Need help deciding my last PERK! Jurry Rigger or Hit the Dec

Post » Sat Dec 10, 2011 2:16 am

So I need help deciding my last perk! I am currently playing my BoS Paladin (Neutral) His main skill for of damage is Unarmed (Ballistic Fist) and his secondary is explosives (Grenade Machinegun and grenades. He's the heavy ordance guy for the BoS! LOLRP). So for my last perk I am between Jurry Rigger (I have repair as one of my mains as well) and Hit the Deck. I read that Hit the Deck is a good perk if you have splash damage which I will at level 28. Jurry Rigger just rocks in general but the grenade mg even with jurry rigger can only be repaired by another nade mg. I can make weapon kits for the Ballistic Fist but will have some trouble repairing my T-51B....any body have any opinions?
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Katey Meyer
 
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Post » Sat Dec 10, 2011 1:35 pm

Jurry Rigger is a very useful perk IMO. Alot of unique outfits can be repaired with almost anything with that perk.
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victoria gillis
 
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Post » Sat Dec 10, 2011 10:00 am

Jurry Rigger is a very useful perk IMO. Alot of unique outfits can be repaired with almost anything with that perk.



Agreed and I was thinking the only time I am using a grenade MG or Launcher is for long distances where the Splash Damage perk wont affect me. Anything that gets close I just slaughter in close quarter combat: :toughninja: Unarmed 100+Ballistic Fist+Slayer+Piercing Strike is a juggernaut in CQ combat..if anything lives long engough like a boss Paralzying Palm does the rest....so ya Jurry Rigger me thinks!
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teeny
 
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Post » Sat Dec 10, 2011 3:15 pm

Definitely Jury Rigger!

Can save you 100,000s of caps in repair costs for your armor and rare weapons.
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Cedric Pearson
 
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Post » Sat Dec 10, 2011 12:32 am

Jury Rigger FTW......I love being able to repair my Vault 13 suit with cheap outfits and power armor with metal armor so I can use my money on more ammo and mods.
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Trish
 
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Post » Fri Dec 09, 2011 11:59 pm

Jury Rigger ... so good.
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Kathryn Medows
 
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Post » Sat Dec 10, 2011 6:05 am

Hit the deck. Weapon Repair Kits and the few NPCs with 100 repair skill will keep your gear in good shape with no problems.

Nobody has ever made a good enough case for jury rigger. Weapon Repair Kits are too easy to acquire for starters. Make them yourself or buy them from the boomers for 25-30 caps each if you can't be bothered with making them. Compared with the dump truck load of caps you'll be hauling around without trying paying an NPC to repair your stuff won't be a big deal. I'm serious it won't, you'll spend way more money on ammo.

Then there is Major Knight who pulls a "/delete" on the entire perk right on the spot. A NPC with 100 repair skill that can be svckered into fixing your gear for free. If you make the slightest effort that is.
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Josh Lozier
 
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Post » Sat Dec 10, 2011 2:17 pm

Is Hit the Deck still bugged such that it affects all DT whenever you are wielding explosive devices?
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Kelvin Diaz
 
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Post » Sat Dec 10, 2011 12:16 pm

i always take the jury rigging perk, it comes in handy, the weapons repair kits only fix weapons and besides, jury rigging perk makes repairing almost everything really easy, and it will also help you make lots of caps by repairing stuff and selling it, so its one of the best perks in my opinion, i always take it.
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Gen Daley
 
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Post » Sat Dec 10, 2011 12:04 pm

Is Hit the Deck still bugged such that it affects all DT whenever you are wielding explosive devices?



I think they fixed it. Saved right before level up and chose it. Had a nade launcher equipped and my DT and armor did not go up.
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Amy Smith
 
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Post » Sat Dec 10, 2011 12:02 pm

Jury Rigging is obviously helpful, but I don't know what you could possibly be doing that money would be an issue if you have a good level in repair. Fix whatever you can with readily available materials, pay the guy at Mojave to patch up the rest, and if you're any good at Caravan (which is super easy), you should have no issues at all.
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lucy chadwick
 
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Post » Sat Dec 10, 2011 2:38 am

Nobody has ever made a good enough case for jury rigger. Weapon Repair Kits are too easy to acquire for starters. Make them yourself or buy them from the boomers for 25-30 caps each if you can't be bothered with making them. Compared with the dump truck load of caps you'll be hauling around without trying paying an NPC to repair your stuff won't be a big deal. I'm serious it won't, you'll spend way more money on ammo.


WRK are guns only. If you use Jury Rigger you can repair Power Armour with Metal Armour. That one right there sells it for me.
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Etta Hargrave
 
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Post » Sat Dec 10, 2011 11:10 am

So I need help deciding my last perk! I am currently playing my BoS Paladin (Neutral) His main skill for of damage is Unarmed (Ballistic Fist) and his secondary is explosives (Grenade Machinegun and grenades. He's the heavy ordance guy for the BoS! LOLRP). So for my last perk I am between Jurry Rigger (I have repair as one of my mains as well) and Hit the Deck. I read that Hit the Deck is a good perk if you have splash damage which I will at level 28. Jurry Rigger just rocks in general but the grenade mg even with jurry rigger can only be repaired by another nade mg. I can make weapon kits for the Ballistic Fist but will have some trouble repairing my T-51B....any body have any opinions?


Unless it's a glitch, Power Armor helmets (as well as almost every armor helmet) can be repaired with glasses (which are numerous and weigh next to nothing) if you have Jury Rigger. Sure you could spend the caps on fixing everything, but why? Also you didn't mention if you had a high luck or not, if your luck isn't very high, you probably don't have the same boatload of caps some may have got from taking the Casinos for everything they were worth. It's also great to fix weapons like the Hunting Rifle with cheaper weapons, to turn around and sell for 1000-1500 caps each. Also, I guess I don't know what I'm doing because I haven't found these loads of WRKs that everyone's talking about, I've made a few but same thing, the ingredients aren't always just lying in the streets, you have to do a lot of looting. I'd rather save the caps for implants (if you didn't already get them all), more weapons from the Gun Runners, etc.
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Michelle Serenity Boss
 
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Post » Sat Dec 10, 2011 8:43 am

How about this...I am levle 25 atm and was thinking of grabbing stonewall at 28...maybe I should toss stonwall and go hit the deck and splash damage? Stonewall is nice I think but the only time I have actually been knocked over was by an artillary shell that the boomers threw at me. No animal as of yet has knocked me over WITHOUT STONEWALL..this includes meleeing many many many deathclaws.
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Sxc-Mary
 
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Post » Sat Dec 10, 2011 12:33 am

How about this...I am levle 25 atm and was thinking of grabbing stonewall at 28...maybe I should toss stonwall and go hit the deck and splash damage? Stonewall is nice I think but the only time I have actually been knocked over was by an artillary shell that the boomers threw at me. No animal as of yet has knocked me over WITHOUT STONEWALL..this includes meleeing many many many deathclaws.

I would say Jury Rig and Splash Damage.
IMO Hit the deck isn't that useful outside but, inside it can come in handy, only if you use GLs inside.
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Pants
 
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Post » Sat Dec 10, 2011 6:29 am

How about this...I am levle 25 atm and was thinking of grabbing stonewall at 28...maybe I should toss stonwall and go hit the deck and splash damage? Stonewall is nice I think but the only time I have actually been knocked over was by an artillary shell that the boomers threw at me. No animal as of yet has knocked me over WITHOUT STONEWALL..this includes meleeing many many many deathclaws.


The only thing I've seen knock me down was the Legate (and if you let a Big Horner get close enough to you they can knock you down too), so you're probably good without it if Deathclaws aren't putting you on your back.
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Mr. Allen
 
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Post » Sat Dec 10, 2011 5:15 am

Is their a list of mobs that do knock you down? I think Stonewall would be good for someone who is in heavy melee. It also gives you 5 DT against melee...problem is the only thing that really worries me in melee is Deathclaws and they ignore armor anyway.
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Megan Stabler
 
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Post » Sat Dec 10, 2011 3:45 pm

Stonewall's a really good perk for a H2H and melee character, Jury rig is really only of great use to guns and PA, and they dont need it tbh.
All other weapon sets are nerfed with the form lists of like items, meaning you often need as good / expensive a weapon as the one you wish to repair.
If you're taking splash damage often go for hit the deck, as it fits your role imo, and fast melee hunter killers are very common in NV.

Since your repair is high enough already and you're planning on only using a select few weapons just use repair kits and merchant repairs, with Raul as a companion if you like imo.
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Del Arte
 
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Post » Sat Dec 10, 2011 12:53 am

Stonewall's a really good perk for a H2H and melee character, Jury rig is really only of great use to guns and PA, and they dont need it tbh.
All other weapon sets are nerfed with the form lists of like items, meaning you often need as good / expensive a weapon as the one you wish to repair.
If you're taking splash damage often go for hit the deck, as it fits your role imo, and fast melee hunter killers are very common in NV.

Since your repair is high enough already and you're planning on only using a select few weapons just use repair kits and merchant repairs, with Raul as a companion if you like imo.


Thats the thing though this char is H2h AND explosives as a back up (scripted him after a warhammer 40k Space Marine) meaning he only uses explosvies in situations where I NEED to...like a swarm of Casadors or 3 Deathclaws anytime something gets close enough or is not a big threat I just ballistic fist it lol...so its more melee oriented then explosives..if Im inside for the most part I just Ballistic Fist its head in. I do use PA as well..hes brotherood and a heavy melee character. I finally took jurry rigging for the PA and Ballistic Fist (repairing it with knuckles rocks). So at level 26 I have 2 perks left for this character its going to be from these five, stonewall, splash damage, hit the deck, Super Slam (I may not take this as there is very FEW things that survive even TWO hits from my Ballistic Fist..Paralyzing Palm even seems like a waste atm...maybe there are big bosses that it will come in handy with) and Nerd Rage

PS may main skills are (the build is power house late game with a ballistic fist and Grenade MG)

Unarmed (100)
Explosives(100)
Medicine(100)
Repair(100)
Science(100)
45 Melee (incase I take Super Slam)
and some lockpick (extra points)
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Melanie Steinberg
 
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Post » Sat Dec 10, 2011 8:54 am

Jurry Rigger is a very useful perk IMO. Alot of unique outfits can be repaired with almost anything with that perk.

:goodjob: yes
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Nicole M
 
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Post » Sat Dec 10, 2011 10:44 am

Is their a list of mobs that do knock you down? I think Stonewall would be good for someone who is in heavy melee. It also gives you 5 DT against melee...problem is the only thing that really worries me in melee is Deathclaws and they ignore armor anyway.

About the list, not one that I could find.
The only time I got knocked down and killed is when 6 or 7 Big horns thought I was a pinwheel so, I wouldn't get Stonewall.
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Bloomer
 
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Post » Sat Dec 10, 2011 2:35 pm

About the list, not one that I could find.
The only time I got knocked down and killed is when 6 or 7 Big horns thought I was a pinwheel so, I wouldn't get Stonewall.


That and the 5DT you get is crap as the only thing that really really owns in melee is Deathclaws and Casadors and both seem to bypass DT. I could care less about a friend wailing on me with a lead pipe in my T-51 lmao.
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Mandy Muir
 
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Post » Sat Dec 10, 2011 2:58 am

Thats the thing though this char is H2h AND explosives as a back up (scripted him after a warhammer 40k Space Marine) meaning he only uses explosvies in situations where I NEED to...like a swarm of Casadors or 3 Deathclaws anytime something gets close enough or is not a big threat I just ballistic fist it lol...so its more melee oriented then explosives..if Im inside for the most part I just Ballistic Fist its head in. I do use PA as well..hes brotherood and a heavy melee character. I finally took jurry rigging for the PA and Ballistic Fist (repairing it with knuckles rocks). So at level 26 I have 2 perks left for this character its going to be from these five, stonewall, splash damage, hit the deck, Super Slam (I may not take this as there is very FEW things that survive even TWO hits from my Ballistic Fist..Paralyzing Palm even seems like a waste atm...maybe there are big bosses that it will come in handy with) and Nerd Rage

PS may main skills are (the build is power house late game with a ballistic fist and Grenade MG)

Unarmed (100)
Explosives(100)
Medicine(100)
Repair(100)
Science(100)
45 Melee (incase I take Super Slam)
and some lockpick (extra points)


Love your role, more of a chaotic dark elder tbh though.

Super slam is great but better with two handed melee weapons, multipule Giant rad scorpions at level 8 great tbh.
Use your 30 - 40 skill points to raise melee, maybe take tag ( melee ) and for your last perk take slayer as it looks to be one of the best in game.
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Lisa
 
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Post » Sat Dec 10, 2011 6:25 am

That and the 5DT you get is crap as the only thing that really really owns in melee is Deathclaws and Casadors and both seem to bypass DT. I could care less about a friend wailing on me with a lead pipe in my T-51 lmao.

I can see that now, Fiend-I'm gonna get you :toughninja: . You-no you're not :gun: .
Fiend-OK, OK let's be friends have a :cookie: . You-No :gun: .
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evelina c
 
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Post » Sat Dec 10, 2011 7:44 am

Love your role, more of a chaotic dark elder tbh though.

Super slam is great but better with two handed melee weapons, multipule Giant rad scorpions at level 8 great tbh.
Use your 30 - 40 skill points to raise melee, maybe take tag ( melee ) and for your last perk take slayer as it looks to be one of the best in game.



Thanks bud. You think hes more like a Dark Eldar? maybe you're right . I took Slayer right at 24 ASAP that [censored] is ridiculous with a Ballistic Fist.
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MARLON JOHNSON
 
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