In game, it just sits there, not moving at all. In NifSkope, it runs through all the different idle group speeds.
The idles go in order, to 7.
IDLE -> Dead stop - loops on itself.
IDLE2 -> Starts from a dead stop to a slow speed (speeds up and holds)
IDLE3 -> Transitions from a slow to a medium speed (speeds up and holds)
IDLE4 -> Transitions from a medium speed to a high speed (speeds up and holds)
IDLE5 -> Transitions from a high speed to a medium speed (slows down and holds)
IDLE6 -> Transitions from a medium speed to a slow speed (slows down and holds)
IDLE7 -> Transitions from a slow speed to a full stop (slows down and holds)
It needs to be treated like a series of loops in order to get the right acceleration/deceleration affect. That is, IDLE2 -> IDLE7/IDLE3, IDLE3 -> IDLE6/IDLE4, etc...
http://img530.imageshack.us/img530/1825/wheelscript.jpg is what it looks like in-game. There are 3 levers circled in red. Each one with a unique ID, crank1, crank2, crank3. I want each one to turn one rotation 90 degrees when you click on it, and then back 90 degrees when you click on it again. And when that happens, the wheel will go from stop to slow.
So it'd be like:
Turn crank 1 - wheel goes from stop to slow
Turn crank 2 - wheel goes from slow to medium
Turn crank 3 - wheel goes from medium to fast.
But I also want to have it so that you can't click on Crank 1 after clicking Crank 3, which would cause it to go from fast to sudden stop. So there would have to be some type of command to prevent the Player from activating the 2 previous levers. As in, you have to go crank 1 - 2 - 3 - 2 - 1.
So first I need scripts to rotate the cranks 90 degrees. Do I need to use their coordinates in that?
Then I need to figure out how to run the idle playgroups for the grinding wheel, which I have no clue how to do.
And as extra grinding wheels, how do I get one to just run continuously on one speed? If Idle 4 is fast, how to I keep the wheel on idle 4 loop?
Thanks to whoever can help me with this.