I've been working sometime (in my limited free times) in a mod called Alternative Oblivion Magic System. The objective of the mod is to disable the Spell Buying system of the game, and replace it with a "Specialization" selector, which opens an automatic tree of spells depending on the character's skill levels. The mod is released and working for up to Apprentice skill levels. But before I proceed with higher levels and completing the mod, I must think in the base of the progress in the gameplay.
So I need your opinions, you obviously don't have to play the mod to give your opinions. Thanks in advance.
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QUESTIONS ABOUT SPECIALIZATION, CLASSES AND MULTICLASS
A1. Specializations should be as they are right now, customizable and open wide for multiclassing of my own character skills. They usually require only one main skill, such as Restoration, and sometimes two, as Heavy Armor (Warpriest). Proceed to higher levels this way! (Default v0.30)
A2. Specializations and Classes should be ONE. Proceed with assigning specialization to pre-configured classes in the main Class Selection Menu. This would DISABLE Custom Classes and Multiclasses. But Enhance higher levels of Uniqueness between them.
A3. Specializations and Custom Classes should be separate as they are now. But Specializations should have higher prerequisites. For example, the Druid should NOT have Heavy Armor Skill. Some other could be requiring more than one Skill. For example, the Arcane Trickster requiring Illusion. This would separate the Specializations in two Groups. Low Specialization (Basic with high multiclassing options) and High Specializations (With rare prerequisites but less Multiclassing options and deeper uniqueness)
A4. Suggest your own!
QUESTIONS ABOUT SPELLS AND CHARACTER PROGRESS
B1. Spells should stay as they are now, parallel to the character leveling, in a lineal way depending mostly in the main skill (In a Restoration character, most spells unlock as Restoration Levels grow up), with some few special spells depending on other skills. (Default v0.30)
B2. Spells should be even more difficult to get, and rarer. With more difficult prerequisites and depending on more than just the main skill.
B3. I Would like to have more participation in my spell list. I would like to select my spells from a specifically designed list each X skill level
B4. Suggest your own!
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Thank you!
revolucion09