ITPaladin-
The questions are I asked were not meant to insult or offend you and I'm not trying to be smarmy in my approach.
If you answer them you will be doing yourself a favor and help others to help you. Seriously.
How were the mods installed? see above. mostly WB, a few OBMM
Do you have archive invalidation invalidated set? [edit] BSA Redirection or use http://www.tesnexus.com/downloads/file.php?id=10724. BSA Redirection checked in WB. Archive unchecked in OBMM
What mods address windows in the city interiors? The only mods added I know of are All Natural with Real Lights The formIDs you get from the missing meshes - when you put them into tes4edit what mod comes up? When I enter in the left clicked area seen below (0000c4aa)...appears to be only some of those candles on silver plates. I ran into other shops and found more, disabled Real Lights.esp part of All Natural, loaded in, they were there. I suppose not all are affected. Perhaps due to not having full BC loaded that takes advantage of more lights in BC. I am testing now by moving the RL just above TIE since TIE lets you douse some lights, and will test with Thievery since that, I think, does too since it gives you water arrows. That mod is what is missing resources which then people can help you better by looking at how that mod was installed (review question 1).
If you do start over check out my thread on installing with BAIN or Tomlong's guides. BAIN provides the best conflict detection for replacers. Tom already pointed me to them, but they are so extensive and sometimes hard to read. If I manage to get from the first page to the end of both guides, I still probably will not understand every word or concept in them as I have already mentioned in threads Tom has participated in. These guides tend to not start from the ground up on some things.
And seriously it can be like this - getting the modded game to even run is just the start. I've been playing modded Fallout 3 since the CS for it was released and still - http://www.gamesas.com/index.php?/topic/1112655-relz-fwe-fo3-wanderers-edition-42/page__view__findpost__p__16337835 - I've almost got it figured out, but I'm not coming from some high and mighty place. These games can take serious work to mod and the more mods you use the more complex it gets. Reciprocal complexity.
Once I figure out how to get the RL to work, next up is that terrible black tearing and the fatigue issue which I had to disable while doing the lights thing since I kept collapsing.
It must be the combo of Realistic Health/Fatigue and Hypothermia. Being cold/wet in rain gives fatigue as a cold sickness marked as disease (as you can read in Duke Patrick's readme/description). I have to read again how RH and RF work in draining fatigue/health. My guy isnt injured and like I said he couldn't even sit on a stool for about an hour of game time, fully street-clothed, inside the Feed Bag, full and hydrated, without falling to the ground and getting low on health.
The more fatigued/stat drained he gets, the less he can carry...
...update...Moving the RL esp to just before the bash patch didn't fix the lights. Now going to move the the TA around as I noticed this in the website readme:
ompatibility
Thieves Arsenal was designed with two goals in regard to compatibility with other mods:
- Avoid altering existing NPCs, objects, game settings, etc in order to prevent conflicts with other mods that alter the same things;
- Ensure that the changes made by Thieves Arsenal are applicable to new creatures and objects added by other mods.
There are very few situtations in which significant conflicts can arise between Thieves Arsenal and another mod. The most important conflict to be aware of is with Lights. Mods which add scripts to existing lights will conflicts with Thieves Arsenal. On the other hand, non-scripted lights added by other mods will generally be extinguishable with the water arrows included in Thieves Arsenal.
and
Note: When dousing a light, aim at the center of the flames. Lights in dungeons and castles are extinguishable; those in homes and shops generally are not.
is the reason why I installed http://tesnexus.com/downloads/file.php?id=18305 as well as http://tesnexus.com/downloads/file.php?id=14761 so I could extinguish candle flames, etc inside shops/homes.