I need a cup of water, please.

Post » Thu May 19, 2011 7:05 am

A lot of games like Uncharted, AC and RDR do this well these days. I'd like to see it in Skyrim, but it's probably not in, and I don't really care personally.

I enjoyed how AC handled it. OK what about this, like you activate an item, and it would do something, what if putting a cup in water was like activating an item, and it just automatically filled up with water instead of simulating it. Then, you put the item in your inventory as a 'cup of water' which you could drink to replenish stamina or something. So basically, it would be just like activating an item and having that item respond. Would this work? Would it be easier to handle?
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Annika Marziniak
 
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Post » Thu May 19, 2011 2:39 am

The problem with fully simulated fluid physics is that I think it's still too technically intensive for it to be done in games with modern hardware. Some games have attempted to simulate some degree of water physics, yes, but there are still considerable limitations to what you can do. But as has been said, filling a cup, or any other container with water, would not require that there be actual water physics, the method of simply allowing the player to "activate" a source of water thereby replacing a suitable container in the inventory with a filled one would achieve such results, albeit of course with less interactivity then actually putting it in the water to fill it. Though if you can fill cups and get a "filled cup" item as a result, it could look rather strange when no matter how you knock it over, the contents don'ty spill, but that would be avoided if it were bottles that you could fill instead.

Now, should this be in the game? Seeing as we can cook, I don't see why filling empty containers shouldn't be an option as well.

As far as making character's look wet after coming out of water goes, that's been done before, and it seems to me that it's mostly a matter of shaders, you don't need to actually simulate the physics of liquid sticking to surfaces, you just need to apply a shader effect that makes something look wet. So will Skyrim do it? I don't know, we'll see.

Oh sorry, I didn't see your post as I was making mine, yeah, kinda what he said.
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Kristian Perez
 
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Post » Wed May 18, 2011 10:25 pm

I enjoyed how AC handled it. OK what about this, like you activate an item, and it would do something, what if putting a cup in water was like activating an item, and it just automatically filled up with water instead of simulating it. Then, you put the item in your inventory as a 'cup of water' which you could drink to replenish stamina or something. So basically, it would be just like activating an item and having that item respond. Would this work? Would it be easier to handle?

How do you put a cup of water into your inventory without spilling it? It makes sense for a bottle, as those have caps at the top.
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Andrea P
 
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Post » Thu May 19, 2011 6:25 am

How do you put a cup of water into your inventory without spilling it? It makes sense for a bottle, as those have caps at the top.

So basically what your asking me is why there is a mod in OB for putting horses and chairs in your inventory? I don't know how you can put a cup of water in there without it spilling, but it has been done in other games. You can get cups of water and put them in your inventory in those games, why not this one? It is just about as realistic as using that mod to stick Shadowmere into your pocket.
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Dagan Wilkin
 
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Post » Wed May 18, 2011 8:55 pm

For those who think that this is easy, try doing a mass-spawn glitch with say, pearls. Now, see how much your FPS drops by looking at that area.

Now, to properly fill a cup/bucket/whatever with water, you need to simulate in real time how that would look. The most common/realistic way is to have physics "balls," smaller than those pearls, to perform the act of filling, and the game will show the water follow the route those balls go. Not to mention that the collision meshes would need to be modified so that there's an "inside" of said cup/bucket/whatever.

Now, remember the FPS drop with the mass-spawned pearls? You're gonna get that every time you walk around in water, as well as fill anything.

A simpler method would be via scripts and meshes- a filled cup of water would be "switched" when you drop the empty cup into the water; the script would detect orientation and switch meshes based on what the cup was doing. This may or may not have a second or two of gameplay freeze (small, but noticable) as the script kicks in and switches the cups. If you wanna get fancy, you can also make the script display a specially-created mesh to show water pour out if the cup is tilted on it's side, as well as a short-lived puddle where the water lands (if it's not in a pond or something) all the while switching meshes to an "empty" cup.

This could be done right now in Oblivion, using OBSE. But... it'll look fake, since it'll rely heavily on 2D water animations.

So, the question is how realistic you want the end result, not if it can be done.
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Kelvin Diaz
 
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Post » Wed May 18, 2011 10:36 pm

So basically what your asking me is why there is a mod in OB for putting horses and chairs in your inventory? I don't know how you can put a cup of water in there without it spilling, but it has been done in other games. You can get cups of water and put them in your inventory in those games, why not this one? It is just about as realistic as using that mod to stick Shadowmere into your pocket.

Technically it can be done, but the implications are unrealistic.

As a mod it would be acceptable though.
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Angela
 
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Post » Wed May 18, 2011 10:25 pm

Technically it can be done, but the implications are unrealistic.

As a mod it would be acceptable though.

I was kinda confused by the whole stick Shadowmere into your pocket thing, by the way XD That was a weird mod.
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Marquis deVille
 
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Post » Thu May 19, 2011 8:22 am

Didn't two worlds or something do that too?


I don't know. I actually just got that game, mostly because of my excitement for Skyrim. Doesn't really scratch the itch so far. Need to keep playing though as I'm not very far into it, so we'll see. It would be much better if I were just playing Skyrim instead. :hubbahubba:
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Susan Elizabeth
 
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Post » Wed May 18, 2011 10:44 pm

As far as water whether from rain or swimming being on the player and making them wet, directx is now capable of simulating that. It's likely that that will be in the game and if not it's still feasible for a modder to do it since it's a directx feature. When it comes to using a drinking glass or other container to pick up water, that is also possible but it's not likely to be included. I'm not sure on the technical aspects of it but there's a simulator called realflow that's capable of it.
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phil walsh
 
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Post » Wed May 18, 2011 10:12 pm

As far as water whether from rain or swimming being on the player and making them wet, directx is now capable of simulating that. It's likely that that will be in the game and if not it's still feasible for a modder to do it since it's a directx feature. When it comes to using a drinking glass or other container to pick up water, that is also possible but it's not likely to be included. I'm not sure on the technical aspects of it but there's a simulator called realflow that's capable of it.

Awsome!
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Alycia Leann grace
 
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Post » Thu May 19, 2011 10:23 am

Like this?
http://www.youtube.com/watch?v=K1RVAhpZWxU&feature=player_detailpage#t=161s
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Lucky Girl
 
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Post » Wed May 18, 2011 9:17 pm

I was kinda confused by the whole stick Shadowmere into your pocket thing, by the way XD That was a weird mod.

Well thats will be one of ways to tame killer instincts of damned steed :teehee: think about magical powers of Alteration.
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Liv Brown
 
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Post » Wed May 18, 2011 7:52 pm

I remember the first Tomb Raider game in which Lara would actually drip water when she got out from swimming. :drool: I think it was TR3, maybe TR: Revelations. Yea, it does make a difference to have a touch of realism like this, as small as it is.
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Nienna garcia
 
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Post » Thu May 19, 2011 1:27 am

Like this?
http://www.youtube.com/watch?v=K1RVAhpZWxU&feature=player_detailpage#t=161s

Yes!
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sharon
 
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Post » Thu May 19, 2011 1:00 am

Attaching effects to "water" - things like filling a container if it's "dipped" into the "water" or rendering characters as "wet" if they're in or just got out of "water" or that sort of thing - are possible and might well be done. Simulating the dynamics of actual water is incredibly complicated and would be a huge drain on systems and will certainly not be done.
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carla
 
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Post » Thu May 19, 2011 6:31 am

Attaching effects to "water" - things like filling a container if it's "dipped" into the "water" or rendering characters as "wet" if they're in or just got out of "water" or that sort of thing - are possible and might well be done. Simulating the dynamics of actual water is incredibly complicated and would be a huge drain on systems and will certainly not be done.

Mmmhmm!! (Sorry, Luke put me into a giggly mood.) I agree!
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Jade
 
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Post » Thu May 19, 2011 4:58 am

I agree with the water thing.
In Fallout 3 the character could get Wet while swiming if om right.
I hope they use alot of PhysX like for the water and such.
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Silencio
 
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Post » Thu May 19, 2011 8:20 am

I hope they use alot of PhysX like for the water and such.

So that everyone with an ATI card is screwed? No thanks.
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TRIsha FEnnesse
 
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Post » Thu May 19, 2011 3:36 am

I agree with the water thing.
In Fallout 3 the character could get Wet while swiming if om right.
I hope they use alot of PhysX like for the water and such.

:celebration:
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Farrah Barry
 
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Post » Thu May 19, 2011 2:44 am

I want to be able to do fishy motions with my mouth when underwater.

Until they add that, TES is a no-go for me.

:gun: :tes:



:P


And if you're an Argonian, you should have gills in your neck and be able to see water flowing into your mouth, over your gills, and out through the gills slits while swimming in third person. Anything less is utter failure! :thumbsup: [/sarcasm]


Actually, yes, it's incredibly hard to make the cup properly filled, like if you tip it when it's full it would be emptied.As for the other, they're possible, and we will probably see them.


Well this...and then think about having to keep a filled cup upright, and moving objects in Oblivion. Now not only do we have flying tableware every time you touch something, we also get multiple puddles every time you touch something if there's anything in any of the glasses on the table. Yay, realism!


In Fallout 3 the character could get Wet while swiming if om right.


But you're not. You didn't get wet in Fallout 3, the only think you soaked up while swimming was radiation.

"Tick, tick, tickity means run your ass away from there!" -Three Dog
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Vahpie
 
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Post » Thu May 19, 2011 9:23 am

So that everyone with an ATI card is screwed? No thanks.

Oh right ,,( :obliviongate: <- Screwed )
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Batricia Alele
 
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Post » Thu May 19, 2011 2:13 am

And if you're an Argonian, you should have gills in your neck and be able to see water flowing into your mouth, over your gills, and out through the gills slits while swimming in third person. Anything less is utter failure! :thumbsup: [/sarcasm]




Well this...and then think about having to keep a filled cup upright, and moving objects in Oblivion. Now not only do we have flying tableware every time you touch something, we also get multiple puddles every time you touch something if there's anything in any of the glasses on the table. Yay, realism!




But you're not. You didn't get wet in Fallout 3, the only think you soaked up while swimming was radiation.

"Tick, tick, tickity means run your ass away from there!" -Three Dog


You ---> :obliviongate: XD not trying to offend. Anyway, in Skyrim, hopefully, keeping objects upright will be easier. :hubbahubba:
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Tinkerbells
 
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Post » Thu May 19, 2011 1:31 am

Agreed a hundred times over. Then some.
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Angela
 
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Post » Thu May 19, 2011 2:36 am

Agreed a hundred times over. Then some.

lol
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Adrian Morales
 
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Post » Thu May 19, 2011 9:07 am

While it would be interesting, I don't see it as top of the list.
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Sarah MacLeod
 
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