we need death panels for the new liberal utopia.

Post » Mon Feb 15, 2016 2:10 am

Working backwards from the new explorer cap here.


Since im now capped at how many explorers i can have, i have an abundance of stims and rads all the time. So all my hospital workers are basically union employees. With more explorers they were the largest actual need, just keeping the explorers supplied. Now they produce stims, place the stims in boxes, and boxes in the incinerator.


Im not a union guy, so many will soon be joining the ranks of the unemployed explorers. Likewise as i have reached my 25 limit of fully maxed explorers, and have single stats maxed there is no need to continue training. So all those in school, off to the unemployment line.


After that i can demolish the clinics and training rooms. Once theyre gone my electricity need is gone, so there goes the electrician union. Now im at about 70^% unemployment. Removing all the unemployed will drop my food and water needs, so i can get rid of most the people in the food court, most of the food court itself, and a couple more electricians.


im guessing i can keep everything maxed with 25 explorers and 25 support staff. That means i need to get rid of 150 people who are now in permanent wellfare.


But heres the kicker. I now cant send them off to die in the wastelands because 1. Their stats are too high to die Quickly and 2. i can only send 25 at a time. The only viable solution is the ability to instantly kill and remove the corpse. I think mr. Handy needs the ability to assassinate on command. I will not live in a wellfare society, its time to thin the herd.
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Pawel Platek
 
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Post » Mon Feb 15, 2016 2:07 am

Put them in the empty rooms you're going to destroy and make them rush alone & with no gear until they bleed out.

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Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sun Feb 14, 2016 8:19 pm

At least you're cutting the unneeded fat. The reason Detroit is in its current state is because the mayors never cut any spending once population started going down. Now they got more people getting paid by public unions than people paying into them, and thus are bankrupt.


But yes, I had over 20 people with fully maxed special, now half of them are useless. No need to train anymore either.
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Rozlyn Robinson
 
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Joined: Wed Jun 21, 2006 1:25 am

Post » Mon Feb 15, 2016 9:39 am

yeah this cap is a nuisance. All my guys are at max special and max xp, so what do I do with them now I can only have 25 out at once? Ive just got qa bunch of people hanging around in my storage rooms

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Jordyn Youngman
 
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Post » Mon Feb 15, 2016 9:47 am

What Miles said. I have a leveled up 1-wide power and 3-wide storage level surrounded by dirt that I rush until the mole rats show up to eliminate the redundant dwellers I place there.


You're not a true overseer until you kill off two dozen dwellers to move a housing unit. Muhahaha!
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flora
 
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Joined: Fri Jun 23, 2006 1:48 am

Post » Mon Feb 15, 2016 12:36 am

I'm keeping all of my Dwellers in hopes of a future update that isn't terrible and takes away the explorer cap.

I currently have 193 Dwellers, of which 29 aren't fully maxed yet and are still training. Here's a run-down of what the rest are doing:

-25 are exploring

-60 are producing power

-24 are producing water & food

-4 are producing Radaways

-51 are producing Stimpaks

I hope the explorer cap is going to be history soon.
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Jesus Lopez
 
Posts: 3508
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Post » Mon Feb 15, 2016 6:19 am


My moment of true overseer was realizing that endurance training from level one bred better dwellers.



I then started marking dwellers in their names to indicate if they were the master race of endurance trained or not.



The non master race were allowed to breed twice to replace themselves then sent to the wastes. If they found anything good they got to come back and drop it off before being sent back out to die when they eventually did not.



I replaced my entire 50 dweller population this way and now have an endurance trained master race.



Even my special and legendary dwellers with their exemplary service in the birth of the vault were not spared.



None were spared



Not the elderly



Not even the younglings.

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N3T4
 
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Post » Sun Feb 14, 2016 8:34 pm

I'm not killing off anyone. I'm amassing lunchboxes and dwellers to see if a patch allows me to bring them in. :)

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Ria dell
 
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Post » Sun Feb 14, 2016 8:12 pm

I like this. I've done genocides in my vault before. All my people but lucas simms and eulogy Jones have been breed from.my master race and trained to full everyone else has been killed off.
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Chelsea Head
 
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Post » Mon Feb 15, 2016 6:15 am



Off the top of my head, 6 fully upgraded and staffed nukes +3 off the shelf power generators has a 10% surplus. 3 fully upgraded cola plants has a surplus for 200 residents. 6 each fully upgraded and staffed stim and rad rooms. 2 each of the training rooms left space to move trainees without an issue of waiting for a slot. 2 handis i got in random lunchboxes, 1 in power and 1 in cola.


That kept power on, to keep the food flowing, to keep the med units going, that supplied a bunch of explorers, all without issue for a 20p unit vault. Im also waiting to see if the cap is removed before i wipe the vault. I've done small group killings before to move a room, but nit on this scale.


While im complaining, clicking sell a few hundred times a session isnt much fun. A sell all button would be nice, a button to sell everything in a tier would be even nicer.


Being able to make an explorer drop the garbage and keep going would be nice. I have no need of 1k caps to sell it all just because hes full.


Being able to stock up a dweller on stims would be nice, hard to click on a dying one when the guy in front is full health.



It seems the attack rates have dropped. Before i had deathclaws so often sometimes if seemed like one batch hadnt even hit the floor yet and the next was incoming.


Whats the point of the door? There's not even a random chance of it stopping anything. Waiting an extra 10 seconds for it to fail on an upgraded doesnt matter. Having 2 defenders... doesnt matter. They will just likely die.


Id guess they originally intended for the defenders to actually damage the attackers before the door failed for the chance of an actual defence, but never implemented it.
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David John Hunter
 
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Post » Mon Feb 15, 2016 6:48 am

I have very few people guarding, producing, or (now) exploring.



Upgraded Vault Door, 2 dwellers


Three 3-wide Reactors, 18 dwellers


Two 3-wide Gardens, 10 [sic] dwellers


Two 3-wide Purification, 10 [sic] dwellers


Two 3-wide Radio Stations, 12 dwellers


One 2-wide Nuka-Cola, 4 dwellers



One entire level to train each S.P.E.C.I.A.L., approx. 105 dwellers, plus an empty 3-wide Warehouse for dweller movement. I don't even look at individual dwellers in training any more. I simply rotate an entire 7-level, 3-wide training column down one level like a gigantic volleyball team. Takes me all of 5 minutes to shift all 105 dwellers to their next training room.



I set up this whole Assembly Line scheme for training, so that I could efficiently train the whole vault for exploration. And now I can only send out 25 at a time. It seems a terrible shame to have 105 explorers nearly fully trained to sit around on their butts.



WE NEED GLADIATOR ROOMS! Let the fully trained, fully redundant dwellers battle each other to the death! Only the best 25 dwellers survive!

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Beat freak
 
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Post » Mon Feb 15, 2016 8:26 am

Congratulations. You've made it to a point where you only need people to work once a week to provide you with all the power, food, water, and medicine that you'll ever need. You've discovered the secret to immortality as well for all your dwellers.


Neuter them all and they can make whoopy all day long.


You have won the Universe.

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Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Mon Feb 15, 2016 9:12 am

i have around 50 people with maxed special and around 60 more training


just employ a crew of about 15 people to make stimpacks, also build huge amounts of spare labs for storage


(i have a storage of 260)

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Bedford White
 
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Post » Mon Feb 15, 2016 1:10 am

you can cut down on those water purifiers


the maxed nuka-cola makes as much water and food at the same time, and quicker

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Kim Bradley
 
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Post » Mon Feb 15, 2016 2:13 am

Yeah I demolished two Nuka plants in favor of separate Garden and Purification rooms because it requires twice as many dwellers.



Gladiator Rooms! I wanna watch so-called Legendaries duke it out with my uber-dwellers.

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candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sun Feb 14, 2016 10:55 pm

Maybe a random psycho, looks the same as regular dwellers but sneaks up behind sometime and smacks a person with an ax.


You can't tell me that spending every day underground with nothing to do besides smell each others farts wouldn't turn someone crazy.
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Tinkerbells
 
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Joined: Sat Jun 24, 2006 10:22 pm

Post » Sun Feb 14, 2016 7:24 pm


Especially a woman who's been pregnant for two years in a maxed-out vault. "Will you [stab] frickin' [chop] die already? I wanna have this BABY!"

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Ria dell
 
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Joined: Sun Jun 25, 2006 4:03 pm

Post » Sun Feb 14, 2016 8:39 pm


Oh my god. This is FUNNY.

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Dawn Farrell
 
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