Need Help With Adding Music and Activators

Post » Wed Sep 28, 2016 2:03 pm

Ok, I'm new to modding (as in I got the creation kits for oblivion and skyrim 2 days ago, but can use them quite well, already made a house mod on the oblivion construction set). I had an idea to make a sort of stereo player, and add my own music files into the game, although I have no idea how to do this. So I need some help.


1) How do I add music files to the game and creation kit?


2) How do I make a static object activate-able?


3) How do I make the activator work to turn on and off the music?


Please send all the help you can! (??o??)?

User avatar
Katie Samuel
 
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Post » Wed Sep 28, 2016 10:39 pm


2) It has to be an activator object, you could try changing its model filepath so it shows up as a different mesh it might be a problem if its a lever and its changed for say, a candlestick, havn't tried it honestly


3) attach a script lol



; begin script


OnActivate


; play music


EndEvent


;end script



or something to that effect. If you want it on/off you'd have two different states the script could be in most likely I've never gotten my head around states so someone else would have to give a better example than mine

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Clea Jamerson
 
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