Need clarification on plugin file.

Post » Thu May 19, 2011 2:14 am

Been wondering about this for a bit, when first starting out using the geck. I went through the first tutorial http://geck.gamesas.com/index.php/gamesas_Tutorial_GECK_Setup and it says I now have an empty plugin, well it's really not empty. It has everything the master file had in it. Do I keep all that or what. Kinda got frustrated when the geck would crash everytime I would load the file.

Basically more detail on what exactly needs to be done with the plugin file you create in the first part of the tutorial.

Like do I remove anything out of that file or just leave everything alone and just add stuff?


that file is large as it is, won't adding more stuff make it even larger?
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sunny lovett
 
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Post » Wed May 18, 2011 6:31 pm

A plugin file IS empty. A plugin file contains nothing, the master file contains everything. These are two seperate objects, do not think because you loaded the master that your plugin file will contain all of that because it will not.

When you start making changes, or adding stuff that is different or not in the master, then it goes in your plugin file. Now your plugin file is not empty.

If you start deleting objects from the master, your plugin file will remove them from your 'entire game'.

So you NEVER delete master file objects. You can replace 'objects in the render window' with other objects, or move them out of sight, but you never delete them. This can cause your game to crash to desktop, or at minimal, put holes in vanilla cells.

Your plugin file MODIFIES the master file before the game starts. So if you start deleting stuff, it will be gone from your game entirely.
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Taylor Bakos
 
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