I believe this should do what you are wanting. when equipped it pretty much gives you an alternate personality by setting your crime gold to 0 instead of the 500 (of the original GF script), although no one recognizes you as the greyfox when you talk to them. Testing in-game results in being able to talk to the guard just fine, proceeding to punch the guard while equipped, then taking it off to resume your old crime gold (and with a yield, talk to the guard as normal(not including the corrupt Amantius as he accepts no yield)).
Scn TGGrayCowlScript2Float GFCrimeGoldFloat GFInfamyFloat GFFameFloat PCCrimeGoldFloat PlayerInfamyFloat PlayerFameshort TempCrime == 0 Begin OnEquip Player If GetPlayerInSEWorld == 0 If GFCrimeGold > TempCrime Set GFCrimeGold to TempCrime EndIf Set PCCrimeGold to Player.GetCrimeGold Player.SetCrimeGold GFCrimeGold EndIf Set PlayerFame to GetPCFame SetPCFame GFFame If GFInfamy < 100 Set GFInfamy to 100 EndIf Set PlayerInfamy to GetPCInfamy SetPCInfamy GFInfamyEndBegin OnUnequip Player If GetPlayerInSEWorld == 0 Set GFCrimeGold to Player.GetCrimeGold Player.SetCrimeGold PCCrimeGold EndIf Set GFFame to GetPCFame SetPCFame PlayerFame Set GFInfamy to GetPCInfamy SetPCInfamy PlayerInfamyEndBegin GameMode If GetPlayerInSEWorld == 0 If SECrime.LeftSECowlOn == 1 If SECrime.EnteredSECowlOn == 0 If GFCrimeGold > TempCrime Set GFCrimeGold to TempCrime EndIf Set PCCrimeGold to Player.GetCrimeGold Player.SetCrimeGold GFCrimeGold Set SECrime.LeftSECowlOn to 0 EndIf EndIf If SECrime.LeftSECowlOn == 0 If SECrime.EnteredSECowlOn == 1 Set GFCrimeGold to Player.GetCrimeGold Player.SetCrimeGold PCCrimeGold Set SECrime.EnteredSECowlOn to 0 EndIf EndIf EndIfEnd
Also to get the same effects such as the feather and detect life, you will have to put the Enchantment "TGGrayCowlEnchanment" on it as well.
*EDIT* Fixed a couple spelling/grammatical errors.