I made a few locations for skeleton ambush with "defaultActivateSelfTrig" trigers. This locations are relatively close distance of about 10 meters on the map, and when player activate one location trigger and start the fight with skeletons ref to this activated trigger, all other ambush locations skeletons start coming out from ground (they detect combat somehow).
How do I set that when you activate one location trigger and start fight with the enemy does not trigger the other ambush locations? To limit enemy detection to ignore the combat with other enemies whose ambush locations are nearby. Or to set that only trigger can activate them and nothing else besides.
p.s. Sorry for English, I hope you understand me.