Need help with Darknuts GDR resources

Post » Wed Apr 28, 2010 12:01 pm

I'm using Darknut's GDR resource pack to do some interiors, and ran into a snag. Some or all of the corridor pieces don't line up neatly in the CS. I have tried a couple of things, including manually altering the meshes in nifskope, and even learning Blender, however I'm stymied on both. I can do the work in Nifskope, but it's absurdly tedious. Blender would do the job, but I'm at level zero on using the tool. (I can open files, select vertices, etc.)

Is there anyone who can quickly fix the corridors so they line up on an integer grid in the CS? (ie. are exactly a multiple of two long)

Thanks!
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HARDHEAD
 
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Post » Wed Apr 28, 2010 6:30 am

All the pieces that are meant to line up ... line up ... at least I never had any trouble with them ... I admit some of it is not obvious at first
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A Lo RIkIton'ton
 
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Post » Wed Apr 28, 2010 4:04 am

@Morovir
Are you using snap to grid in the CS?
Check what the preference settings are for 'Grid Snap' ('File' menu >> 'Preferences...' option). Make sure it's an even number. Or turn off snap to grid.
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Ruben Bernal
 
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Post » Wed Apr 28, 2010 12:32 pm

I normally use a snap grid of 1 to keep the decimals away, but when I'm doing interiors, I usually don't bother manually placing anything. I calculate the coordinates, and type them in based on the mesh length.

EDIT:
A helpful poster on CI's forum, and the onboard help system, got me there.
1) Import mesh
2) Select problem shape (scene)
3) Hit N to open Transform Properties
4) In this case, I locked Scale X and Scale Z, and adjusted Dim Y to 76.8 (which resulted in a perfect +/- 384.0)
5) Hit Ctrl-A to bring up Apply menu, and apply scale to Ob(ject)
6) Select all scenes, and re-export.

I'm glad I installed blender, that would have taken bleeding forever in nifskope or ultraedit...
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Alex Blacke
 
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