Need Graphics Mods

Post » Wed Sep 01, 2010 9:59 am

I used to play Oblivion all the time on the Xbox when it first came out. Finally got it on my computer via Steam and want to give it an upgrade.

Basically I'm looking for graphic mods that'll increase everything from armor and weapons to buildings, npc's, monster, and effects.

One note though is I don't want anything game breaking or a mod that'll strip the spirit from the game. I'm simply looking for mods to increase visual appearances. Once I'm satisfied with an up to date looking oblivion I'll look into some other mods. Anyway let the list commence!
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Josh Lozier
 
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Post » Wed Sep 01, 2010 2:29 pm

I used to play Oblivion all the time on the Xbox when it first came out. Finally got it on my computer via Steam and want to give it an upgrade.

Basically I'm looking for graphic mods that'll increase everything from armor and weapons to buildings, npc's, monster, and effects.

One note though is I don't want anything game breaking or a mod that'll strip the spirit from the game. I'm simply looking for mods to increase visual appearances. Once I'm satisfied with an up to date looking oblivion I'll look into some other mods. Anyway let the list commence!


Start out with http://devnull.sweetdanger.net/obliviontextureoverhaul.html. It hasn't been updated in quite a while but is still the first stop for graphic enhancements.
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Sanctum
 
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Post » Wed Sep 01, 2010 8:47 pm

Ok, looking around there's so many acronyms I have no idea where to start. I had been playing Morrowind for a while and never used any mod manager or anything. Just kept track of what I was installing and such.

I know I want updated graphics in every way possible. I've also been looking at this Deadly Reflex thing which seems to really up the combat of this game. Lastly just coming from Morrowind and Bloodmoon I had been looking at the werewolf mods and saw one (can't find it now) that offered fighting with claws, running on all fours, and all that fun stuff. Also a side note, not sure if this is included in the whole, making the game look better but maybe a mod to make it so that every other character in the game doesn't look like some old decrepit dirty person.
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Pixie
 
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Post » Wed Sep 01, 2010 3:51 pm

Tamriel NPCs Revamped would be the mod for the NPCs. Not sure where you'd find it though, perhaps Arthmoor would know, as the author recently quit modding and he has taken over TIE.

Whichi acronyms exactly are you confused about? As long as you're specific people here will gladly answer your questions :D

For visual enhancements, how good is your computer?
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Charlie Sarson
 
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Post » Wed Sep 01, 2010 11:40 am

Read this to get up to date on fundamentals for Oblivion Modding: http://tesivpositive.animolious.com/?page=intro_to_mods.

After this, you'll know the basics pretty well.

I'll let other do the mod recommendations.
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Lindsay Dunn
 
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Post » Wed Sep 01, 2010 11:53 am

The only graphics mod I think anyone really needs is QTP3. It's the biggest improvement, everything else is marginal imo.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=3813
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Marine x
 
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Post » Wed Sep 01, 2010 11:48 am

ASUS Maximus III GENE LGA 1156 Intel P55 Micro ATX Intel Motherboard
MSI N460GTX CYCLONE 1GD5/OC GeForce GTX 460 (Fermi) 1GB 256-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card
OCZ ModXStream Pro OCZ700MXSP 700W ATX12V V2.2 / EPS12V SLI Certified CrossFire Ready 80 PLUS Certified Modular Active PFC Power Supply compatible with core i7
Intel Core i5-760 Lynnfield 2.8GHz LGA 1156 95W Quad-Core Desktop Processor
G.SKILL Ripjaws Series 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model

For morrowind I just used Planet Elder Scrolls cause of the way the site was designed. Easy and pleasing to look at compared to the The Elder Scroll Nexus. Anyone willing to direct me to the appropriate mods?
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Anna Kyselova
 
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Post » Wed Sep 01, 2010 3:04 pm

http://www.gamesas.com/index.php?/topic/1143824-oblivion-graphics-extender/
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Calum Campbell
 
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Post » Wed Sep 01, 2010 5:00 pm

For morrowind I just used Planet Elder Scrolls cause of the way the site was designed. Easy and pleasing to look at compared to the The Elder Scroll Nexus. Anyone willing to direct me to the appropriate mods?

It's pretty easy to navigate actually. But sure: http://tesnexus.com/downloads/cat.php?id=29

That's the models and textures category (you can browse any; that's just the most likely to contain most of the stuff you're after right now) - with any, you can also Organise. For example, by downloads, descending. That particular way will give you the most popular ones first. And so on.


edit: Here's a nice collection of lists and links - http://tesivpositive.animolious.com/?page=places_to_find_mods (oh, the site was already linked, above... ah well)
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Karen anwyn Green
 
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Post » Wed Sep 01, 2010 9:15 pm

The only graphics mod I think anyone really needs is QTP3. It's the biggest improvement, everything else is marginal imo.

The reason why I took off all of my work and stopped doing textures is right there. Opinions that everyone should conform to QTP because everything else doesn't compare. :rolleyes:

Edit: Forgive if I sounded rude. Thanksgiving bums me out and turns me into a grump.
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Greg Cavaliere
 
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Post » Wed Sep 01, 2010 11:07 pm

The reason why I took off all of my work and stopped doing textures is right there. Opinions that everyone should conform to QTP because everything else doesn't compare. :rolleyes:

Edit: Forgive if I sounded rude. Thanksgiving bums me out and turns me into a grump.


I liked your work :(
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Cassie Boyle
 
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Post » Wed Sep 01, 2010 9:35 am

I liked your work :(

Same here. Also, I still do. :)

Using what I have of it currently, in fact. It's by far the nicest texturing for Oblivion, IMO.

Regarding the "monopoly" of QTP, well, I guess it was there first (I mean, in terms of being a "complete" - OK, not really - graphical overhaul). Some people flat out like it. And many, I suspect, haven't even heard of alternatives (e.g., ATP).
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Jesus Duran
 
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Post » Wed Sep 01, 2010 9:19 am

I liked your work :(

Thanks. As I said, i'm a grump on Thanksgiving and saying that was out of spite and was not fair. QTP is very good and I used it before I started making my own work. The one thing that gets me; and is now the reason I stay away from TESNexus, are all the "extreme fans" of QTP. The close minded people that think QTP is a god and everything else should be flamed away as it does not and probably will not compare.

However, I do plan to re-release everything I did on TESAlliance somewhat soon or have someone else do the release for me as my time is limited.
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Laura Cartwright
 
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Post » Wed Sep 01, 2010 9:15 am

~ somewhat soon or have someone else do the release for me as my time is limited.


From one who missed the boat last time round they were available - Here's another eagerly awaiting release, now I have a desktop that has vram to spare for larger more detailed textures and since I first heard AmpolX would be re-releasing, I refrained from using a QTP setup. The caves was enough to convince me they would be the ones to go for along with some of the more experienced members recommend of these legendary textures. :icecream:
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natalie mccormick
 
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Post » Wed Sep 01, 2010 9:25 pm

The reason why I took off all of my work and stopped doing textures is right there. Opinions that everyone should conform to QTP because everything else doesn't compare. :rolleyes:

Edit: Forgive if I sounded rude. Thanksgiving bums me out and turns me into a grump.


Opinions based on ignorance are irrelevant.

The feedback you always got from aware persons has been and is, AFAIK, excellent.

And absolutely deserved, as far I'm concerned.

That said, I eagerly look forward for the release of your Texture Packs as mentioned in the other thread.
Hats off for QTP3R, but your work has priority over it in my install order.

All the best :)
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Mélida Brunet
 
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Post » Wed Sep 01, 2010 4:05 pm

Regarding the "monopoly" of QTP, well, I guess it was there first (I mean, in terms of being a "complete" - OK, not really - graphical overhaul). Some people flat out like it. And many, I suspect, haven't even heard of alternatives (e.g., ATP).

That is it I think - It wasn't the first even (being version III and all) there were others less comprehensive. But two big sites keep that rolling as the main choice UESP and Dev's TOTO. Many people read TOTO from the FCOM page and then they see it as a comprehensive list and it was for a time.

AmpolX-

What would one need to get from you to upload to Alliance? I think I have everything, but I often read about this small bit or that small bit that has not been released yet.
Then if one were to upload it would likely have to be take it as it is policy. Like if I uploaded it I wouldn't want to field troubleshooting questions. Complaints I could deal with because I've no investment and pretty thick skin.
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Justin Bywater
 
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Post » Wed Sep 01, 2010 9:56 pm

AmpolX-

What would one need to get from you to upload to Alliance? I think I have everything, but I often read about this small bit or that small bit that has not been released yet.
Then if one were to upload it would likely have to be take it as it is policy. Like if I uploaded it I wouldn't want to field troubleshooting questions. Complaints I could deal with because I've no investment and pretty thick skin.

I was planning on releasing everything from ATP 2.0 to my current work. If you want Psy, i'll lend you the files for a re-host? Policy and trouble-shooting I can handle. I wrote a very detailed Readme detailing my intentions for my work when uploaded by someone else. We can work this out via PM.

Heh tough skin? As I said, it was not just the comments but a MAJOR lack of energy and time to answer everyone's questions and problems.
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Mario Alcantar
 
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Post » Wed Sep 01, 2010 9:15 am

I was planning on releasing everything from ATP 2.0 to my current work. If you want Psy, i'll lend you the files for a re-host? Policy and trouble-shooting I can handle. I wrote a very detailed Readme detailing my intentions for my work when uploaded by someone else. We can work this out via PM.

Heh tough skin? As I said, it was not just the comments but a MAJOR lack of energy and time to answer everyone's questions and problems.

Woohoo!

Once I get enough money to build myself a computer I'll install these too. I doubt my laptop will be able to handle it :(. I'll stick with CorePCs Vibrant Textures xD

Unless TES:V gets announced. Them I'm finding the money to build myself a killer machine xD
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Jaki Birch
 
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Post » Wed Sep 01, 2010 11:22 pm

I was planning on releasing everything from ATP 2.0 to my current work. If you want Psy, i'll lend you the files for a re-host? Policy and trouble-shooting I can handle. I wrote a very detailed Readme detailing my intentions for my work when uploaded by someone else. We can work this out via PM.

Heh tough skin? As I said, it was not just the comments but a MAJOR lack of energy and time to answer everyone's questions and problems.

I can upload - that is not an apparent issue - but then you will lose control of what is uploaded and have to go through another person to get, alter, or anything like that (though I bet the TESAlliance people would work with you.)

What is going to be your preferred install method for the files? I have BAINified you previous files and think BAIN suits installation of textures better than OBMM does.
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Naomi Lastname
 
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Post » Wed Sep 01, 2010 5:54 pm

Is there anyone that can just lay out what I need for all this? I'm seeing mods saying I require OBSE or OMM or something else. I look into it and find out OMM mean Oblivion Mod Manager, I search for that and download it, says it requires python or something.

Whatever happened to the days of just dropping the mod in your folder, activating it and go and play? Now we need all this new stuff to go along with it. Downloads just so your downloaded mod will work on your game. Is there just one single simple compilation that just replaces all the standard with new textures and such? Like in all the time the game has been out, have you guys created a new standard on what the default graphics should be?

This is all probably very simple for you guys having done this for a while but just getting into it I just want to make it look better and get a few gameplay mods but it seems to just do that I have to set aside a day or two just for research upon acronyms and files to get everything ready for the mods.
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GPMG
 
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Post » Wed Sep 01, 2010 9:32 pm

Is there anyone that can just lay out what I need for all this? I'm seeing mods saying I require OBSE or OMM or something else. I look into it and find out OMM mean Oblivion Mod Manager, I search for that and download it, says it requires python or something.

Whatever happened to the days of just dropping the mod in your folder, activating it and go and play? Now we need all this new stuff to go along with it. Downloads just so your downloaded mod will work on your game. Is there just one single simple compilation that just replaces all the standard with new textures and such? Like in all the time the game has been out, have you guys created a new standard on what the default graphics should be?

This is all probably very simple for you guys having done this for a while but just getting into it I just want to make it look better and get a few gameplay mods but it seems to just do that I have to set aside a day or two just for research upon acronyms and files to get everything ready for the mods.

...Because it is so difficult to type stuff like "OBSE Oblivion" into Google and see what comes up?

Searching for stuff will most of the time give you the answers without your having to spend hours going through pages trying to figure out basics. There's also a lot of new material for newbies, if you searched for topics similar to yours you'd find Tomlong's site pop up quite a lot, and that is pretty comprehensive, as is alt3ern1ty's Wrye Bash guide.

Yes, Oblivion modding is complex. No, it's not a hassle to get stuck in, if you approach it with a bit of intelligence. It is an exercise in problem solving, and very few 'problems' require outside help in finding their solution beyond what is written down for you already.
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Del Arte
 
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Post » Wed Sep 01, 2010 9:13 pm

I have to set aside a day or two just for research upon acronyms and files to get everything ready for the mods.

Depending on how far you want to dig into it, yes, definitely you this amount of time, if not more.

However, you should see modding the game as an ongoing process. Start out, get essential tools, install something, look how you like it, install the next one... until you are satisfied. Reading a lot of guides and readmes is essential. Otherwise you will gain zero respect here. I'm not implying anything with this comment, I'm stating a fact talking about own experience. I'm one of the less experienced with modding beyond a certain point. The least what is expected of everybody is that he reads the f------ng readmes and manuals.

If you say (or believe) that OBMM requires Python you have already shown that you did not do that... ;)

Yes, modding the game does involve a certain amount of growing pains, but you do get something in return, I can promise you that. But it's certainly not for the impatient, so..... :cookie:
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john palmer
 
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Post » Wed Sep 01, 2010 12:17 pm

Sorry to add to the confusion in this threat, but since this topic already pointed to TOTO pages, I need to ask: what are the current best replacer's to oblivion realm? And QTP3 compatible? From TOTO - regarding Qarl 3:
"Things NOT retextured:Clothes, armor, weapons, creatures, NPCs, Foliage, the sky, Kvatch, the Arena, and the Oblivion realm."
OBS: not talking about plants and the lava, just... anything else from that realm.
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Alina loves Alexandra
 
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Post » Wed Sep 01, 2010 3:02 pm

And QTP3 compatible?
OBS: not talking about plants and the lava, just... anything else from that realm.

Quarl compatibility of any Oblivion planes textures mods is not an issue because Quarl did nothing for the Obliovion planes, so nothing can be incompatible with it. :)
I recommend Oblivion world textures from the Vibrant series by Corepc. In fact I would recommend the Vibrant series for all textures in the game. It's very modular, you can install what you like, and install something else if you like that better. Textures essentially overwrite each other. They are best installed with the essential tool "Wrye Bash".

http://www.tesnexus.com/downloads/file.php?id=18677

There is also a decicated thread on here, I don't have the current link, but do a Members search on "Corepc" and you will find it all in his sig.
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Jonathan Braz
 
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Post » Thu Sep 02, 2010 12:47 am

What doesnt Qarls texture pack 3 update graphical? I have Qarls texture pack and would like to know what texture replacers i could add to it?
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Carlos Vazquez
 
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