get 100 conjuration I imagine I could enjoy finding a good Dremora or something and keeping him around.
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Khamaji Taylor
 
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Post » Thu Dec 15, 2011 7:46 pm

Go find Kornalus. He is awesome. I have been using him for a while now. I am lvl 51 mage. edit: 53
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natalie mccormick
 
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Post » Thu Dec 15, 2011 10:32 pm

I think with mods we might see a necromancer faction and more viable zombies. I think the zenith of the necromancer path should be something like that "raise all undead" ability from the stone. And also they don't turn to dust after 60 seconds.
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rolanda h
 
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Post » Fri Dec 16, 2011 1:04 am

Can I use Necromancy to resurrect my PS3 version of Skyrim?
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saharen beauty
 
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Post » Thu Dec 15, 2011 6:38 pm

Dead thrall is really useful


Except that it has a level cap... and I can't resurrect some enemies...
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Heather M
 
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Post » Thu Dec 15, 2011 12:38 pm

Dead Thrall, being the epitome of necromancy, should allow you to perma-resurrect ANY dead creature in the game(barring dragons, i guess). There should also be lower level Thrall spells, because it seems a bit unfair to limit the players to only having them when they're level 100. Maybe not perma, though, maybe just for an hour or two of real-time.
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Misty lt
 
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Post » Thu Dec 15, 2011 12:21 pm

I've got usage out of Necromancy, the issue is finding powerful corpses to use since everything turns to ash after the spell is broken, either via time, zoning of the zombie being killed. Necromancy is clearly dependent on the power of the person you're bringing back... so you have to be a bit selective and not raise any old grunt.

Can I use Necromancy to resurrect my PS3 version of Skyrim?


Yes but the CD will become an Ash Pile after 4 minutes... oh wait this isn't a corrupt a wish thread... well still by skyrim's rules... unless you have dead thrall it'll be an Ash Pile soon enough.
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Roberto Gaeta
 
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Post » Thu Dec 15, 2011 11:56 am

Potema wasn't a necromancer.
You made me laugh so hard.
Yes, she was. :disguise:
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Jeremy Kenney
 
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Post » Fri Dec 16, 2011 1:22 am

I've had Dead Thralls disappear when quick traveling places. I've also had them disappear on me in caves and other places.

Necromancy is a great deal weaker than regular Conjuration. You get an additional 100 points of health instead of 50% stronger as a perk, so unless you're giving the dead NPC's amazing weapons or killing those with amazing gear, it's nowhere near as effective as summoning an atronach. You're also incapable of Dead Thralling higher level undead, or most (if not all) animals, so not only are the creatures you bring back to life a lot weaker than what you can normally summon, you're also quite limited to what you're able to permanently bring back. So a player who practices Necromancy is going to have a harder time in a tomb full of higher level undead than one who practices normal Conjuration. You're also limited in that you need dead people around to be effective.

You'd think that Bethesda would have made the Necromancy line a bit better given all the pitfalls players face as a necromancer. Hell, we're lead to believe that we're the strongest character in-game, yet there are multiple instances of NPC's bringing multiple Draugr Deathlords back from the dead. How many NPC's cast Blizzard? Mayhem? Or other master/beyond master level spells (aside from the Conjuration school)?
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Ladymorphine
 
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Post » Thu Dec 15, 2011 4:35 pm

OP is crying about how bodies disappear in massive battles. If they didn't he'd be crying about how laggy the battle would be.
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Louise Andrew
 
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Post » Thu Dec 15, 2011 12:43 pm

I haven't really gotten into the whole zombie thing... Sure, it's fun to raise a fox or wolf now and then but i find it pretty worthless :S That's why i go with Summons! :D
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Myles
 
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Post » Thu Dec 15, 2011 3:58 pm

They should make it so summoned undead don't turn into ash piles (other summons have no such penalty) and that NPC's who are brought back to life instantly equip the best possible gear (according to their skills) they have in their inventories. I believe that's how it works for weapons, but I've never been able to get them to equip gear. The perk that gives undead 100 additional health could also be changed, but I'm not sure what a better option would be (their gear can vary, unlike other summons).
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Jerry Cox
 
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Post » Fri Dec 16, 2011 1:20 am

I find necromancy to be an RP thing really. My shadowmage raises the dead mainly because she's a very. bad. girl. and likes to turn her victims into allies. If all her perk points had gone into Conjuration she'd use atromancy and would be o/p; I can understand why some players might want to be o/p by using only a third of a perk tree, but for me it's fine to use necromancy occasionally and employ other magical skills where that alone would be too weak.
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Spooky Angel
 
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Post » Thu Dec 15, 2011 2:39 pm

Necromancy has worked well for me so far. The entering a new zone issue is annoying, but. I have had a lot of utility out of the necromancy spells and perks so ar.
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lolli
 
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Post » Thu Dec 15, 2011 2:30 pm

I want to play as a steamy pile of [censored], but the developers don't love their game enough to try playing as a steamy pile of [censored]. This makes me mad.

I think Necromancy is pretty handy. No problem here.
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Tracey Duncan
 
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Post » Thu Dec 15, 2011 9:26 pm

The problem seems to be that the department in charge of balancing magic failed to get the memo that Skyrim is designed for Levels 1-50, instead of 1-25 like Morrowind and Oblivion...
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Jordan Moreno
 
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Post » Thu Dec 15, 2011 7:46 pm

You're summoning Zombies... Zombies are weak. I found Atronochs extremely useful without any perks in Conjuration. Zombies do pretty well to in Tombs. This isn't an MMO you can't just use 1 skill, it's dynamic. You summon and you fight, or use Healing on your Zombie. Healing, plus Illusion spells like courage.
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Nathan Maughan
 
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Post » Thu Dec 15, 2011 4:08 pm

Considering that zombies disappear when one changes zones frequently in dungeons and buildings, I thought necromancy would at LEAST be cool during Defend Whiterun quest.

But no, it's useless here as well, corpses disappear before you can raise a single zombie.


FFS.



As much as I wanted to use Conjuring (Necromancy line), it's so stupidly implemented that it's not worth bothering. I say stupidly because I don't think developers play as necromancers at all. In todays games (especially MMO's) it is so easily seen what developers play and what they don't. In a previous game I played (quasi MMO), it was so evidently obvious that developers only played internal builds - because live version lacked basic functionality in many ways, and developers of course didn't know that since they didn't like their game enough to actually play it (aside of business-only internal version).


This is a viewpoint that you often see on WoW forums. The old "this spell/class/race/etc is crap and I cant get it to work. The developers obviously dont play it. Everyone knows class X is their favourite."

It is a stupid comment because it makes glaring assumptions, assumes the author knows all about developing a video game. It assumes the developers are so dumb and lazy that they just threw in a bodgy, half-arsed mechanic and maybe just forgot to come back and polish it. Never mind that games like this while under development are tested by professional games testers, who then channel their feedback to the appropriate departments.

It annoys me that people these days are outraged when an aspect of a game doesnt function in the way they expect or want it to. Such outrage is often followed by a totally inexpert and ignorant theory along the lines of that the developers dont know how to do their job or some such.

Maybe the Necromancy mechanic IS crap and needs tweaking. But why not just make your point, perhaps some suggestions, and continue enjoying an amazing game. Dont follow it up with a half cocked theory about the developers and how they fail.
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Epul Kedah
 
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Post » Thu Dec 15, 2011 9:47 pm

You're summoning Zombies... Zombies are weak. I found Atronochs extremely useful without any perks in Conjuration. Zombies do pretty well to in Tombs. This isn't an MMO you can't just use 1 skill, it's dynamic. You summon and you fight, or use Healing on your Zombie. Healing, plus Illusion spells like courage.

In-game necromancers don't seem to have problems and Potema seemed like a fairly big threat to the Empire for only being able to "use one skill". Do I even need to remind you of Mannimarco? No, not the PoS from Oblivion, but the supremely bad-ass King of Worms we all love.

I can become the ultimate "Mage of Destruction/Illusion/Alteration/Restoration/Conjuration", but I can't match the skill of NPC's when it comes to Necromancy? No, Skyrim isn't an MMO. It's supposedly an RPG, and my character is supposed to be the almighty dragon-slaying, god-slaying champion of the people of Skyrim and all of existence.. yet I can only bring two people back to life at once, regardless of how strong they are? I call [censored].

Maybe the Necromancy mechanic IS crap and needs tweaking. But why not just make your point, perhaps some suggestions, and continue enjoying an amazing game. Dont follow it up with a half cocked theory about the developers and how they fail.

If the developers cared about Necromancy, it would have been an in-game feature since Morrowind, or earlier. The fact that it's in Skyrim has to do with there being so much undead and perhaps even the amount of people who wanted to see it as a feature. It's just tacked on, which is proof enough that the developers don't care. It's a minor part of the school of Conjuration despite how powerful it's depicted as being in the lore, and that's lame. They don't care about the lore at all. Hell, they removed Mysticism likely because they wanted there to be an even number of skills per archetype (a small number as well), and weren't able to come up with a few more. That's how little they care.
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lillian luna
 
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Post » Thu Dec 15, 2011 11:16 am

There's your problem. You're playing on master, you dork... don't expect everything to be a pleasant stroll through the park. Also, it doesn't make you cool -- so cut it out with the elitist approach. What matters is having fun. If you have fun on Master, great, but don't whine about having a hard time.
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Jesus Sanchez
 
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Post » Fri Dec 16, 2011 1:57 am

You cannot compare your character to any of the individuals in Elder Scrolls who attained the status of World Renowned Immortal. Mannimarco had thousands of years to amass necrotic power and discover necromancy secrets that you expect to uncover in the 60 days you been playing? You'll never be as powerful and mighty as the Under King who's lived since gods know when, seriously, only the gods know when he first started out but they were an immortal warrior-sorcerer who lived so long they went by several names. Sure you might be the dragonborn but your only starting out, and even the most fearsome of individuals such as the Camoran Usurper had some political backing for power like an army even if it was mostly made up of undead and deadra.

Potema didn't summon hordes of undead to my knowledge, she was a powerful necromancer but if i recall the story of the wolf queen she spent almost all her time trying to steal the imperial throne rather then raising dead armies to slaughter towns and villages. In death, powerful necromancers only become more powerful because they fully embrace undeath and its easier to work with something when your apart of it rather then from the outside. The Camoran Usurper had an entire army of undead and deadra, did he summon them himself? probably not, he probably had squads of conjurers in his army summoning them to fight along side mercenary groups.

Don't just read the headlines on powerful necromancers and think they are all powerful, they all had to start somewhere and build up their power over incredibly long periods of time. Mannimarco would of probably been a level 600 mage, and no not the imposter from Oblivion the real one who was a lich.
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dav
 
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Post » Fri Dec 16, 2011 12:55 am

Camoran was backed by Mehrunes Dagon, so he didn't HAVE to be the big boss, or even do anything really. He just had to take out the emperor and keep the dragonfires dark, everything else was taken care of by the Daedra Prince.

Mannimarco, on the other hand, truly is a badass...but a normal one. He started out as just any other dude, and a NPC to boot. You're the PC, dammit!

I mean, I don't want to be able to summon undead armies myself, but would it be too much to ask for more than one minion at once?

I had this idea: Have each progressive level of Raise Undead summon a skeleton if it wasn't targeted at anything. So the novice one would summon 1 skeleton or raise 1 weak undead, the apprentice one would summon 2 skeletons or raise one more powerful undead, 3, 4, 5 with the same reasoning. Twin souls would then double that number. Because skeletons are weak, it wouldn't break the game, while it would give the necromancer some options when there isn't anything dead nearby to summon.
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Melissa De Thomasis
 
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Post » Thu Dec 15, 2011 11:14 am

There's your problem. You're playing on master, you dork... don't expect everything to be a pleasant stroll through the park. Also, it doesn't make you cool -- so cut it out with the elitist approach. What matters is having fun. If you have fun on Master, great, but don't whine about having a hard time.


Being an elitist and a dork is good. When an elitist and a dork writes a forum post, the post is coherent, makes sense, and is a reference to previous posts. When a non-elitist non-dork writes a forum post, it's a non-sequitur, internally contradicting, and nonsense post.


This thread isn't about Master being difficult, it's about Necromancy being useless (examples are right there in the first post). I cannot play on Adept difficulty for a simple reason that game is super-turbo easy and I have been nerfing myself heavily as is (not using Smithing and Enchanting at all for instance, not even using a follower, even not using sneak perks..). This isn't about elitism; if someone can enjoy Adept difficult that's great. But I don't enjoy Dragonborn egomania where my character is immortal and one-shooting everyone while in berserker mode and there is no tension and fear of actually dying.

As for Necromancy, I didn't even expect it to be superb. But I'm doing Battle for Whiterun and can't even raise a corpse? Lockpicking is the most useless tree but at least when you put points into Lockpicking you're able to do what perk is supposed to do.
I'll give another example: Fists of Steel. Is unarmed combat equal to swords n stuff? No. But it's viable. When I fight with fists, I still do reasonable damage, all the time. It's not like I pass through a door and "oh crap, my fists disappeared I need to steal new ones from dead body.. of course, that means killing someone with something else, bummer".. and then I go on a quest and "ooops, this is cannot-use-fists quest", again, bummer. Then I travel fast through the canyon and "uh huh, my fists got lost somewhere in the wilderness behind me, maybe I should wait till they find me". Or "damn I didn't kill any enemy last minute, my fists disappeared!".


My point is that someone who wants to use Necromancy will waste 4-8 perks in Conjuring tree. That's a lot of points. With that many points in Smithing or Enchanting or Alchemy or Sneaking etc, you're superhuman.
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Mr. Allen
 
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