Need Help In Scripts

Post » Sun Mar 27, 2011 12:57 am

hi! first, i apologize if i opened this topic in wrong forum. sorry.

i'm making my first mod and it's only an "i edit some values in CS" mod. unfortunately i really can't write scripts, i feel absolutely dumb when i try to understand it in CS wiki (i'm a lawyer, you know...).

so i need scripts (if it's possible) that make "depends on level of your opponent" magic effects (namely: Demoralize, Turn Undead, Calm, Command, Frenzy) AND burden spell ALWAYS work and these effects should have only duration.

i want these spells always work, and magnitude MUST be constant (or be gone) and spell effectiveness should effect only the duration. in vanilla system if spell effectiveness is under 100% and the spell has magnitude than the magnitude decreases, and the duration only decreases when the spell has no magnitude.

i'd like to transform these magic effects to "only duration" kind of effect so spell effectiveness should effect only duration. is it possible? can someone write an example script? (and maybe explain how it works and how to integrate it in my mod?)

it's ok if the mod will need OBSE.

i would be much obliged and grateful if someone could provide me this help!
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Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sat Mar 26, 2011 4:28 pm

so i need scripts (if it's possible) that make "depends on level of your opponent" magic effects (namely: Demoralize, Turn Undead, Calm, Command, Frenzy) AND burden spell ALWAYS work and these effects should have only duration.

i want these spells always work, and magnitude MUST be constant (or be gone) and spell effectiveness should effect only the duration. in vanilla system if spell effectiveness is under 100% and the spell has magnitude than the magnitude decreases, and the duration only decreases when the spell has no magnitude.

i'd like to transform these magic effects to "only duration" kind of effect so spell effectiveness should effect only duration. is it possible? can someone write an example script? (and maybe explain how it works and how to integrate it in my mod?)

If you want to tweak magic effects OBME is your only chance - magic effects are hard coded
if you want to tweak spells - edit them in the CS
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Tyrel
 
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Joined: Tue Oct 30, 2007 4:52 am

Post » Sun Mar 27, 2011 3:42 am

If you want to tweak magic effects OBME is your only chance - magic effects are hard coded
if you want to tweak spells - edit them in the CS

OBME? never heard. i check it, thank you!
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Lyndsey Bird
 
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Joined: Sun Oct 22, 2006 2:57 am


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