Need help figuring out multiple problems

Post » Sat May 28, 2011 6:26 pm

See my load order:

(edited out. See new load list below)


My character is currently level 1 roaming IC.

1. When I go into the Coinpurse, it is like there is something invisible obstructing the view, clipping as it were, as I move around. Very annoying:

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/ff36d633.jpg
http://i36.photobucket.com/albums/e7/brygdom/Oblivion/bb304791.jpg
http://i36.photobucket.com/albums/e7/brygdom/Oblivion/11d29caa.jpg
http://i36.photobucket.com/albums/e7/brygdom/Oblivion/26553dcb.jpg


2. As you can see I am using Realistic Health and Fatigue, along with Real Hunger cobl, and Real Thirst cobl. I am also using Duke Patrick's Basic Hypothermia.
I have an issue where it is very easy to run out of fatigue and collapse to the ground, no matter if I am full health, and it is only raining as I stand in IC. I get no messages that I am hungry/thristy (visual / audio cues). My stats just keep draining. I collapse to the ground with an empty fatigue bar, and drinking fatigue potions or eating does nothing, so I flap around like a fish on dry land (hate that animation).
Does T.I.E. have something I missed that contributes to fatigue drain?

Going over the Realistic Health readme I noticed this:

Adds slow magicka, fatigue, and health burns for disease.


while in the readme for Hypothermia:

As the cold /heat gets progressively worse you will suffer "thermal Sickness". You will
see this in your menus as a disease. However normal disease "cures" such as potions will
not work to dispel it as it is not an infection.


Can this "disease" be coded as to cause RH to think it is "disease" and continually drain me?

I am also trying to figure out why Hypo is not showing the supposed:

Visible HUD feedback:

Numbers will flash (only when the heat and cold PC sound effects trigger) at the top of
your screen as to your percentage of Core Body Heat, estimated ambient world
temperature and the your heat Rate of Change.


Your color health, magicka and fatigue bars will throttle up and down in relation to your
percentage of body warmth when you have thermal sickness.


I'm not seeing it...going to have to experiment after posting this to see if that mod that suppresses the You Found...messages suppresses those messages as well.

I want some immersion, but I need to know what I don't like first. I miss seeing messages for doors/objects telling me what they are. I haven't figured out what mod did that as well yet. It made it difficult to chose a door in the Alternate Start mod, with no doors labeled on where to go. I had to save before going through, go through, look at the map, reload...

To recap:

1. What is causing the graphic issue in that shop?

2. Why the hell can't I keep myself "charged up" when I am simply wearing normal clothing, the season looks to be in the "fall" if I interpret the game calendar correctly (Last Seed), I am not injured, walking around the city...

and the extra comments of trying to figure out what happened to certain HUD components (I use an immersive UI that shouldn't get rid of those messages).
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Laura Richards
 
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Post » Sat May 28, 2011 5:58 pm

You have stuff after your Bashed Patch that seems like it should be moved. For the graphics issue, get the cell ID from the console, and find it in TES4View to see which mods modify that cell. For the stats problem, try uninstalling player-centric script mods (i.e., Realist XX and other things in the latter half of your LO.)
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 4:32 pm

You have stuff after your Bashed Patch that seems like it should be moved. For the graphics issue, get the cell ID from the console (command?), and find it in TES4View (never used it) to see which mods modify that cell. For the stats problem, try uninstalling player-centric script mods (i.e., Realist XX and other things in the latter half of your LO.)



I am still working on reading readme's over again. I noticed that TIE sets timescale default to 10 (only saw that on the website...could use a more detailed/configurable functionality in it like an .ini), so I reset Real Sleep Extended's default to match it while setting certain activities to fall under the 10 minutes.

It is so hard to keep track of all the little things one mod may include while another mod may as well.

I sent PM to Duke/Spook to look at this thread for the Hypo possibilities...
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Shianne Donato
 
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Post » Sun May 29, 2011 12:04 am

The cell in question is listed as ICMarketDistrictTheCopiousCoinpurse in the CS. As for that clipping issue, it sort of looks like a clothing item that's missing a NormalMap. You can use http://tesnexus.com/downloads/file.php?id=11536 to find what mods change things in that cell. Find out which ones add stuff to it and make sure all the textures for those mods are present in your Oblivion/Data folder. Most objects require NormalMap textures to work properly. Typical texture setup has a texture with the item name and a NormalMap with the same name and _n added to the end. Take, for example, the Black robe found in vanilla. The regular texture is robemcblack and the NormalMap is robemcblack_n.
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REVLUTIN
 
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Post » Sun May 29, 2011 1:26 am

The cell in question is listed as ICMarketDistrictTheCopiousCoinpurse in the CS. As for that clipping issue, it sort of looks like a clothing item that's missing a NormalMap. You can use http://tesnexus.com/downloads/file.php?id=11536 to find what mods change things in that cell. Find out which ones add stuff to it and make sure all the textures for those mods are present in your Oblivion/Data folder. Most objects require NormalMap textures to work properly. Typical texture setup has a texture with the item name and a NormalMap with the same name and _n added to the end. Take, for example, the Black robe found in vanilla. The regular texture is robemcblack and the NormalMap is robemcblack_n.


I copied>pasted that cell name into tes4edit's, editorid box, pressed Enter, and now have the right pane showing the UOP.esp, all natural.esp, wyverex deployable traps.esp, cobl glue.esp,
tie.esp, extended imperial city version 1.0.esp, gp_lockpicks.esp, and bashed patch,0.esp listed.

All column heading names are either grey, green, or purple for the UOP. Most of the background colors are green, yellow, white. No colors approaching red.

You are saying I need to look at each of these mods in WB, see what textures there should be installed, and see if they are in the textures folder?
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Klaire
 
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Post » Sun May 29, 2011 12:20 am

Now after fixing my hired guard issue in another thread, I reloaded an earlier save, walk into the shop, still have the black tearing/clipping/whatever, and now notice another big yellow sign now in the shop, where it was not before doing the fixing with the hired guard at the Arboretum.

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/09f7541c.jpg
http://i36.photobucket.com/albums/e7/brygdom/Oblivion/5d76b00f.jpg
http://i36.photobucket.com/albums/e7/brygdom/Oblivion/5d76b00f.jpg


When I use RefScope and point at the WTF sign, which is covering a window, the entire wall(s) light up. This is what the log says:

----[ 2010-08-29 14:55:05]
Reference 0004BA47
(Non-Persistent)
Defined in Oblivion.esm

Static 00047CB2
Defined in Oblivion.esm


Update of Mod List:

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.72]04  Qarls_Harvest.esm05  CyrodiilUpgradeResourcePack.esm06  Better Cities Resources.esm07  BetterMusicSystem.esm08  CURP_Controller.esm09  Progress.esm  [Version 2.2]0A  A_Bloody_Mess.esm0B  HorseCombatMaster.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  All Natural - Real Lights.esp  [Version 0.9.9.5]**  All Natural.esp  [Version 0.9.9.5]**  All Natural - SI.esp  [Version 0.9.9.5]++  Symphony of Violence.esp11  AmbientTownSounds.esp12  MIS.esp13  MIS New Sounds Optional Part.esp14  Distant Chapel Bells.esp15  Diverse Voices.esp  [Version 0.1a]++  Hear-Me-Not.esp16  Cities Alive At Night.esp17  WindowLightingSystem.esp18  Cats & Rats.esp19  VanityCameraSmoother.esp1A  ClocksOfCyrodiil.esp1B  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]1C  MM_TextLocks.esp1D  P1DseeYouSleep.esp1E  Portable Campsite.esp++  P1DseeYouSleep - Portable Campsite.esp1F  Q - More and Moldy Ingredients v1.1.esp20  Qarls_Harvest.esp21  Qarls_Harvest addon.esp22  Wyverex - Deployable Traps.esp23  Enhanced Economy.esp  [Version 4.2.2]24  moDem's City Life.esp25  FF_Real_Thirst.esp26  Choices and Consequences.esp  [Version 2.1]27  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]28  Map Marker Overhaul.esp  [Version 3.5.3]29  Map Marker Overhaul - SI additions.esp  [Version 3.5]2A  Improved Hotkeys_Extended.esp  [Version 1.1]2B  DLCHorseArmor.esp2C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2D  DLCOrrery.esp2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2F  DLCVileLair.esp30  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]31  P1DseeYouSleep - DLCVileLair.esp32  DLCMehrunesRazor.esp33  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]34  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]35  ExnemEyeCandy.esp++  MaleBodyReplacerV4.esp36  ACCCGR SI.esp37  WarriorBandages_V2.0.esp38  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp39  Extinguish the Lights.esp3A  ExnemEC_Rogue01.esp3B  DLCThievesDen.esp3C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]3D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]3E  Cobl Glue.esp  [Version 1.72]3F  Cobl Si.esp  [Version 1.63]40  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]41  Bob's Armory Oblivion.esp42  Creatures Alive v1.3.esp43  TIE.esp  [Version 1.35]44  Auriel's_Retreat.esp  [Version 1.1]45  Duke Patricks - Bottle Shoot Archery Practice.esp46  Extended Imperial City Version 1.0.esp47  FuseFruitMachine.esp  [Version 1.0]48  FuseSnailRacing.esp49  Corpse_Kvatch.esp4A  LetThePeopleDrink.esp  [Version 2.5]4B  Region Revive - Lake Rumare.esp4C  TheElderCouncil.esp4D  TheElderCouncil_TempleOfTheOne.esp4E  TEC_4ERA_Dialog_Filter.esp4F  thievery.esp50  thievery - EE patch.esp  [Version 4.2]51  Travelers Inns.esp52  VaultsofCyrodiil.esp53  Window Entrances 1.0.esp54  za_bankmod.esp55  DLCBattlehornCastle.esp56  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]57  Lynges_Thieves_Highway-10256.esp58  DLCFrostcrag.esp59  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]5A  Knights.esp5B  Knights - Unofficial Patch.esp  [Version 1.0.9]5C  SM Plugin Refurbish(Merged).esp  [Version 1.30]5D  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]5E  ElsweyrAnequina.esp5F  road+bridges.esp  [Version 4.5.7]60  Vergayun.esp  [Version 1.0.5]61  Faregyl.esp  [Version 1.0.10]62  Faregyl+Anequina Patch.esp63  xuldarkforest.esp  [Version 1.0.5]64  xulStendarrValley.esp  [Version 1.2.2]65  xulTheHeath.esp66  XulEntiusGorge.esp67  xulFallenleafEverglade.esp  [Version 1.3.1]68  xulColovianHighlands_EV.esp  [Version 1.2.1]69  xulChorrolHinterland.esp  [Version 1.2.2]6A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6B  xulBravilBarrowfields.esp  [Version 1.3.2]6C  xulLushWoodlands.esp  [Version 1.3]6D  xulAncientYews.esp  [Version 1.4.3]6E  xulAncientRedwoods.esp  [Version 1.6]6F  xulCloudtopMountains.esp  [Version 1.0.3]70  xulArriusCreek.esp  [Version 1.1.3]71  xulPatch_AY_AC.esp  [Version 1.1]72  xulRollingHills_EV.esp  [Version 1.3.2]73  xulPantherRiver.esp74  xulRiverEthe.esp  [Version 1.0.2]75  xulBrenaRiverRavine.esp  [Version 1.0.2]76  xulImperialIsle.esp  [Version 1.6.5]77  Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp78  xulBlackwoodForest.esp  [Version 1.0.4]79  xulCheydinhalFalls.esp  [Version 1.0.1]7A  xulAspenWood.esp  [Version 1.0.2]7B  xulSkingradOutskirts.esp7C  xulSnowdale.esp  [Version 1.0]7D  NRB4+LtPD Patch.esp  [Version 3.0]7E  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]7F  NRB4+UL-II Patch.esp  [Version 5.0.1]80  NRB4+RR Patch.esp  [Version 2.1]81  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]82  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]83  CoverYourself.esp84  DropLitTorchOBSE.esp  [Version 2.4]85  DS Storage Sacks.esp  [Version 1.21]86  Dungeon Actors Have Torches 1.6 CT.esp87  Exterior Actors Have Torches 1.3 CT.esp88  gardening.esp89  GP_Lockpicks.esp  [Version 1.5]++  Hurt Me Bad Traps.esp++  GotNoClass.esp8A  MM_TorchLight80.esp8B  P1DkeyChain.esp  [Version 5.00]8C  RedBag - Friendly Animals.esp8D  RenCorpseMod.esp8E  Salmo the Baker, Cobl.esp  [Version 3.08]8F  SetsunaDummyTraining.esp90  Toggleable Quantity Prompt.esp  [Version 3.1.1]91  Enhanced Economy - House prices.esp  [Version 1.0]92  Alternate Start Revamped.esp93  RealisticFatigue.esp94  RealisticHealth.esp95  RealisticForceMedium.esp96  RealSleepExtended.esp  [Version 2.4.2]97  Duke Patricks - Basic Hypothermia.esp  [Version 3.1]98  Roughing It.esp99  Duke Patricks - Nosferatu Class Vampires.esp  [Version y]9A  RefScope.esp  [Version 2.0.2]9B  StealthOverhaul.esp9C  StealthOverhaul, Cobl.esp  [Version 1.2]9D  DD_ProximitySneakPenalty.esp9E  RenGuardOverhaul.esp9F  sycHearNoEvil.esp  [Version 1.0]A0  sycSHOUT.esp  [Version 1.02]A1  Enhanced Grabbing.esp  [Version 0.5]A2  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]A3  DeadlyReflex 5 - Combat Moves.espA4  Deadly Reflex Bow Sway.espA5  Deadly Reflex - Breathing Motion & Head Bobbing.espA6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]A7  Duke Patricks - Actors Can Miss Now.espA8  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]A9  MM_AlchemyPotions.espAA  nGCD.esp++  nGCD Skeleton Key.espAB  ProgressGSD.esp  [Version 2.0]AC  ProgressMBSP.esp  [Version 2.0]AD  ProgressSBSP.esp  [Version 1.0]AE  ProgressRBSP.esp  [Version 1.0]AF  ProgressRacial.espB0  ProgressArmorer.esp  [Version 1.0]B1  immersive_caves_auto.espB2  Dark Dungeons -  SI.esp  [Version 1.0]++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]B3  Cobl Races.esp  [Version 1.52]++  Disable Tutorial Text.espB4  NoMoreIFoundMessages.espB5  MM_TextHorse.espB6  MM_TextLoading.espB7  MM_TextSneak.espB8  MM_TrainingCost2.espB9  Get Wet - just droplets.espBA  Real Hunger, Cobl.esp  [Version 1.6.1]BB  Bashed Patch, 0.espBC  Colored Map for Elsweyr 1.1.espBD  kuerteeCleanUp.espBE  Oblivion Graphics Extender Support.esp  [Version 0.2]BF  Streamline 3.1.espC0  ExperienceBasedTraining.espC1  Cyrodiil Training Center.esp

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-__^
 
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Post » Sat May 28, 2011 12:40 pm

ok so now I open tes4edit, copy 0004BA47, paste into the formid box, enter, and come up with the coinpurse entry. From there I don't know where to go.
I see these fields on the right pane:

Cell | ICMarketDistrictTheCopiousCoinurse "The Copious Coinpurse" [Cell:0002C16B]


(then the signature / record header with long text for form ID)...REFR....[REFR:0004BA47] (places ICGroundFloor 16 [STAT:00047CB2] in GRUP Cell Temporary Children of ICMarketDist... (gets cut off)

NAME - Base | ICGroundFloor 16 [STAT:00047CB2]


then farther down at the bottom of the pane a bunch of numbers for DATA - Position/Rotation

I entered in the other ID, jumped to the groundfloor thing, and see the file path for this .nif. It is in my folder it shows:

Architecture\ImperialCity\Interior\ICGroundFloor16.NIF
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Luis Longoria
 
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Post » Sat May 28, 2011 5:16 pm

I think it could be Item Interchange that causes these mesh problems.

Try to get closer to that missing mesh and point at the bottom of it, I suspect it might be something that is placed on top of the desk.
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Andrew Perry
 
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Post » Sat May 28, 2011 4:36 pm

I think it could be Item Interchange that causes these mesh problems.

Try to get closer to that missing mesh and point at the bottom of it, I suspect it might be something that is placed on top of the desk.



I actually turned around and saw another WTF sign on the wall/window left of the entry door so I used that one as the 'snapshot' for RefScope.

I tried to disable the guard and Thoronir so I could get a closer look but they insta pop. I wandered around the counter then (having TIE mod you can't go into unauthorized places), was told you can't be here, took my refscope shot, started to leave before the third warning but I guess too late, and Thoronir decided he could take me with his bare fists, so I beat him up til he ran out of the shop. I wandered back behind the counter to double check noticing how the "hired guard" never helped him and was slow to tell me I couldn't be there, when finally a legion guard showed up. I reloaded...
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Neil
 
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Post » Sat May 28, 2011 10:57 pm

Now I found two more, in Rindir's shop, two right next to each other at a window:

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/570ddbc5.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/7be4fb23.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/19b46c26.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/6bc20019.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/77d94412.jpg
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Wanda Maximoff
 
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Post » Sat May 28, 2011 8:21 pm

ITPaladin-

How many threads am I going to read where you continue to get the same feedback ... "Why do you have so many mods after your bashed patch"?

People think I'm being rude to you, but I've seen you get that feedback repeatedly.

Next question for you - do you rebash your bashed patch after moving esp around in your load order? That should happen every time you move, add, remove an esp - even if just moving 1-2 spaces. I'm serious.

Graphic issues - you should limit factors - for the time being remove Graphic Extender till you get it all sorted out.

The best approach is to start with a very limited load order and test all kinds of playability and add mods slowly. Many of us have been down this road before. Many of us have also been down the road of helping people who don't take the most repeated piece of advice: "fix your load order."

I've used Better Cities but it has been a while now - I recall the various BSA files to be sometimes tricky and if you don't pay attention resources can come up missing. That is my bet.

Do you have archive invalidation invalidated? It is a feature in both Wrye Bash and OBMM.
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Neil
 
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Post » Sat May 28, 2011 10:43 pm

Honestly I've never seen someone run into so much trouble with mods. Maybe a fresh install is in order and then go easy on the mods until you are able to handle it all. :shrug:
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Brιonα Renae
 
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Post » Sun May 29, 2011 1:18 am

That is totally it.

By adding too many mods at once combined with inexperience one can get so easily overwhelmed. Each of the problems with a load order come down to what each mod is doing. Without knowing that it is just flailing in the dark.

I wasn't kidding with him when I said welcome to the game that can eat more time preparing than playing.
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naomi
 
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Post » Sat May 28, 2011 2:00 pm

Now I found two more, in Rindir's shop, two right next to each other at a window:

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/570ddbc5.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/7be4fb23.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/19b46c26.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/6bc20019.jpg

http://i36.photobucket.com/albums/e7/brygdom/Oblivion/77d94412.jpg


try and bring up the console and click on the WTF mesh.. see if that helps ID it
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Roisan Sweeney
 
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Post » Sat May 28, 2011 9:53 pm

All those WTF signs mean missing resources.

So either you don't have archive invalidation invalidated (or the OBMM equivalent) or you simply don't have resources installed.

How did you install your mods? With OBMM or BAIN?

[edit]
If all the WTF signs are by interior windows - what does that tell you? What mod addresses that?
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 2:35 pm

@ ITPaladin

As far as I am involved in this, Psymon has put it in a nut shell.

I cannot help any more than Psymon has until you take one mod at a time, make that ONE mod work ...THEN move on to the next.
I am swamped right now, I will have more time after Halloween. But for now you should see my post on the Hypothermia mod thread concerning all issues with that mod.

see here:

http://www.gamesas.com/index.php?/topic/1105098-relz-duke-patricks-basic-hypothermia-ii-thread-2/page__view__findpost__p__16330077


ITPaladin-

The best approach is to start with a very limited load order and test all kinds of playability and add mods slowly. Many of us have been down this road before.

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Misty lt
 
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Post » Sun May 29, 2011 3:05 am

I have done what the guides I have been referred to and what other people have told me:

Use BOSS for load order...and from another thread:


And the only advice I can give is update your un-official oblivion patch to 3.2.10 (already have that from the beginning) and move the esps that are unknown above the bashed patch (doing that now; I suppose now I will have to put lock times on since BOSS messes it up)or update your masterlist (I periodically run BOMM), Streamline and OBGE should be left where it is though (this is why I kept those where they are).

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IM NOT EASY
 
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Post » Sat May 28, 2011 4:44 pm

Actually a few hours after that UOP was updated to 3.3 you might want to update that if you haven't already. But I still stand by my previous statement to start over and learn what each mod does and how to properly install and manage them . You can't expect everyone to keep helping you repeatedly every day when you run into a problem. Take it slow and get some experience then start installing more mods rather than starting with more mods than you can handle.
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Alex [AK]
 
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Post » Sat May 28, 2011 9:57 pm

ITPaladin-

The questions are I asked were not meant to insult or offend you and I'm not trying to be smarmy in my approach.

If you answer them you will be doing yourself a favor and help others to help you. Seriously.

How were the mods installed?
Do you have archive invalidation invalidated set? [edit] BSA Redirection or use http://www.tesnexus.com/downloads/file.php?id=10724.
What mods address windows in the city interiors? The formIDs you get from the missing meshes - when you put them into tes4edit what mod comes up? That mod is what is missing resources which then people can help you better by looking at how that mod was installed (review question 1).

If you do start over check out my thread on installing with BAIN or Tomlong's guides. BAIN provides the best conflict detection for replacers.

And seriously it can be like this - getting the modded game to even run is just the start. I've been playing modded Fallout 3 since the CS for it was released and still - http://www.gamesas.com/index.php?/topic/1112655-relz-fwe-fo3-wanderers-edition-42/page__view__findpost__p__16337835 - I've almost got it figured out, but I'm not coming from some high and mighty place. These games can take serious work to mod and the more mods you use the more complex it gets. Reciprocal complexity.
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Alan Whiston
 
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Joined: Sun May 06, 2007 4:07 pm

Post » Sun May 29, 2011 12:39 am

Actually a few hours after that UOP was updated to 3.3 you might want to update that if you haven't already. But I still stand by my previous statement to start over and learn what each mod does and how to properly install and manage them . You can't expect everyone to keep helping you repeatedly every day when you run into a problem. Take it slow and get some experience then start installing more mods rather than starting with more mods than you can handle.


This is the only page I know of for the http://www.tesnexus.com/downloads/file.php?id=5296.

I have already started over from what I had.

The major issue I have is staying alive/conscious just for an hour, sitting indoors, out of the cold/rain, not moving. I let the game run with Streamsave going, took a nap, found my character collapsed on the ground under half health, and it had only been an hour in-game, after having a full meal and drink.

This is my load order now. Reordering didn't fix the meshes, so I unchecked the graphics extender. That didn't fix it.
Back to work...

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.72]04  Qarls_Harvest.esm05  CyrodiilUpgradeResourcePack.esm06  Better Cities Resources.esm07  BetterMusicSystem.esm08  CURP_Controller.esm09  Progress.esm  [Version 2.2]0A  A_Bloody_Mess.esm0B  HorseCombatMaster.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  All Natural - Real Lights.esp  [Version 0.9.9.5]**  All Natural.esp  [Version 0.9.9.5]**  All Natural - SI.esp  [Version 0.9.9.5]++  Symphony of Violence.esp11  AmbientTownSounds.esp12  MIS.esp13  MIS New Sounds Optional Part.esp14  Distant Chapel Bells.esp15  Diverse Voices.esp  [Version 0.1a]++  Hear-Me-Not.esp16  Cities Alive At Night.esp17  WindowLightingSystem.esp18  Cats & Rats.esp19  VanityCameraSmoother.esp1A  ClocksOfCyrodiil.esp1B  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]1C  MM_TextLocks.esp1D  P1DseeYouSleep.esp1E  Portable Campsite.esp++  P1DseeYouSleep - Portable Campsite.esp1F  Q - More and Moldy Ingredients v1.1.esp20  Qarls_Harvest.esp21  Qarls_Harvest addon.esp22  Wyverex - Deployable Traps.esp23  Enhanced Economy.esp  [Version 4.2.2]24  moDem's City Life.esp25  FF_Real_Thirst.esp26  Choices and Consequences.esp  [Version 2.1]27  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]28  Map Marker Overhaul.esp  [Version 3.5.3]29  Map Marker Overhaul - SI additions.esp  [Version 3.5]2A  Improved Hotkeys_Extended.esp  [Version 1.1]2B  DLCHorseArmor.esp2C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2D  DLCOrrery.esp2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2F  DLCVileLair.esp30  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]31  P1DseeYouSleep - DLCVileLair.esp32  DLCMehrunesRazor.esp33  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]34  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]35  ExnemEyeCandy.esp++  MaleBodyReplacerV4.esp36  ACCCGR SI.esp37  WarriorBandages_V2.0.esp38  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp39  Extinguish the Lights.esp3A  ExnemEC_Rogue01.esp3B  DLCThievesDen.esp3C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]3D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]3E  Cobl Glue.esp  [Version 1.72]3F  Cobl Si.esp  [Version 1.63]40  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]41  Bob's Armory Oblivion.esp42  Creatures Alive v1.3.esp43  TIE.esp  [Version 1.35]44  Auriel's_Retreat.esp  [Version 1.1]45  Duke Patricks - Bottle Shoot Archery Practice.esp46  Extended Imperial City Version 1.0.esp47  FuseFruitMachine.esp  [Version 1.0]48  FuseSnailRacing.esp49  Corpse_Kvatch.esp4A  LetThePeopleDrink.esp  [Version 2.5]4B  Region Revive - Lake Rumare.esp4C  TheElderCouncil.esp4D  TheElderCouncil_TempleOfTheOne.esp4E  TEC_4ERA_Dialog_Filter.esp4F  thievery.esp50  thievery - EE patch.esp  [Version 4.2]51  Travelers Inns.esp52  VaultsofCyrodiil.esp53  Window Entrances 1.0.esp54  za_bankmod.esp55  DLCBattlehornCastle.esp56  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]57  Lynges_Thieves_Highway-10256.esp58  DLCFrostcrag.esp59  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]5A  Knights.esp5B  Knights - Unofficial Patch.esp  [Version 1.0.9]5C  SM Plugin Refurbish(Merged).esp  [Version 1.30]5D  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]5E  ElsweyrAnequina.esp5F  road+bridges.esp  [Version 4.5.7]60  Vergayun.esp  [Version 1.0.5]61  Faregyl.esp  [Version 1.0.10]62  Faregyl+Anequina Patch.esp63  xuldarkforest.esp  [Version 1.0.5]64  xulStendarrValley.esp  [Version 1.2.2]65  xulTheHeath.esp66  XulEntiusGorge.esp67  xulFallenleafEverglade.esp  [Version 1.3.1]68  xulColovianHighlands_EV.esp  [Version 1.2.1]69  xulChorrolHinterland.esp  [Version 1.2.2]6A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6B  xulBravilBarrowfields.esp  [Version 1.3.2]6C  xulLushWoodlands.esp  [Version 1.3]6D  xulAncientYews.esp  [Version 1.4.3]6E  xulAncientRedwoods.esp  [Version 1.6]6F  xulCloudtopMountains.esp  [Version 1.0.3]70  xulArriusCreek.esp  [Version 1.1.3]71  xulPatch_AY_AC.esp  [Version 1.1]72  xulRollingHills_EV.esp  [Version 1.3.2]73  xulPantherRiver.esp74  xulRiverEthe.esp  [Version 1.0.2]75  xulBrenaRiverRavine.esp  [Version 1.0.2]76  xulImperialIsle.esp  [Version 1.6.5]77  Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp78  xulBlackwoodForest.esp  [Version 1.0.4]79  xulCheydinhalFalls.esp  [Version 1.0.1]7A  xulAspenWood.esp  [Version 1.0.2]7B  xulSkingradOutskirts.esp7C  xulSnowdale.esp  [Version 1.0]7D  NRB4+LtPD Patch.esp  [Version 3.0]7E  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]7F  NRB4+UL-II Patch.esp  [Version 5.0.1]80  NRB4+RR Patch.esp  [Version 2.1]81  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]82  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]83  CoverYourself.esp84  DropLitTorchOBSE.esp  [Version 2.4]85  DS Storage Sacks.esp  [Version 1.21]86  Dungeon Actors Have Torches 1.6 CT.esp87  Exterior Actors Have Torches 1.3 CT.esp88  gardening.esp89  GP_Lockpicks.esp  [Version 1.5]++  Hurt Me Bad Traps.esp++  GotNoClass.esp8A  MM_TorchLight80.esp8B  P1DkeyChain.esp  [Version 5.00]8C  RedBag - Friendly Animals.esp8D  RenCorpseMod.esp8E  Salmo the Baker, Cobl.esp  [Version 3.08]8F  SetsunaDummyTraining.esp90  Toggleable Quantity Prompt.esp  [Version 3.1.1]91  Enhanced Economy - House prices.esp  [Version 1.0]92  Alternate Start Revamped.esp93  RealisticFatigue.esp94  RealisticHealth.esp95  RealisticForceMedium.esp96  RealSleepExtended.esp  [Version 2.4.2]97  Duke Patricks - Basic Hypothermia.esp  [Version 3.1]98  Roughing It.esp99  Duke Patricks - Nosferatu Class Vampires.esp  [Version y]9A  RefScope.esp  [Version 2.0.2]9B  StealthOverhaul.esp9C  StealthOverhaul, Cobl.esp  [Version 1.2]9D  DD_ProximitySneakPenalty.esp9E  RenGuardOverhaul.esp9F  sycHearNoEvil.esp  [Version 1.0]A0  sycSHOUT.esp  [Version 1.02]A1  Enhanced Grabbing.esp  [Version 0.5]A2  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]A3  DeadlyReflex 5 - Combat Moves.espA4  Deadly Reflex Bow Sway.espA5  Deadly Reflex - Breathing Motion & Head Bobbing.espA6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]A7  Duke Patricks - Actors Can Miss Now.espA8  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]A9  MM_AlchemyPotions.espAA  nGCD.esp++  nGCD Skeleton Key.espAB  ProgressGSD.esp  [Version 2.0]AC  ProgressMBSP.esp  [Version 2.0]AD  ProgressSBSP.esp  [Version 1.0]AE  ProgressRBSP.esp  [Version 1.0]AF  ProgressRacial.espB0  ProgressArmorer.esp  [Version 1.0]B1  immersive_caves_auto.espB2  Dark Dungeons -  SI.esp  [Version 1.0]++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]B3  Cobl Races.esp  [Version 1.52]++  Disable Tutorial Text.espB4  NoMoreIFoundMessages.espB5  MM_TextHorse.espB6  MM_TextLoading.espB7  MM_TextSneak.espB8  MM_TrainingCost2.espB9  Get Wet - just droplets.espBA  Real Hunger, Cobl.esp  [Version 1.6.1]BB  Colored Map for Elsweyr 1.1.espBC  kuerteeCleanUp.espBD  ExperienceBasedTraining.espBE  Cyrodiil Training Center.espBF  Bashed Patch, 0.espC0  Oblivion Graphics Extender Support.esp  [Version 0.2]C1  Streamline 3.1.esp

User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat May 28, 2011 10:27 pm

I have done what the guides I have been referred to and what other people have told me:

Use BOSS for load order...and from another thread:

Ok I will put my two cents in on this one. Taking pics of tables is all well and good but that is not the problem the missing mesh is just that if you have a missing mesh then you will not see a table, now having said that and having had the missing mesh and knowing it is a pain to find and destroy.
My suggestion is just this Search and destroy!

1. Remove Tie if that is keeping you from getting behind the counter!

2. Look at the markers and figure out what it is for example you think it is a table or window when it could be a vase bottle of beer or even a broom. The way to do this with out a total rebuild is to look at other stores and buildings and find objects and use COMON SENSE! you have to remember that he is little more that a garbage collector.

As I said before I had a similar problem but I fixed it by my self by looking every where in the game and Isolating it to specific areas then I used process of elimination to narrow the problem down. I spent close to 9 hours finding the mod that needed repair.

Also I agree with Psymon do you use archive invalidation invalidated how do you install the mods do you test after each install. All three questions are valid.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun May 29, 2011 1:25 am

You need the http://www.tesnexus.com/downloads/file.php?id=27710 though it was just updated today but it needs 3.2 from the page you linked to be installed in order to work. I assume you've never updated using the supplementals since you kept saying that UOP was up to date even though your LO indicated otherwise.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sat May 28, 2011 4:55 pm

The reason I was saying remove the graphics extender is that it can cause some glitches to get amplified. I noticed the black shapes cutting off the view in some of the screens and that is not from missing meshes.

So are you gonna take a stab at my questions or not?

Updated UOP is not the problem and I'd bet TIE is not either. It is install mistakes or lack of BSA redirection.

Just click on the WTF signs then type those FormID numbers into the search field of tes4edit after opening up tes4edit with all active mods (not the merged ones - they can stay deactive).

It will tell you exactly what mod and what resource it is trying to display. Then just look at the mod in question - depending on how on top of things you have been with installing it should be easy to fix.

But see now you are distracted. The effects of sleeping outdoors with 4-5 realism mods is the least of your issues - that is just about reading the readmes and thinking about mod interaction. You are already onto another problem before fixing the first. Flailing in the dark.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sun May 29, 2011 2:21 am

You need the http://www.tesnexus.com/downloads/file.php?id=27710 though it was just updated today but it needs 3.2 from the page you linked to be installed in order to work. I assume you've never updated using the supplementals since you kept saying that UOP was up to date even though your LO indicated otherwise.


I have the 3210 supplemental.
I found the 3.3, which didn't show up in my mod order list when installed - didn't have to check a box to enable it. Without an email notification system I wouldn't have known about 3.3 if no one told me.
There are just too many files to keep track of, and I wouldn't expect even more base patches this late.

As for the archive invalidated thing, I read the guides and checked BSA Redirection in WB since I use that more than OBMM. There are only two mentions of Archive Invalidation in the WB doc and both have nothing to do with it:

0.60 [3/27/2007]

? New Replacers Tab replaces previous replacers menu command.

? New Textures BSA archive invalidation.


? Special Thanks:

? dev_akm: Archive Invalidation, etc.


Nothing tells me how to set it in WB.
The guides told me to uncheck archive invalidation in OBMM. I use OBMM for only a few mods such as when it is just too complicated to set up without a wizard (OOO, Real Sleep Extended, etc).
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sat May 28, 2011 8:15 pm

This is the only page I know of for the http://www.tesnexus.com/downloads/file.php?id=5296.

I have already started over from what I had.

The major issue I have is staying alive/conscious just for an hour, sitting indoors, out of the cold/rain, not moving. I let the game run with Streamsave going, took a nap, found my character collapsed on the ground under half health, and it had only been an hour in-game, after having a full meal and drink.

This is my load order now. Reordering didn't fix the meshes, so I unchecked the graphics extender. That didn't fix it.
Back to work...

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.72]04  Qarls_Harvest.esm05  CyrodiilUpgradeResourcePack.esm06  Better Cities Resources.esm07  BetterMusicSystem.esm08  CURP_Controller.esm09  Progress.esm  [Version 2.2]0A  A_Bloody_Mess.esm0B  HorseCombatMaster.esm0C  Unofficial Oblivion Patch.esp  [Version 3.2.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  All Natural - Real Lights.esp  [Version 0.9.9.5]**  All Natural.esp  [Version 0.9.9.5]**  All Natural - SI.esp  [Version 0.9.9.5]++  Symphony of Violence.esp11  AmbientTownSounds.esp12  MIS.esp13  MIS New Sounds Optional Part.esp14  Distant Chapel Bells.esp15  Diverse Voices.esp  [Version 0.1a]++  Hear-Me-Not.esp16  Cities Alive At Night.esp17  WindowLightingSystem.esp18  Cats & Rats.esp19  VanityCameraSmoother.esp1A  ClocksOfCyrodiil.esp1B  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]1C  MM_TextLocks.esp1D  P1DseeYouSleep.esp1E  Portable Campsite.esp++  P1DseeYouSleep - Portable Campsite.esp1F  Q - More and Moldy Ingredients v1.1.esp20  Qarls_Harvest.esp21  Qarls_Harvest addon.esp22  Wyverex - Deployable Traps.esp23  Enhanced Economy.esp  [Version 4.2.2]24  moDem's City Life.esp25  FF_Real_Thirst.esp26  Choices and Consequences.esp  [Version 2.1]27  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]28  Map Marker Overhaul.esp  [Version 3.5.3]29  Map Marker Overhaul - SI additions.esp  [Version 3.5]2A  Improved Hotkeys_Extended.esp  [Version 1.1]2B  DLCHorseArmor.esp2C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2D  DLCOrrery.esp2E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2F  DLCVileLair.esp30  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]31  P1DseeYouSleep - DLCVileLair.esp32  DLCMehrunesRazor.esp33  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]34  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]35  ExnemEyeCandy.esp++  MaleBodyReplacerV4.esp36  ACCCGR SI.esp37  WarriorBandages_V2.0.esp38  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp39  Extinguish the Lights.esp3A  ExnemEC_Rogue01.esp3B  DLCThievesDen.esp3C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]3D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]3E  Cobl Glue.esp  [Version 1.72]3F  Cobl Si.esp  [Version 1.63]40  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]41  Bob's Armory Oblivion.esp42  Creatures Alive v1.3.esp43  TIE.esp  [Version 1.35]44  Auriel's_Retreat.esp  [Version 1.1]45  Duke Patricks - Bottle Shoot Archery Practice.esp46  Extended Imperial City Version 1.0.esp47  FuseFruitMachine.esp  [Version 1.0]48  FuseSnailRacing.esp49  Corpse_Kvatch.esp4A  LetThePeopleDrink.esp  [Version 2.5]4B  Region Revive - Lake Rumare.esp4C  TheElderCouncil.esp4D  TheElderCouncil_TempleOfTheOne.esp4E  TEC_4ERA_Dialog_Filter.esp4F  thievery.esp50  thievery - EE patch.esp  [Version 4.2]51  Travelers Inns.esp52  VaultsofCyrodiil.esp53  Window Entrances 1.0.esp54  za_bankmod.esp55  DLCBattlehornCastle.esp56  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]57  Lynges_Thieves_Highway-10256.esp58  DLCFrostcrag.esp59  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]5A  Knights.esp5B  Knights - Unofficial Patch.esp  [Version 1.0.9]5C  SM Plugin Refurbish(Merged).esp  [Version 1.30]5D  Choices and Consequences - SM Plugin Refurbish - Orrery.esp  [Version 2.0]5E  ElsweyrAnequina.esp5F  road+bridges.esp  [Version 4.5.7]60  Vergayun.esp  [Version 1.0.5]61  Faregyl.esp  [Version 1.0.10]62  Faregyl+Anequina Patch.esp63  xuldarkforest.esp  [Version 1.0.5]64  xulStendarrValley.esp  [Version 1.2.2]65  xulTheHeath.esp66  XulEntiusGorge.esp67  xulFallenleafEverglade.esp  [Version 1.3.1]68  xulColovianHighlands_EV.esp  [Version 1.2.1]69  xulChorrolHinterland.esp  [Version 1.2.2]6A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]6B  xulBravilBarrowfields.esp  [Version 1.3.2]6C  xulLushWoodlands.esp  [Version 1.3]6D  xulAncientYews.esp  [Version 1.4.3]6E  xulAncientRedwoods.esp  [Version 1.6]6F  xulCloudtopMountains.esp  [Version 1.0.3]70  xulArriusCreek.esp  [Version 1.1.3]71  xulPatch_AY_AC.esp  [Version 1.1]72  xulRollingHills_EV.esp  [Version 1.3.2]73  xulPantherRiver.esp74  xulRiverEthe.esp  [Version 1.0.2]75  xulBrenaRiverRavine.esp  [Version 1.0.2]76  xulImperialIsle.esp  [Version 1.6.5]77  Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp78  xulBlackwoodForest.esp  [Version 1.0.4]79  xulCheydinhalFalls.esp  [Version 1.0.1]7A  xulAspenWood.esp  [Version 1.0.2]7B  xulSkingradOutskirts.esp7C  xulSnowdale.esp  [Version 1.0]7D  NRB4+LtPD Patch.esp  [Version 3.0]7E  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]7F  NRB4+UL-II Patch.esp  [Version 5.0.1]80  NRB4+RR Patch.esp  [Version 2.1]81  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]82  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]83  CoverYourself.esp84  DropLitTorchOBSE.esp  [Version 2.4]85  DS Storage Sacks.esp  [Version 1.21]86  Dungeon Actors Have Torches 1.6 CT.esp87  Exterior Actors Have Torches 1.3 CT.esp88  gardening.esp89  GP_Lockpicks.esp  [Version 1.5]++  Hurt Me Bad Traps.esp++  GotNoClass.esp8A  MM_TorchLight80.esp8B  P1DkeyChain.esp  [Version 5.00]8C  RedBag - Friendly Animals.esp8D  RenCorpseMod.esp8E  Salmo the Baker, Cobl.esp  [Version 3.08]8F  SetsunaDummyTraining.esp90  Toggleable Quantity Prompt.esp  [Version 3.1.1]91  Enhanced Economy - House prices.esp  [Version 1.0]92  Alternate Start Revamped.esp93  RealisticFatigue.esp94  RealisticHealth.esp95  RealisticForceMedium.esp96  RealSleepExtended.esp  [Version 2.4.2]97  Duke Patricks - Basic Hypothermia.esp  [Version 3.1]98  Roughing It.esp99  Duke Patricks - Nosferatu Class Vampires.esp  [Version y]9A  RefScope.esp  [Version 2.0.2]9B  StealthOverhaul.esp9C  StealthOverhaul, Cobl.esp  [Version 1.2]9D  DD_ProximitySneakPenalty.esp9E  RenGuardOverhaul.esp9F  sycHearNoEvil.esp  [Version 1.0]A0  sycSHOUT.esp  [Version 1.02]A1  Enhanced Grabbing.esp  [Version 0.5]A2  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]A3  DeadlyReflex 5 - Combat Moves.espA4  Deadly Reflex Bow Sway.espA5  Deadly Reflex - Breathing Motion & Head Bobbing.espA6  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]A7  Duke Patricks - Actors Can Miss Now.espA8  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]A9  MM_AlchemyPotions.espAA  nGCD.esp++  nGCD Skeleton Key.espAB  ProgressGSD.esp  [Version 2.0]AC  ProgressMBSP.esp  [Version 2.0]AD  ProgressSBSP.esp  [Version 1.0]AE  ProgressRBSP.esp  [Version 1.0]AF  ProgressRacial.espB0  ProgressArmorer.esp  [Version 1.0]B1  immersive_caves_auto.espB2  Dark Dungeons -  SI.esp  [Version 1.0]++  Item interchange - Placement.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]B3  Cobl Races.esp  [Version 1.52]++  Disable Tutorial Text.espB4  NoMoreIFoundMessages.espB5  MM_TextHorse.espB6  MM_TextLoading.espB7  MM_TextSneak.espB8  MM_TrainingCost2.espB9  Get Wet - just droplets.espBA  Real Hunger, Cobl.esp  [Version 1.6.1]BB  Colored Map for Elsweyr 1.1.espBC  kuerteeCleanUp.espBD  ExperienceBasedTraining.espBE  Cyrodiil Training Center.espBF  Bashed Patch, 0.espC0  Oblivion Graphics Extender Support.esp  [Version 0.2]C1  Streamline 3.1.esp


Also as far as your waking up and trying to wake up alive and conscious what spells are active in your spell list. find the one or two that is drain either health and or fatigue and you are on your way to narrowing it down. I would wonder if it maybe a combo effect from several mods not just one. I would take a pic before you sleep and then sleep for an hour and take a pic and then sleep for about 3 hours and take a pic again and then compair them, Now just so you know what to take a pic of that would be [b]active spells[/b].
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

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