I Need Help Again..

Post » Sat Nov 06, 2010 4:37 pm

Im trying to download that Akatosh Mount mod, and I have a few questions. The readme says to send all the stuff to the Oblivion Directory, but Im confused over this. Do I send a whole folder there, or do I send all the stuff seperatly?
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sun Nov 07, 2010 3:06 am

Im trying to download that Akatosh Mount mod, and I have a few questions. The readme says to send all the stuff to the Oblivion Directory, but Im confused over this. Do I send a whole folder there, or do I send all the stuff seperatly?

Ok you can a do it several ways if you use use OMM you can use that it is Omod ready other wise you can unpack the mod onto say your desktop and you will have to find the next 7zip file and unzip that, Now this is all for the R19 akatosh mind you after you unzip the second folder you will find a folder called data take that and put it in your Oblivion folder, you should get a request of conformation to overwrite as it already exists. as I have said before OMM Makes it much easier to install and remove.
If you dont know about OMM just ask we can povide links and other information.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Sat Nov 06, 2010 5:30 pm

For a mod newbie, the simplest way by far, is to install all mods using OBMM, following those steps:
(I'm writing from memory, so it may be somewhat inaccurate)
This will work for 99% of the mods you're likely to install (at least if you include omod installers like the ones in my sig).

1. In OBMM, click on the "Create" button.
2. In the "Create omod" dialog, select "Add archive"
3. Navigate to the downloaded .zip, .rar or .7z archive (you should NOT unpack it first), and select it.
4. If the archive is omod-ready, you will get a popup asking to import omod conversion data. Answer yes.
5. If the archive was not omod-ready, you must fill in apprporiate data. OMOD name and version is the only you need.
6. (Optional). Click on the data radio button, to list all non-esm/esp files that was in the archive. Right-click and select "remove from omod" anything you don't want, installed, like readme's, pictures, etc.
7. Click on "Create"
8. The omod is now listed on the right-hand pane. Double-click on it to install it.

Notes:
* Steps 3, 7 and 8 may take a loong time for big mods, so OBMM may seem like it is hanging, but let it take its time.
* Some archives can have esp/esm files in multiple folders. If so, OBMM will not know how to install it without an omod script. If there are multiple esp/esm folders, OBMM will give a warning between steps 3 and 4 above. If the mod comes with omod conversion data too (step 4), it is ok, so just answer yes to both pop-ups.


Finally, if the mod in question comes as an OMOD (not omod-ready archive), Those files have .omod as their extension. Instead of the above, click on the "Load" button, select the omod, and install it. Some omods come packed inside an archive. If so, you must exctract the omod file first.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sun Nov 07, 2010 12:47 am

For a mod newbie, the simplest way by far, is to install all mods using OBMM, following those steps:
(I'm writing from memory, so it may be somewhat inaccurate)
This will work for 99% of the mods you're likely to install (at least if you include omod installers like the ones in my sig).

1. In OBMM, click on the "Create" button.
2. In the "Create omod" dialog, select "Add archive"
3. Navigate to the downloaded .zip, .rar or .7z archive (you should NOT unpack it first), and select it.
4. If the archive is omod-ready, you will get a popup asking to import omod conversion data. Answer yes.
5. If the archive was not omod-ready, you must fill in apprporiate data. OMOD name and version is the only you need.
6. (Optional). Click on the data radio button, to list all non-esm/esp files that was in the archive. Right-click and select "remove from omod" anything you don't want, installed, like readme's, pictures, etc.
7. Click on "Create"
8. The omod is now listed on the right-hand pane. Double-click on it to install it.

Notes:
* Steps 3, 7 and 8 may take a loong time for big mods, so OBMM may seem like it is hanging, but let it take its time.
* Some archives can have esp/esm files in multiple folders. If so, OBMM will not know how to install it without an omod script. If there are multiple esp/esm folders, OBMM will give a warning between steps 3 and 4 above. If the mod comes with omod conversion data too (step 4), it is ok, so just answer yes to both pop-ups.


Finally, if the mod in question comes as an OMOD (not omod-ready archive), Those files have .omod as their extension. Instead of the above, click on the "Load" button, select the omod, and install it. Some omods come packed inside an archive. If so, you must exctract the omod file first.

Ive think Ive heard of Oblivion Mod Manager, but I never downloded it. Sorry to ask this now, but where can I get OBMM and how do I install it? or does it have a Readme file?
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sun Nov 07, 2010 3:37 am

Actuly nvm at tesnexus it has OBMM and a full install where you dont have to do any complicated manual stuff (Or at least complicated for me :embarrass: ) and Its downloaded now.
EDIT:Ok, new problem. How do I find the Akatosh mount mod if its still in WinRAR? They said to not extract it, but I dont know how to find it.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat Nov 06, 2010 12:58 pm

Also, if you create/install a few big OMODs or simply a large number of OMODs, restart OBMM before continuing to make sure that it does not run out of memory in the middle of the install process. Otherwise, you could lose everything, "everything" being which OMODs were modified in that session. OBMM will not recognize that it installed those OMODs, and its conflict record will not be up-to-date either.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sun Nov 07, 2010 2:09 am

I need a little more help- How do I find those files In WinRAR by doing this? above they said to not extract the mod, but when I find WinRAR in program files it just has a few folders that lead to nothing. Right now I fell like :brokencomputer:
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Sat Nov 06, 2010 8:48 pm

I need a little more help- How do I find those files In WinRAR by doing this? above they said to not extract the mod, but when I find WinRAR in program files it just has a few folders that lead to nothing. Right now I fell like :brokencomputer:

What do you mean by "find" them? What does WinRAR have to do with anything? OBMM handles RAR files just fine. If you are trying to convert an archive (i.e., RAR, ZIP, 7z) then you just need to use the "Add Archive" option.

Edit: You should probably get http://www.google.com/url?q=http://www.7-zip.org/download.html&ei=xECgS5PkEoniNfqs1ckM&sa=X&oi=smap&resnum=1&ct=result&cd=1&ved=0CAoQqwMoADAA&usg=AFQjCNHrt84BTqzzYVPg6YxJNWZfmM1uGw. It handles almost any compressed file you mighjt find.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Sun Nov 07, 2010 1:35 am

I need a little more help- How do I find those files In WinRAR by doing this? above they said to not extract the mod, but when I find WinRAR in program files it just has a few folders that lead to nothing. Right now I fell like :brokencomputer:


ok here is what you need to do. extract the Rar. there will be a Folder inside that is a 7zip and a OMOD file. now in OMM click on the load button, and locate the OMOD file and then click OK. And it will load the Omod after it is finished then click on the mod you just installed and click the activate button, follow the prompts.
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sun Nov 07, 2010 3:29 am

So I extract the mod, look for a 7zip folder, go to OMM, find it with Load, than activate it in the list?
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Sat Nov 06, 2010 9:47 pm

only if there is an OMOD file in it. if its an .esp, meshes and textures file you need to click on create, add archive and find the archive, then click create OMOD.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Sun Nov 07, 2010 4:48 am

But how do I find the file with OMM if its still in WinRAR? Or do I extract the Data folder and find it then with OMM? BTW the data folder has the launcher inside.
EDIT:I cant find any 7-zip file in there, :confused:
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sun Nov 07, 2010 3:13 am

But how do I find the file with OMM if its still in WinRAR? Or do I extract the Data folder and find it then with OMM? BTW the data folder has the launcher inside.
EDIT:I cant find any 7-zip file in there, :confused:

I have looked at this file so if you have the R19 version which is the one that I hope you downloaded. Then follow the basic instructions. There are 5 different versions this is the most upto date one. I think based upon rereading your last statment that you may have one of the old versions try downloading this instead.http://tesnexus.com/downloads/file.php?id=10819
1. Extract the file from Rar format. Location Desktop or Documents or somewhere safe.
2. Open OMM
3. After that is open find the load button on the bottom of OMM should be far right button of the bottom 4 buttons.
4. In the window that comes up Navigate to where you unrared your file to. IE desktop Now this will varry how you will find it by how you unpacked it me I always unzip or rar to a folder. Now if you do that locate said folder click on it you should find a second folder, Now click on that.
5. You will see a OMOD file only if you are using the OMM to load this. If you are also seeing the 7zip folder then you are using the windows explorer. Click on the OMOD and follow the prompts YOU DO NOT NEED TO WORRY ABOUT THE 7zip. Ignore it.
6. After you have loaded the Mod into OMM then click on the name in the mods catagory and click on the activate button far left button of the 4 bottom buttons.

Now having said all of that I just found an easier way to load it. Call me dumb for having forgot that with window explorer you can just click on the OMOD it should have the OBLIVION symbole on it for an Icon. It will load if by doing that. then just follow step 6. for all intents and pourposes disreguard the 7zip file.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sat Nov 06, 2010 8:38 pm

This is so confusing...I just downloaded the version of this mod linked above. You just need to extract it somewhere and double-click on the OMOD file.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Sat Nov 06, 2010 9:03 pm

The Akatosh Mount mod was a really, really bad choice for a first install, because the archive is packed different than any mod I've ever downloaded before. As I wrote in my first post in this thread, some mods come as a ready omod, in which case you use OBMM's "Load" button to load it. But if the omod is packed inside an archive (.rar, .7z or .zip), you must extract the archive first. So yes, extract the archive, then find the .omod file with OBMM (after clicking on Load).
The additional data packed in the archive together with the omod can (probably) just be deleted.

But as I said, this was a very special way to pack the mod. Normally, the mods don't come as an omod at all, in which you follow the steps from my first post, but sometimes they come as omods, in which case you must load the (extracted) omod file.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sat Nov 06, 2010 3:27 pm

Thanks for all youre help guys! Ill see if I can get this wroking now. :celebration:
EDIT:I got it! Thanks guys! :celebration:
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sat Nov 06, 2010 3:49 pm

The Akatosh Mount mod was a really, really bad choice for a first install, because the archive is packed different than any mod I've ever downloaded before. As I wrote in my first post in this thread, some mods come as a ready omod, in which case you use OBMM's "Load" button to load it. But if the omod is packed inside an archive (.rar, .7z or .zip), you must extract the archive first. So yes, extract the archive, then find the .omod file with OBMM (after clicking on Load).
The additional data packed in the archive together with the omod can (probably) just be deleted.

But as I said, this was a very special way to pack the mod. Normally, the mods don't come as an omod at all, in which you follow the steps from my first post, but sometimes they come as omods, in which case you must load the (extracted) omod file.

If you just double-click on the OMOD, even if OBMM is closed, OBMM will be launched with the OMOD loaded.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Sun Nov 07, 2010 1:46 am

This will be my last post for help (at least for a little while), but I need help with installing the Deadly Reflex mod. I probaly will be good with both the akatosh mount mod and Deadly Reflexes for a bit after this though. But to me the instructions on TES:Nexus to me arent very specific. Will I be able to Install it just like the Akatsoh Mount mod?
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Nov 06, 2010 11:59 pm

This will be my last post for help (at least for a little while), but I need help with installing the Deadly Reflex mod. I probaly will be good with both the akatosh mount mod and Deadly Reflexes for a bit after this though. But to me the instructions on TES:Nexus to me arent very specific. Will I be able to Install it just like the Akatsoh Mount mod?
Deadly Reflex doesn't come packed as an OMOD (few mods do), so you should follow the procedure of my first post - with one very important addition:

Deadly Reflex comes with three optional Timed Block esp files, of which you must choose maximum one. This can be done in several ways, but I would suggest that after you have loaded the archive into the omod creation dialog, you right-click on the 2 or 3 esp files you don't want, and select "remove from omod".

Alternatively, you can keep all 3 in the omod, but then you must make sure to disable 2 or 3 of them afterwards (which can be easily done from OBMM by unchecking them, and ignoring the warning). This option may be better as it makes it easier to switch between them if you're not sure which to use.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sat Nov 06, 2010 2:05 pm

But where can I find it without Unpacking it to some folder? Without unpacking it, I have no Idea where to find it. :sadvaultboy:
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Sun Nov 07, 2010 12:43 am

Sorry to interrupt, but are you saying that you're having trouble finding the archive from the "create" menu?
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sun Nov 07, 2010 2:13 am

But where can I find it without Unpacking it to some folder? Without unpacking it, I have no Idea where to find it. :sadvaultboy:
As Cambam47 asks, are you unable to locate the downloaded archive from the standard file chooser dialog you get after having clicked "Add archive"? It is the .rar/.zip/.7z archive file you need to locate after clicking the "Add archive" button, not the individual files within it.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sat Nov 06, 2010 1:53 pm

As Cambam47 asks, are you unable to locate the downloaded archive from the standard file chooser dialog you get after having clicked "Add archive"? It is the .rar/.zip/.7z archive file you need to locate after clicking the "Add archive" button, not the individual files within it.

I dont know how to find it without extractiong it to some folder. I dont know where the archive is. this is so confusing. :confused:
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sun Nov 07, 2010 12:41 am

I dont know how to find it without extractiong it to some folder. I dont know where the archive is. this is so confusing. :confused:
So you don't know where on your computer you saved the archive file named "Deadly_Reflex_Combat_Moves_v5_0-8273.zip"?

If you don't know that, you need to learn the basics of downloading files. Most web browsers let you choose between auto-saving to a predefined location, or giving you the choice of where to save the file. In each case, the location should be pretty easy to find. The default is probably somewhere within "My Documents".


But if you don't know where the archive file is stored, how can you locate it in order to extract it? And if you can locate it in order to extract it, why can't you locate it with OBMM's standard file selection dialog? There's something here that is confusing to me too ;)
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Sat Nov 06, 2010 8:37 pm

Ohhh, whenever I download mods I dont save em anywhere specific, I just click open. Saving it to some folder would work then?
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Next

Return to IV - Oblivion