» Mon Dec 12, 2011 4:33 am
1- It's sad to see how lot of people reply rudely or with easy ironic replies to a post that it's elaborated, explained and it's not a flame/rage/whine.
2- It's more sad to see that maybe TES:VI gets crafted for all the new people that doesn't properly play (no ofense here) a sandbox RPG like this one, because of all the rage and complaints written on these boards.
3- For those saying that it was easy to level with those skills ingame, and overpower, and that it was boring to just jump for 2-3 hours: The same could happen here with Speech. You could sell 350 arrows one by one. It's your decision to either just play, or to go around jumping all the time (or sit there pressing the Space key) for your own benefit (therefore losing any right to complain). In my opinion, this game lacks one feature: skill LOCK. So for instance if I don't want Speech with a warrior that I defined dumb as a rock, I simply lock it.
4- I agree that the game should NOT auto-increase Atheltics and Acrobatics, ending with a char jumping and running like Neo on Matrix (that's an overpower that may NOT be intended). I'm OK with that. But the solution is not the removal of the skills, neither bash anyone mentioning them back in game. A solution for me is: Make all the benefits from those skills available through Perks. You want to invest in them? OK. You don't? You get a character that behaves the same as it does now. Also, the skills could have special keys for their use, so a normal jump would not trigger the "Acrobatics" skills, but it would a "special jump" (that at first would be the same as the normal one). Same for Athletics.
So, with this being said, I could play my warrior normally, without using any special run or jump option, and I would play my Assassin using those special jumps and runs to slowly powerup my character, while playing.
5- Be careful with using console commands. I've read somewhere that they disable Steam Achievements, but I don't know if it's true or not.