So I concluded this. If a topic is linked to another topic(s), then from that one, you can ONLY go to those. However, if it is linked to nothing (and not a goodbye) then it takes you back to the 'main menu' where you can access all the topics that arent linked from stuff, and the conditions are met. However, I tried setting this up where I have the greeting topic, and a goodbye topic. Not linked. But when talking to the NPC's the greeting sometimes wont pop up (even though its only condition is a GetIsID) and when it does, it does not have the goodbye option.
So my quest is this. Can anyone help me in setting up a main menu type thing? That way for my whole mod, I only need the 2-3 random greetings, then possibly a few quest specific ones, and then I just swap out all the topics in the main menu. Instead of having what I currently do, which is a unique greeting for almost every quest stage (like 40 total greetings) and you cant really ask the NPC's what you should be doing. So if you miss some dialog, you are screwed and have to wander around till you figure it out. If I had the 'main menu' set up, I could simply put an option in there to say like 'What should I be doing right now?' and the NPC tells you what to do, depending on the quest stage. I currently have the two greeting working, my NPC randomly says one of the two. But then dialog just closes, like it was a goodbye. So what flags to I need checked where? I currently only have the Random flag checked on the two greetings. I look at some vanilla dialog, and none of the greetings are linked to anything. So how did Bethesda do it!? Can anyone help me?
Sorry if this is confusing, but if I can set this up, it would make my mod less confusing. Any and all help is greatly appreciated!
Gunmaster95