Yes... if you hadn't noticed in the other "mass combat" quests (there were some before this, right?) to keep the piles of bodies from 1) bogging down the game, and 2) giving lots of loot, most of them tend to fade quickly.
1. That's BS because I assumed the game might have been coded in such a way that there's a limit of corpses on the ground, and to avoid bogging down the oldest corpses disappear and are "overwritten". That's not the case here; I have not seen any other dead body, and when I saw the first one I jumped on it right away and it still dissappeared instantly. It's just bad programming, nothing to do with CPU/RAM bogging.
2. Lots of loot? What? I clicked on one of the stormcloaks super-fast before he disappeared. The loot was standard trash. Not even worth wasting time on it. That includes the general. Loot cannot be a reason because the entire economic system in the game is completely broken. As long as Merchant has money I can sell him home-made potions until his gold hits zero. Merchant gold-limit is the only thing preventing me from being a billionaire, 99,9% of loot isn't even worth picking, which makes this game rather unique.
You have yet to experience the glories of lvl 100 conjuration. Reserve your judgement mortal
D:<
1. I heard lvl100 zombies die fast in Masters, I don't think I'm missing much.
2. Not everyone wants a permanent zombie following him around everywhere and ruining RP. I don't even use a follower, it breaks immersion more often than not.
But I wanted to have a bit of fun raising the dead in an area where they won't disappear by the time I find the new enemy.
And even if I had permanent zombie and he died during the quest (and he would, fast, because he'd get in the crowd), I wouldn't be able to raise a new one. BS.
Why do you have to ruin the good point you make with an MMO comparison? :spotted owl:
I don't see what makes Skyrim superior to every MMO. Guild Wars is quasi-MMO and far, far superior to Skyrim. MMO is a game like any other, can be good or bad. The quasi-MMO I was talking about was AoEO.
Give it some times, hopefully they will fix it and if not, mods will be around someday.
Like when? I am already stuck on one side quest which is glitched (Riften Sapphire), and I am stuck on a *main storyline* quest - which is also glitched. I cannot get Cornered Rat quest at all. Some used console to get past it and then later complained their game is permanently messed up. No thanks.
I am very tolerant when it comes to small bugs, I know it's difficult to erradicate all of them. But AoEO had non-functional chat, which is a disaster for a game that pretends to be a MMO, and Skyrim has non-functional main storyline (for start).
I don't know, I suppose I'm not the target audience for this game. I love balance before roleplaying, and I love functionality before pretty graphics. This game has horrible balance, with many perks being completely useless, and I am playing on masters, no points in smithing or enchanting, I spread out my perks as much as possible, including pickpocketing, including putting points in both light and heavy armor (!) just for diversity, etc etc, and the first time my character died was when I was spamming conjure spell during this Whiterun Battle, running next to groups of stormcloaks babysitting those who are about to die, and then among the frustration I wasn't focused enough and got hammered down because I accidentally pressed console hotkey instead of tab.
This game is supposed be "open world" RPG but go to bug compilation thread in this forum and you'll see what happens when you play as if it was open world - quests get bugged because you met some NPCs before you were supposed to.
Also, I don't have a feeling I influence anything here. I want to help/join Forsworn - I can't, they are "bandits". I want to erradicate Thieves Guild, I can't, they are essential. I don't want to participate in the dragonborn egomania charade.. tough luck, I have to.
And so on and so on.