I know I'm being impatient - I really would like feedback from the author on this mod - it seems as time goes on that it is abandoned. You posted this and got a few of us excited and I even took the plunge to add it in and make it a big part of my load order.
My current situation is I need to understand how this mod works better.
If I chose force mage as a spell class - then should I get new spells at each level or do I need to up the skills to get the new spells?
I'm using Realistic Leveling and Progress with 5x slower leveling. My character leveled to 2 and I was expecting some kind of new spell, but nothing - nothing at all. I did get the book and after the mod initialized and swept away all other spells then I got the inventory box and chose force mage and got a few buffer spells, but then that is it. Level 2 and I still have the same spells.
This is making think that adding a mod that makes learning from spells possible is a good idea. But then since there is no good mod for that - that does not check stats or limit this learning then why not just disable this and go back to buying spells which actually would be more of a challenge than just adding spells from every scroll I encounter?
Please - if anyone knows why no new spells are given then please let me know.
[edit] is it possible that the character needs to have RL set to sleep in order to level to get new spells? I may try that - I know the author tested with OblivionXP but I don't know about the natural grow mods. Just checked and no sleeping does not trigger anything.
[edit 2] and to be clear I really studied over the prerequirements for several of the classes and had my character specialize in 5 schools of magic, so that he could get more spells - or so I thought that was the case. These 5 schools are all over 35 in skill points.