Need help:how to check player whether is in interior or not

Post » Sun Jan 04, 2015 1:16 am

creationkit dot com/Detect_Player_Cell_Change_(Without_Polling)

Detect Player Cell Change (Without Polling)

I know it required IsInInterior() and tutorial above

I already read it but still got 2 questions

In the tutorial it says make a object and Uncheck the playable flag,then place it somewhere in the world

Q1: "place it somewhere in the world" It that means drag the object in the object window to the render window?

if I uncheck the playable flag, I can not drag the object into the render window, a pop up message tells me "Object xxx is not marked as playable"

then I check the playable flag again to make it playable and drag it to a random cell in the render window, follow all the step in the tutorial

I test it in game, it works, when I change cell it will show up a message telling me "cell change"

however, it only works for a few minute, after I explore the world for few minute, then no more message, nothing hapen no matter where I go

Q2: If it works, why it just work for a few minute, Is there something wrong in the tutorial? I really follow evey step in the tutorial except the question I mentioned above

It would be appreciated that if some one can answer, btw, is there any other way to check if player enter a interior area ?

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Natasha Callaghan
 
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Post » Sun Jan 04, 2015 7:45 am

Use an Xmarker instead. I don't know why they chose an unplayable object. Xmarkers are very good for this sort of thing. You can add scripts to them, and they are invisible.

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JeSsy ArEllano
 
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Post » Sat Jan 03, 2015 11:09 pm

Thank you for you help! I'll try Xmarker

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Greg Cavaliere
 
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