So this is where I need your advice: I need to disable the island and all the objects and references on it until the quest actually starts (for obvious reasons). But when all that is done I have to enable them again when the quest do start.
I know I can just check the initially disabled box on all objects, but that's going to be a lot of work if I'm to get everything covered (not to mention all the scriptwriting afterwards), so is there an easier way of doing this? Also when I actually am to write the scriptblock that's going to enable all of the references and objects again, where do I put it in the SE01DoorScript (the quest script for "A Door in Niben Bay"), and how do I write the contitions so that my modding correctly enables everything again at the time the quest begins?
Of course I have to make sure nothing of it is visible from distance when it shouldn't be either.
I'm a bit of a noob at scripting, but I at least think I pretty much understand the very basic details, but still, it would be nice of you if you could to talk about the script stuff in a manner understandable for a noob.
PS: Just so you don't get it wrong: I have no problems changing that bit of the script that adds the quest to my journal and starts it that way. Btw this is when I actually want the quest to start: When I first get the journal entry at the time I've set it to appear.
PPS: I don't use OBSE, Wrye Bash or any such things.