Need help running three plug-ins (animal behavior, real sign

Post » Fri Jul 22, 2011 5:38 pm

So yeah, I keep getting an error trying to run these plug ins in the game. It says could not find the master file that the plug ins depend on. I have a bunch of other plug ins that works, it's just that these three do not for some reason.
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kat no x
 
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Post » Fri Jul 22, 2011 7:31 pm

You can klick "Ignore" or something like that, just do it. It is not game-destroying it just means, that the master file of morrowind it was build on was an earlier patched version. Or another language (which i don't assume).
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lexy
 
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Post » Fri Jul 22, 2011 3:07 pm

You can klick "Ignore" or something like that, just do it. It is not game-destroying it just means, that the master file of morrowind it was build on was an earlier patched version. Or another language (which i don't assume).


So just click okay and proceed then? It won't crash or cause some weird error later will it?

And could this be the reason? Two of them requires MORROWIND.esp, and one of them requires TRIBUNAL.esp as in, they're all in caps. My other plug ins that don't have this error has them spelled with only the first letter capped. Will it get rid of the error if I make another Morrowind and Tribunal esp spelled in all caps?
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Calum Campbell
 
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Post » Fri Jul 22, 2011 11:47 am

The realsigns seems to be working, don't know about about the archmage tower, and I'm not sure if the realistic animal mod is working properly. The cliff racers are still attacking me (and still annoying as ever), but the kwama forger didn't attack me.
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Tania Bunic
 
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Post » Fri Jul 22, 2011 12:14 pm

I never heard that the requirement is written in caps, just the extensions (.ESP) but this also caused errors while starting, right.

The message is harmless and will not break your game. if it REALLY REALLY annoys you, try out http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=3646, which allows you to update the requirements with two clicks.

If it doesn't just click okay.

I don't know the realistic animal behaviour, I use http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=175 which works just fine :)
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Saul C
 
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Post » Fri Jul 22, 2011 7:58 pm

I never heard that the requirement is written in caps, just the extensions (.ESP) but this also caused errors while starting, right.

The message is harmless and will not break your game. if it REALLY REALLY annoys you, try out http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=3646, which allows you to update the requirements with two clicks.

If it doesn't just click okay.

I don't know the realistic animal behaviour, I use http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=175 which works just fine :)


Thanks, I'll try that. I don't understand the animal realistic plug-in. The plug-in got some animals to not attack me, which is what it's suppose to do, like mudcrabs, slaughterfishes, but then I still get animals like rats and cliff racers that still attack me, and they're not diseased or blighted either.

And btw, I found a perch in the ocean. This was added by a mod right? I thought the only fish in Morrowind were slaughterfishes. What mod adds perches?

The tutorial to make a clean save to use the Pssive Healthy Wildlife plug-in looks a bit scary... and it sounds really good too.
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Gracie Dugdale
 
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Post » Fri Jul 22, 2011 2:16 pm

Had to google the perch. Animal realism maybe? As I said, I don't know the mod. Abots wildlife? It is good to post your modlist to answer such questions. It is at the end of your ini-file in the morroiwnd folder :)
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GLOW...
 
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Post » Fri Jul 22, 2011 3:55 pm

The realsigns seems to be working, don't know about about the archmage tower, and I'm not sure if the realistic animal mod is working properly. The cliff racers are still attacking me (and still annoying as ever), but the kwama forger didn't attack me.


Did you start new game, or have you applied the mod mid-game? I remember that I had to use Enchanted Editor to delete creature references form my save file for one of "wildlife" mods to work.
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Nims
 
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Post » Fri Jul 22, 2011 10:17 pm

Had to google the perch. Animal realism maybe? As I said, I don't know the mod. Abots wildlife? It is good to post your modlist to answer such questions. It is at the end of your ini-file in the morroiwnd folder :)


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Max Van Morrison
 
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Post » Fri Jul 22, 2011 6:51 pm

Did you start new game, or have you applied the mod mid-game? I remember that I had to use Enchanted Editor to delete creature references form my save file for one of "wildlife" mods to work.


Yeah, I already had a save going when I applied the mod, just like all the other mods I applied. How would I fix this? You THINK it would be included in the read me to warn people about this.
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Lynette Wilson
 
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Post » Fri Jul 22, 2011 6:31 pm

Some don't make problems but some may do. Another reason to get Wrye Mash because you can update your save to your modlist :)
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Nikki Lawrence
 
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